Friday, August 28th 2020
SiliconArts Launches RayCore Path-Series, The GPU for Photo-realistic Graphics
SiliconArts today released RC-MC, its next generation RayCore graphics architecture. The RayCore MC is scalable and modular to enable integration on a wide variety of gaming platforms including cloud, desktop, mobile, console and VR/AR. The RC-MC is being made available in an external Graphics Accelerator (eGFX) for content developers and SOC design evaluation.
Jon Peddie, principle and founder of Jon Peddie Research, says of the RayCore MC product release: "SiliconArts' latest product breaks another barrier between the professional rendering and the broader graphics market, with path tracing features such as global illumination and soft shadows that are being deployed in advanced rendering farms today."The RayCore MC-Series utilizes SiliconArts' unique implementation of path tracing GPU algorithms to deliver a scalable 3D GPU rendering core. The RayCore MC-Series provides over 300 million path tracing Rays/sec/mm² with power dissipation as low as 5 million Rays/sec/mW in advanced semiconductor manufacturing technology. When complemented by an optimized caching methodology the core's silicon compute efficiency reduces bus bandwidth and DDR transfers for constrained systems.
"RayCore MC makes real-time path tracing easy and quick to realize, which has not been practical in gaming or other real-time video applications due to the high computational requirements," said SiliconArts CEO Hyung-Min Yoon. "SiliconArts has perfected a very efficient architecture for path tracing that is sufficient to introduce ray tracing to mobile devices, AR, VR, and other battery powered devices. With RayCore MC GPUs, gamers will be able to easily enjoy photorealistic high-quality graphics from the cloud, desktop, mobile and wearable devices."
The RayCore MC-Series is ready for evaluation in FPGA, initial SOC devices are expected in 2021, contact for details.
Estimate based on scaling 22nm GF developed design results to 5 nm TSMC design.
Jon Peddie, principle and founder of Jon Peddie Research, says of the RayCore MC product release: "SiliconArts' latest product breaks another barrier between the professional rendering and the broader graphics market, with path tracing features such as global illumination and soft shadows that are being deployed in advanced rendering farms today."The RayCore MC-Series utilizes SiliconArts' unique implementation of path tracing GPU algorithms to deliver a scalable 3D GPU rendering core. The RayCore MC-Series provides over 300 million path tracing Rays/sec/mm² with power dissipation as low as 5 million Rays/sec/mW in advanced semiconductor manufacturing technology. When complemented by an optimized caching methodology the core's silicon compute efficiency reduces bus bandwidth and DDR transfers for constrained systems.
"RayCore MC makes real-time path tracing easy and quick to realize, which has not been practical in gaming or other real-time video applications due to the high computational requirements," said SiliconArts CEO Hyung-Min Yoon. "SiliconArts has perfected a very efficient architecture for path tracing that is sufficient to introduce ray tracing to mobile devices, AR, VR, and other battery powered devices. With RayCore MC GPUs, gamers will be able to easily enjoy photorealistic high-quality graphics from the cloud, desktop, mobile and wearable devices."
The RayCore MC-Series is ready for evaluation in FPGA, initial SOC devices are expected in 2021, contact for details.
Estimate based on scaling 22nm GF developed design results to 5 nm TSMC design.
7 Comments on SiliconArts Launches RayCore Path-Series, The GPU for Photo-realistic Graphics
www.jonpeddie.com/news/siliconarts-new-ray-tracing-chip-and-ip
They only seem to have their own API up and running with DirectX, Vulkan and Blender/3DSMax plugins in works.
This seems to be a fairly new - or better publicized than previously - trend for IC designers to do press releases and claim awesome stuff where they have no silicon and no real use cases. This applies more to some others, SiliconArts looks OK. SiliconArts has a use case, a good enough architecture and they are looking for someone to buy and integrate their IP. From what I read they have also sampled the functionality in FPGA with pretty impressive results.
If anything, look at the mess with Kioxia as a great example how Japan refuses to let go of Japanese companies to foreign interests.
Lot of suitors, but in the end, the one with the most Japanese investors won.
Korea is even more restrictive than Japan when it comes to these kind of things.
I guess nothing is impossible, but a lot of things aren't worth the effort.