Sunday, March 11th 2007
UT3 to support keyboard and mouse
The PS3 version of uber frag-fest Unreal Tournament 3 will let you headshot your opponents using a keyboard and mouse.
Epic's dominating video game series will offer support for both the Sixaxis and a USB keyboard and mouse combination. The Sixaxis controls will work in the time-honoured GoldenEye 007 way, but with an optional twist. The motions sensor in the joypad can be used to look around rather then the right thumbstick. According to a Sony rep "it is actually very accurate once you get the hang of it".
Whether you feel like using motion sensing in such a way is "wicked sick", or if you feel "Godlike" using tried-and-tested PC controls, your needs will be catered for.
UT3 is currently slated for a late 2007 release.
Source:
PSU
Epic's dominating video game series will offer support for both the Sixaxis and a USB keyboard and mouse combination. The Sixaxis controls will work in the time-honoured GoldenEye 007 way, but with an optional twist. The motions sensor in the joypad can be used to look around rather then the right thumbstick. According to a Sony rep "it is actually very accurate once you get the hang of it".
Whether you feel like using motion sensing in such a way is "wicked sick", or if you feel "Godlike" using tried-and-tested PC controls, your needs will be catered for.
UT3 is currently slated for a late 2007 release.
22 Comments on UT3 to support keyboard and mouse
But let's be honest, using a gamepad isn't nearly as good at aiming as a mouse and keyboard combo, good news for PS3 users. If more games followed this trend, it might be better - the main problem being that most people sit on a couch to play games, so they'd need to get a little table for their keyboard and mouse.
Now my friends saying kybrd+mouse is no advantage can EAT FRAG NUBS! :pimp:
with multi-platform multiplayer...only then will UT3 be "godlike"...
but, um, sixaxis for look? not only would you look retarded doing that, but i'd imagine that it'd be funky has hell.
erm... lol
computer cpu's, on the other hand, can do a crapload more.
console are ahead of any computer in terms of gaming, due to their solely dedicated just for gaming.
one might argue with this...saying that i can take dual 88gtx, and c2d extreme and do better...
umm...not really, could your pc do 1920 x 1080 progressive and have complete max out settings and maintain a constant fps...in addition to do the same performance on future, next gen games to come?
Yes, but in the expensive of dumping 350-1000 per next gen, while the console remains the same for 5-7 years...
also it doesn't matter if you have a 7800gtx, this alone does NOT make a break a game. It a combination of gpu, cpu, chipset, memory..etc that defines performance.
One can have a pc with a c2d extreme and a 88gtx, but in all have a 30% bottleneck between gpu and cpu. As we know, the 88gtx bottles all the cpu up-to-date. How did they find this out??? by changing cpu amazingly change video only benchmarks by amazing differences (such as 3dmarks, in gpu only benches). And in a console, due to clever design, have a 0% bottleneck, 100% efficiency, and no overhead to burden with (ie: and massive operating system..etc). Perhaps that is why consoles can do that same thing as pc for a longer time just because they have no bottlenecks.
The funny thing is that recent firmwares that unleashed new potential out of the new consoles, such as progressive for the 360...so there is a lot of power that is been hidden...perhaps to take the market towards consoles in the future.
consoles are proprietary, easy, and even easier to code for once you figure it out.
computers are compatable, lots of work, and consistantly hard to code for and it never changes.
Damn, my PS2 may be of use YET! :)