Tuesday, October 20th 2020
Xbox Series X External Storage Requirements Confirmed: USB 3.0, 128 GB
Microsoft is introducing some new requirements for external storage devices on the Xbox Series X/S. The new consoles feature high-speed PCIe 4.0 SSD storage which should greatly reduce loading times, with 802 GB of usable space on the Xbox Series X for games and apps. This internal SSD will allow gamers to install a handful of AAA games, for those looking to expand the storage on the new console have two options the proprietary high-speed connector or a USB based storage device.
The high-speed connector will allow for plug and play storage upgrades with high speed NVMe SSDs from Seagate however, these expansion modules will come in at a high price. For those looking to save some money, Microsoft has recently confirmed the minimum requirements for using an external storage device for game and app installations, which are USB 3.0 only and a minimum of 128 GB. This will rule out older HDDs and lower capacity USB sticks but will helpfully allow for a higher quality experience.
Source:
jackfrags
The high-speed connector will allow for plug and play storage upgrades with high speed NVMe SSDs from Seagate however, these expansion modules will come in at a high price. For those looking to save some money, Microsoft has recently confirmed the minimum requirements for using an external storage device for game and app installations, which are USB 3.0 only and a minimum of 128 GB. This will rule out older HDDs and lower capacity USB sticks but will helpfully allow for a higher quality experience.
23 Comments on Xbox Series X External Storage Requirements Confirmed: USB 3.0, 128 GB
No speed requirements?
That being said, this isn't for Series games, it's for backwards compatibility, so high speed isn't required (though games will benefit from going on, say, a SATA SSD).
While PS5 is not only twice as fast on it's primary SSD but also has the option to use any off-the-shelf NVMe SSD for it's expandable storage as well as USB external storage. Dunno if there is any limitation on the USB external storage aspect though. Hopefully we could use any external HDD & even flash drives of any size capacity.
But yeah, PS5's implementation is more customizable, although I suspect the much easier install of Xbox's proprietary drive will make it more popular amongst casual users while more enthusiasts will obviously prefer the NVMe route PS5 is using. With the xbox offering it's just buy and plug in, while with PS5 it's a bit of an ordeal to install. Most console users just want to buy, plug in, and forget. They're not keen on having to struggle with choosing the right NVMe drive, installing it, putting the standoff in, etc., etc.
You and I are not the target audience for 99% of console sales. I assume it's the same for PS5 as for XSX, where external USB drives can play backcompat titles but not "made for PS5" titles. But no clue on the size limitation, if there is any. We'll have to see.
As for USB limitations - there would really be no point in anything smaller than 128GB anyhow. Besides, this is down from the previous generation where both the PS4 and XO(S/X) mandated ~250GB minimums.
While I don't have any citation, this is only something I read from Eurogamer, though to be fair they might've not mentioned "off-the-shielf". I can imagine that the installation of NVMe drives would/could be simplified on PS5. Maybe something like opening a small cover/compartment slotting in the drive, latch the standoff & done.... Oh, don't forget to close the cover/compartment again. Yeah, I know.... I only ever owned the PS2 Slim & PS3 Superslim. I'm just stating this as something for the average joe out there. Sure mechanical HDD are much slower but they have more capacity for cheaper. Not everybody is amped for speed. Having USB flash drives as extra storage is good to have. For example, I have a few idle flash drives doing nothing for the foreseeable future & wanna make good use of em as game/stuff storage.
Both PS4 and XO(S/X) require a minimum of 250GB (IIRC one of them requires 256GB) for any external storage device for game storage. USB 3.0 is also required, as USB 2.0 would lead to dreadful loading speeds. AFAIK the Xbox allows for other storage devices for non-game storage (recordings etc.), no idea about the PS4 here.
The XSX has a 1TB (802GB usable after formatting and OS) ~2.4GB/s SSD and has a proprietary expansion port with $229 1TB (920GB usable after formatting) ~2.4GB/s SSD cards for now, and a vague promise of more options down the line. This is a simple, plug-and-play solution that anyone can use, requiring zero tools, but it's also more expensive.
The PS5 has a 825GB (~611GB rumored usable after formatting and OS) ~5.5GB/s SSD, and allows for m.2 expansion with certified drives matching or exceeding the performance of the internal SSD. So far there are two options fulfilling this requirement (though none are certified as of now), and both are more expensive than the XSX expansion card. This also requires the user to remove the side panel of the PS5 (requiring a risky-looking bending of a corner, which IMO definitely will lead to breakage) and screwing in a small, fragile bare-PCB SSD into a fragile m.2 slot. This is definitely not for the non-tech-savvy. It's potentially cheaper and has more choice, but is it better? Arguably not.
As for external USB storage, we know that neither console supports using that for next-gen titles, as these games will be built around the assumption of being able to stream in assets at the speed of the internal SSD. We're not talking slower loading speeds in other words, we're talking major, multi-second in-game freezes if these games were run from slower external storage. Playing them off USB-based storage is simply not feasible, even with an USB 3.2G1-connected NVMe SSD (those top out at ~1GB/s). MS has committed to allowing storage (archiving) of games on external storage (you need to transfer them to the internal/expansion drive to play them), with no word from Sony on this yet AFAIK. MS has apparently lowered the minimum requirement for external game storage since the previous generation, to 128GB. Sony might do the same, or they might keep their current 250GB minimum, or they might do away with it entirely - though the latter is unlikely, as using a <=64GB USB stick to store games will work very poorly.
Is it throughput? Does it have to be certified by Sony? Does it need a Sony customised memory controller on the m.2?
Furthermore, the Xbox's expansion is roughly in line with a similar spec m.2 drive. With most irregular connectors, I do expect these to cost more than equivalent m.2 drive eventually, but the connector standard is thankfully open, so who knows.
I do not intend to further argue in regards to my foresight on storage expansion until further clarification as both @Valantar & @kayjay010101 have correctly pointed out some errors on my observation. I'm just more interested in the tech of the consoles themselves rather than the consoles itself as I have no real interest in them.
If you but could get the PS5 to accept an Optane, it will assuredly improve its performance.
More to the point though: with the architectural improvements in these consoles, there's reason to believe they would make better use of an Optane drive than PCs can, simply because the games will be designed with the expectation of solid state storage and high random read performance, while PC games are still designed around HDDs with abysmal seek times and barely acceptable sequential performance (meaning that, like current gen consoles, game files are laid out in ways designed to accommodate these slow loading times). Would the difference be noticeable? Very likely not, as we're already talking very fast loading speeds. But in terms of % improvements, I would expect Optane to perform better on a next-gen console than on PC.
Oh, and there is no way on earth the new consoles have StoreMI. StoreMI is a system for accelerating tiered storage. These are SSD-only consoles. They support external drives, but only for archiving or playing older games, and there has been no mention of any automatic shuffling of data between external and internal drives.