Monday, October 26th 2020
Google Distances Itself From Alex Hutchinson's Game Streaming Royalty Comments
The recent comments from Google Stadia Montreal Creative Director Alex Hutchinson regarding game streaming revenue sharing have generated significant public backlash from consumers and developers alike. The Creative Director suggested that game streamers should have to purchase a commercial license or pay royalties to game developers in return for streaming their games. These comments were quickly associated with Google Stadia by the community which has prompted Google to issue a statement distancing themselves from Alex Hutchinson's comments. Alex Hutchinson's Twitter bio has also been updated to reflect that all opinions are his own.
Sources:
Google, Alex Hutchinson
GoogleThe recent tweets by Alex Hutchinson, creative director at the Montreal Studio of Stadia Games and Entertainment, do not reflect those of Stadia, YouTube or Google.
91 Comments on Google Distances Itself From Alex Hutchinson's Game Streaming Royalty Comments
2) Speaking of "opinion [...] just words, no facts, and very weak on arguments" - your post above definitely qualifies. I mean, sad and depressing media don't sell? Have you heard of country music? Ballads? Romance novels? Romeo and Juliet? Titanic? Just like horror films are immensely popular, so are heaps of media genres where the main focus is intense feelings of loss, sorrow, etc.
3) You're casually grouping "streamers and media attention" as if it were the same thing. Isn't this entire discussion about how streaming differs from other forms of media?
4) You're essentially mistaking absence of evidence with evidence of absence. It is utterly impossible to reliably test the effect of these things - you can't do a blind a/b test of releasing and marketing a game, can you? As such, logically any evidence that streaming is hurting sales for anyone means that it happens - it obviously doesn't tell us the scale of the issue, but again, that would be impossible to actually study in any reliable manner. We have (though imperfect, the best available kind of) proof that a relatively high profile indie game saw evidence of lost sales due to streaming. What, then, about lower profile games, that don't get asked for quotes by the media, or don't have the reach to get any kind of publicity?
5) In extension of that, you are essentially arguing that we should accept an imperfect system because someone wins within that system, despite that being largely down to chance and connections. Is that really the gaming industry you want? It sure isn't the one I want.
I never said that that IGN article was great, nor that I agreed with its main points around SP games being a lower priority for AAA studios, I posted it as a source for what I said previously about some developers seeing lost sales due to streaming. There's been a decent resurgence in SP games since 2018 too. As to the rest of that "hey, making money is obviously the only goal anyone cares about" rant ... that's on you. I still have more hope for humanity than that.
All laws should be subject to scrutiny.
I should have been more clear in my messaging about the international context.
Public performance is the issue, not private use where someone may be watching also.
If you take a situation where someone showing a movie would not be kosher and assert the same IP violation would be present if someone was clicking through a powerpoint presentation (or using any other software for which they have a license), I would submit the problems with such an assertion to be self-evident.
The best case I can see for an aggressive IP holder would be if some sort of interactive movie became popular in the game streaming world (perhaps as a meme?), and they were able to use a win in that case for litigations of a broader scope.
Hey, it really matters little what I think anyway. At the end of the day, it just depends on if an aggressive IP holder ever decides to see how far their power can stretch. I'd venture a guess that any such attempt could end similar to when the FBI tried to force Apple to write software et al. for them. This particular situation re Alex just sounds to me like someone being salty.
en.wikipedia.org/wiki/Alex_Hutchinson_(video_game_director)
mobile.twitter.com/bangbangclick
Plan your future responses accordingly.