Monday, October 26th 2020
Google Distances Itself From Alex Hutchinson's Game Streaming Royalty Comments
The recent comments from Google Stadia Montreal Creative Director Alex Hutchinson regarding game streaming revenue sharing have generated significant public backlash from consumers and developers alike. The Creative Director suggested that game streamers should have to purchase a commercial license or pay royalties to game developers in return for streaming their games. These comments were quickly associated with Google Stadia by the community which has prompted Google to issue a statement distancing themselves from Alex Hutchinson's comments. Alex Hutchinson's Twitter bio has also been updated to reflect that all opinions are his own.
Sources:
Google, Alex Hutchinson
GoogleThe recent tweets by Alex Hutchinson, creative director at the Montreal Studio of Stadia Games and Entertainment, do not reflect those of Stadia, YouTube or Google.
91 Comments on Google Distances Itself From Alex Hutchinson's Game Streaming Royalty Comments
www.eff.org/cases/oracle-v-google
Apples to peaches comparison perhaps but it's not as "simple" at it sounds.
And you've missed the part where Nintendo tried enforcing similar views on YT to the point where not only their "subscription" model for streamers failed and caused outrage in both gaming and streaming communities, but more importantly any more or less significant streamer and game reviewer completely stopped making nintendo-related content. Music and TV industry is broken too. Just look at DMCA it was put together so fast and with so little thought, that even 10 years ago it was considered dated and today it looks ridiculous.
It's already screaming to be changed or replaced with more fitting alternative, because not only streamers suffer from this, but also the music/TV industry itself.
Just like with gaming - there are always alternatives. Just like gamers have an option to switch to indie content, streamers and content creators are quickly transitioning to open-domain content or promote other indie creators for the sake of mutual benefit (artists and musicians I mean).
If things go the way they go, big media may collapse on itself at some point. It is not an excuse. Chess players don't pay royalties to ICF for every public match, tabletop streamers don't pay to Hasbro, Magic the Gathering meetups don't pay Wizzards of The Coast for each event, musicians don't pay every time they use Gibson or Roland gear on stage, basketball players don't pay Nike - Nike pays them etc. etc. etc. I'm not saying it should be wild west for content creators, but simply stating that "give us more money cause it has our name on it" is idiotic way to engage with your potential long-term customers.
Streamers already paid for games, and since those games don't include any special commercial licensing clauses, then Alex Hutchinson can go f#$% himself.
However, seeing a game streaming does not turn you into a gamer, technically you still have no access to the game.
One can argue after watching the game someone may lose the incentive to buy it, but then there are also an amount of people becoming potential buyers.
If the game developers manage to show DATA to PROVE that they have lost money for this reason, I think they should go ahead.
Second, I think they can just do it and put it into the EULA to turn it into a business model. Just let people vote with their wallets. I am more than glad to see the outcome.
But when streamers take it upon themselves to show content without permission for the sake of revenue, then royalties should be paid.
People that argue against it and tell others with opposing views to pull their head out of their arse, need to broaden their view and consider the bigger picture, just because they believe their viewpoint, doesn't make them right.
What piss me off is how the streamers FIRST successfully developed an ecosystem around streaming and gaming, and THEN some salty developers coming out crying a river claiming that they should have a share. Now the way I see it, some developers want to change the EULA for EXISTING games and content, and threaten streamers to pay or they have their videos pulled off the shelf. Yes the EULA might have granted room for such change, but I cannot comprehend how this could be right.
This is also why I said there should be an industry body regulating these things, as individual developers or publishers deciding things would be a very bad idea in so many ways. Industry standard rates, industry standard agreements, industry standard regulation, bulk payment to a 3rd party which then distributes the royalties according to what is actually played, etc. It really wouldn't be very hard. The main issue here would likely be AAA studios demanding a bigger share of royalties due to higher production costs, which would again leave small developers in the lurch (just like small and/or independent artists get screwed over by music streaming).
As for my point on physical products not being copiable, I wasn't specifically pointing to piracy, but rather the fact that the only way to achieve the desired effect from these products is to physically own them, while the same isn't true for digital goods. As I've argued for above, there are plenty of examples where (at least for small indie developers) watching streams of their games outright replaces game sales, as viewers feel they have experienced all the game has to offer. I'll admit my wording was too vague on that though.
If a streamer has already paid for a license for the game, then they've already paid and there is no issue.
Effectively in the real world, if a game company issues you a cease and desist order, you're going to cease and desist because you can't afford a lawyer as good as they can, and they'll break you financially before it ever gets to a judge. But as others have said, they'd be shooting themselves in the foot. Streaming has led to more sales in shorter times than any other advertising method in history. But the law is on the side of the streamer.
(Source: I'm a working musician in a cover band, and have dealt with this extensively)
Does anyone make money from just streaming the gaming their playing ?
I'm pretty sure they have ads for other product endorsements for the money.
If you run ads for other stuff for money then, no.
Things won't change, because everyone is happy with the way things are right now, except a few dum-dums from the industry who forgot 00s are over.
Streamers have every legal right to stream both under law and under corresponding EULAs, publishers allow and encourage it (and sometimes pay for or sponsor streaming events). These aren't opinions, these are facts. BTW, the paradigm of "streaming as advertisement" came from game publishers themselves, streamers weren't spamming Ubisoft, Valve and Epic with offers - it was the other way around.
You are looking for a solution to non-existing problem. If Ozzy had a dollar for every public cover of "Crazy Train" and "Iron Man", he'd be wealthier than Bill Gates and Jeff Bezos combined ))))