Thursday, May 27th 2021
MSI GeForce RTX 3070 Ti SUPRIM X and Ventus 3X Pictured, 8GB GDDR6X Confirmed, GA104-based
Here are some of the first press-shots of the upcoming MSI GeForce RTX 3070 Ti SUPRIM X and MSI GeForce RTX 3070 Ti Ventus 3X graphics cards. Boxes of the cards confirm 8 GB GDDR6X as the memory configuration of the RTX 3070 Ti. Taking a close look at the press-shot of the RTX 3070 Ti SUPRIM X, and comparing it with those of the already-launched RTX 3070 SUPRIM X and RTX 3080 SUPRIM X, we find that the card looks closer to the RTX 3070 SUPRIM X. This would indicate that MSI is reusing the PCB and cooler design from that card, which means that the RTX 3070 Ti likely maxes out the GA104 silicon, rather than being a heavily cut-down GA102.
A maxed out GA104 would mean 6,144 CUDA cores spread across 48 streaming multiprocessors, 192 tensor cores, 48 RT cores, 192 TMUs, and 96 ROPs. The chip also features a 256-bit wide memory interface, which we now know is capable of handling fast GDDR6X memory. Besides significantly increased memory bandwidth, the RTX 3070 Ti could also dial up GPU clock-speeds. NVIDIA probably finds these changes sufficient to compete with the Radeon RX 6800, which outclasses the RTX 3070 in non-raytraced gaming.
Source:
VideoCardz
A maxed out GA104 would mean 6,144 CUDA cores spread across 48 streaming multiprocessors, 192 tensor cores, 48 RT cores, 192 TMUs, and 96 ROPs. The chip also features a 256-bit wide memory interface, which we now know is capable of handling fast GDDR6X memory. Besides significantly increased memory bandwidth, the RTX 3070 Ti could also dial up GPU clock-speeds. NVIDIA probably finds these changes sufficient to compete with the Radeon RX 6800, which outclasses the RTX 3070 in non-raytraced gaming.
27 Comments on MSI GeForce RTX 3070 Ti SUPRIM X and Ventus 3X Pictured, 8GB GDDR6X Confirmed, GA104-based
it is nice to look at I suppose...
Should be supreme.
I guess the 'upgrade' to GDDR6X chips is biting them in the a$$ this generation.
NVidia/MSI---> :slap:
And it seems people still don't know the difference between VRAM allocation and actual usage. Many AAA games allocate all of the VRAM, doesn't mean it's using all of it. Good luck actually using over 8 GB in anything at 1440p.
Go looks PC port reviews of AAA games from 2019 till now, almost all of them consumes 5.7 - 6 Gb minimum, and can consume up to 8 or 12gb when they are further enhanced on PC like Doom eternal or Resident evil village, those are PS4 games, what will happen when PC ports of only PS5 games releases ?
Vrma requirements will increase higher
New COD titles will eat as much Vram as you have available for allocating too, so we are starting to see devs increasing Vram requirements because of new consoles yet Nvidia is still releasing upper mid range cards with 8Gb like its 2016, ridiculous