Monday, May 31st 2021
AMD Announces FidelityFX Super Resolution (FSR), its DLSS-rival
AMD finally made a big announcement on its ambitious FidelityFX Super Resolution (FSR) technology, the company's rival to NVIDIA's popular DLSS. Much like it, FSR aims to significantly improve gaming performance with minimal loss in image quality, through a sophisticated supersampling algorithm. At this point, AMD did not detail the nuts and bolts of the feature, but mentioned how the feature could look to gamers.
There are four FSR presets typically available to a supported game—Ultra Quality, Quality, Balanced, and Performance, which AMD claims offer performance gains of 59% for "Ultra Quality," 102% for "Quality," 153% for "Balanced," and 206% for "Performance." These should come particularly handy when playing games with raytracing on; and were measured on "Godfall" with RX 6800 XT, with 4K "epic" preset, and raytracing enabled. As of now, the company is working with over 10 game studios and game engine developers to integrate FSR, and the technology is expected to support "over 100 CPUs and GPUs."Update Jun 22nd: We have now posted our in-depth review of AMD Radeon FidelityFX Super Resolution (FSR).
The FSR slide-deck follows.
There are four FSR presets typically available to a supported game—Ultra Quality, Quality, Balanced, and Performance, which AMD claims offer performance gains of 59% for "Ultra Quality," 102% for "Quality," 153% for "Balanced," and 206% for "Performance." These should come particularly handy when playing games with raytracing on; and were measured on "Godfall" with RX 6800 XT, with 4K "epic" preset, and raytracing enabled. As of now, the company is working with over 10 game studios and game engine developers to integrate FSR, and the technology is expected to support "over 100 CPUs and GPUs."Update Jun 22nd: We have now posted our in-depth review of AMD Radeon FidelityFX Super Resolution (FSR).
The FSR slide-deck follows.
106 Comments on AMD Announces FidelityFX Super Resolution (FSR), its DLSS-rival
It's no surprise it will take some time before the quality of implementations increase and the image quality will be better.
BTW. Judging a feature by a 2-3 frame screenshots from one game :) Classic :) Maybe the image is blurry due to NV 1060?
In the second image, the one with 5 segments, I'd say there is no image degradation between segments. This probably indicates that this slide is not a real comparison of quality, and only there for FPS reference. I think most of us knew what would happen; people were just waiting to bash it as inferior to DLSS.
But yes, you are right, it is far too early to draw any sweeping conclusions.
I am very excited and want to make up my own mind by trying it, especially if it comes to existing DLSS 2.0 titles so I can really compare against Native and the premier upscaling tech on the market.
Also these screenshots are garbage to compare, as was already stated, you can see motionblur bluring the image on both sides so this says nothing bout FSR's working.
Even if it is not great YET though, DLSS 1.0 was a dumpsterfire as well and now some of you are defending that like its a religion.... Logical statement, you know exactly what FSR is and how it works and what it produces so you can already with confidence state it will be inferior to checkerboarding right? Which is...mediocre performance increases that will be sorta made up for with software upscaling tech?
Or are you just talking about higher framerate because that has been a thing the industry has been pursuing since....well the start really.
Times have changed luckely on the AMD vs Intel discussion but that was the same thing not 2 years ago: got a problem? oh you have an AMD cpu? well there is your problem!
I would still wait for any comments regarding the FSR but I guess for some people this is not an option.
Now DLSS 2.0 is out and people are defending it like its a religion when its just a newer version of that initial poorly working concept.
This is AMD's first launch of FSR, maybe it has to go through a similair process if it ends up not being great out of the gate.
I posted about it myself a while back.
I'd liken it to a new car coming out, lets say the 2019 'sports car' launched and was super duper underwhelming, didn't live up to the way the company marketed it at all. Back to the drawing board, now the 2021 'sports car' from the same company is out and is MUCH better, people that bought the new one will tell you how awesome it is, and freely admit the 2019 model was crap, but some will just associate that name with the poor one that launched first. I hear what you're saying, and I absolutely cannot deny it as I've seen it, and I can only speak for what I see with my own eyes, but my experience of forums/the internet and AMD vs Nvidia, I see your quoted example a heck of a lot less than (and I'm paraphrasing and exaggerating here..), Nvidia are greedy/shady/evil/bad for gamers and I'll NEVER support them, and AMD can do no wrong/is our savour/gets a pass. AMD knows this and try reasonably hard to play into that strong hand as much as they can, where again 'unpaid' fans are doing a lot of their marketing work for them, and credit to them, they'd be foolish not to.
Perhaps we both see different things, perhaps our own biases come into play too, and I am not trying to start a war with you, just agree that people at the extremes of both sides of the coin are just as bad and problematic and toxic as eachother.
I guess we'll have to wait and see what come out of this.
But yeah that screenshot is blurry as hell.
Risking egg on face
I really doubt AMD will release it, if it was utter shit.
We need more info!
Also Godfall is a UE 4 game and its not uncommon to have stupid ammounts of blur in those at maxed out settings so its not exactly a good example imo.
Definitely need to see more games and tests but at this point my RX 570 will take whatever help it can get in new games.:laugh: