Wednesday, June 30th 2021
EA DICE Names NVIDIA the Battlefield 2042 Official PC Platform Partner
EA DICE on Tuesday named NVIDIA as the official partner for Battlefield 2042 on the PC platform. To gamers, this means that Battlefield 2042 will feature support for NVIDIA DLSS and NVIDIA Reflex. DLSS integration will allow gamers to increase performance with minimal loss to image quality, while NVIDIA Reflex integration will be key to the game's online multiplayer component, as it works to cut down input latency. There is no word on whether Battlefield 2042 will feature RTX real-time raytracing, but given that Battlefield V was the pioneering title for RTX, some form of raytracing for Battlefield 2042 cannot be ruled out.
Among the other companies named as partners by EA DICE are Xbox Series X/S, as the "official console partner." Logitech has been named the official gaming peripherals partner, which means we'll see plenty of Battlefield 2042 co-branded gear from Logitech G. Western Digital, specifically its WD_Black brand, is the storage partner, with co-branded SSDs and external storage devices on the anvil, both for PC and Xbox Series X/S.
Among the other companies named as partners by EA DICE are Xbox Series X/S, as the "official console partner." Logitech has been named the official gaming peripherals partner, which means we'll see plenty of Battlefield 2042 co-branded gear from Logitech G. Western Digital, specifically its WD_Black brand, is the storage partner, with co-branded SSDs and external storage devices on the anvil, both for PC and Xbox Series X/S.
29 Comments on EA DICE Names NVIDIA the Battlefield 2042 Official PC Platform Partner
This sounds about right, expect to see benchmarks on this game on all the tech websites where 6900xt equals a rtx 3060 or something like that, everybody knows the drill now.
Ray-tracing does not seem necessary in an MP-only game. I doubt anyone would choose that over framerate, and the game will probably have super high requirements anyway.
DirectStorage should by out by then, though, so it would be nice to see it implemented in the game, could be useful.
/s
Fools and money shall again be parted for something that'll last a year at best. We'll get shitloads of DLSS and RT marketing but underneath Nvidia is still having to add the stuff everywhere manually.
Its like 2019 all over again, well maybe apart from the framerates dipping below 30 this time. I think we can conclude DLSS is indeed better, but its also yet another way to be stuck with a single company and its per-game support to make the magic happen. History repeats, and it never ended well. The bigger question is do you really need it, or is it only needed because of games running retarded RT workloads that barely amount to a difference. Even if they did care, the shitstorm will be massive if word comes out Nvidia blocks AMD out of adding a feature.
Can't count the amount of TWIMTBP titles that run like ass, have frame pacing issues, or other rubbish.
What I want to see is Dynamic DLSS. I want the game to lower the preset when GPU usage is maxed out. I hate framerate drops. I feel like dynamic resolution scaling on PC was abandoned because of G-SYNC/FreeSync. Personally I prefer Black Frame Insertion over VRR, but framerate drops are very annoying. It sucks to see the GPU at 50% most of the time because some moments are very heavy and drop below the refresh rate.