Friday, September 17th 2021

Gigabyte Launches the M32U 4K Gaming Monitor

The M32U will be Gigabyte's fifth gaming monitor and the second not to carry the Aorus brand. Design wise it looks identical to the M32Q and the specs are very similar too, as both monitors rely on a super speed IP panel that measures 31.5-inches. The big difference here is obviously the resolution, as the M32U sports a 4K 3840x2160 panel and this time it seems like the backlight has improved slightly, as we're looking at an HDR400 certification, even though both models deliver a typical brightness of 350cd/m².

On the other hand, colour saturation isn't quite as good at 90% DCI-P3 or 123% sRGB, even though this is an 8-bit + FRC panel rather than an 8-bit panel for the M32Q. The refresh rate is up to 144 Hz for PCs and 120 Hz for consoles, with a 1 ms MPRT response time. Inputs consist of two HDMI 2.1 ports, one DisplayPort 1.4 with DSC and a USB-C port with DP-Alt mode.The display also has one USB 3.0 type-B input and three type-A outputs and a headphone jack and as with previous Gigabyte displays, this one supports KVM functionality. Finally we have a pair of built in 3 W speakers. No word on pricing or availability.
Source: Gigabyte
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53 Comments on Gigabyte Launches the M32U 4K Gaming Monitor

#51
Valantar
preseznikI've been using my LG CX 55'' on my desk since launch and a 4k Samsung 55'' for a few years prior to that. Regular depth computer desk, too.
You're just wrong.
It's super comfortable and it's annoying having to go to anything smaller (at work, LAN parties, for example).
No "neck rotation", ever, in all of these years.
So... your eyes are on stalks? You're actually saying you don't have to rotate your head whatsoever to focus on the edges of your monitor? Because with the human field of vision and a normal desk viewing distance (arm's length, 80cm-ish), that isn't practically possible without severe eye muscle strain. Now, you might not be sensitive to neck strain, and if so, good for you. However, your experience is not universal, and poor monitor ergonomics is a major cause of serious long term stress injuries in necks and backs, so I would caution against making any type of recommendation without taking this into account. Your recommendation might literally hurt someone.
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#52
Mussels
Freshwater Moderator
ValantarSo... your eyes are on stalks? You're actually saying you don't have to rotate your head whatsoever to focus on the edges of your monitor? Because with the human field of vision and a normal desk viewing distance (arm's length, 80cm-ish), that isn't practically possible without severe eye muscle strain. Now, you might not be sensitive to neck strain, and if so, good for you. However, your experience is not universal, and poor monitor ergonomics is a major cause of serious long term stress injuries in necks and backs, so I would caution against making any type of recommendation without taking this into account. Your recommendation might literally hurt someone.
I did it for years with a 40" screen, then found 55" too big in the same setup
Console ported games for example, the UI and HUD are designed to work with that size

The odd person can handle it, comes down to use case. 27-40" seems to cover 99% of peoples size preferences and physical setups.
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#53
Valantar
MusselsI did it for years with a 40" screen, then found 55" too big in the same setup
Console ported games for example, the UI and HUD are designed to work with that size

The odd person can handle it, comes down to use case. 27-40" seems to cover 99% of peoples size preferences and physical setups.
Yeah, and depending on desk size and use case even 40" can be pushing it. Of course, as I said above this is highly individual. For a general recommendation I'd never go above 32" unless I knew the person had either a very large desk or specific use case where they could make use of that without issue.
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