Friday, September 17th 2021
Gigabyte Launches the M32U 4K Gaming Monitor
The M32U will be Gigabyte's fifth gaming monitor and the second not to carry the Aorus brand. Design wise it looks identical to the M32Q and the specs are very similar too, as both monitors rely on a super speed IP panel that measures 31.5-inches. The big difference here is obviously the resolution, as the M32U sports a 4K 3840x2160 panel and this time it seems like the backlight has improved slightly, as we're looking at an HDR400 certification, even though both models deliver a typical brightness of 350cd/m².
On the other hand, colour saturation isn't quite as good at 90% DCI-P3 or 123% sRGB, even though this is an 8-bit + FRC panel rather than an 8-bit panel for the M32Q. The refresh rate is up to 144 Hz for PCs and 120 Hz for consoles, with a 1 ms MPRT response time. Inputs consist of two HDMI 2.1 ports, one DisplayPort 1.4 with DSC and a USB-C port with DP-Alt mode.The display also has one USB 3.0 type-B input and three type-A outputs and a headphone jack and as with previous Gigabyte displays, this one supports KVM functionality. Finally we have a pair of built in 3 W speakers. No word on pricing or availability.
Source:
Gigabyte
On the other hand, colour saturation isn't quite as good at 90% DCI-P3 or 123% sRGB, even though this is an 8-bit + FRC panel rather than an 8-bit panel for the M32Q. The refresh rate is up to 144 Hz for PCs and 120 Hz for consoles, with a 1 ms MPRT response time. Inputs consist of two HDMI 2.1 ports, one DisplayPort 1.4 with DSC and a USB-C port with DP-Alt mode.The display also has one USB 3.0 type-B input and three type-A outputs and a headphone jack and as with previous Gigabyte displays, this one supports KVM functionality. Finally we have a pair of built in 3 W speakers. No word on pricing or availability.
53 Comments on Gigabyte Launches the M32U 4K Gaming Monitor
I can see a clear difference between 60 and 120 fps, but I remain unconvinced that 240 fps is more than marketing except for a select few. You may be one of them.
There are clear indications that humans can quite clearly distinguish between 144Hz and 240 or even 360Hz, with quite a lot of (unscientific) blind testing done. I sadly haven't seen any proper studies on this at all, which means unscientific blind testing is the best we've got. There are clearly diminishing returns as you move upwards, but I've seen nothing convincing suggesting there human vision is that limited. IMO, part of this is the question being wrong in the first place: it presupposes that human vision functions in the same way as a camera, capturing whole, discrete frames in sequence and presenting them relatively unmodified. This is not necessarily the case, and without clarification of that the question can't be answered. Especially given the vast amount of processing our brains do on the signals coming in our optic nerve (seamlessly merging two very wide-angle images into one, filling in blind spots, and much more) the assumption that human vision is understandable through a simplistic question like "how many fps can it see" is deeply flawed.
It's not about processing the entire image and every frame, it's about spotting that ONE piece of change as fast as possible, be it a single pixel or half the screen
60Hz is 16.6ms per frame
240Hz is 4.15ms frame
(This is ignoring Vsync off and the potential for certain pixels to refresh faster than others with smearing/tearing, and assuming a Vsync on scenario because the math is easier to explain. The advantages always lead the to 240Hz anyway)
Depending on the moment that pixel changes, there is a maximum 12ms advantage to the 240Hz player. For a casual or someone on australian internet, that's nothing. To a pro gamer on LAN at a tournament? It's everything.
I know it's for standards but they cost soo much which companies would skip them from time to time and just get the calibration pro lined without much extra cost.
Because buying like a £1000-2000 gaming monitor no even I own a Asus ROG Strix XG27UQ was because I feel in love with it but after Asus relieved them self yet again useless when contacting their support about this monitor and no one had an answer really I am done with paying Asus overpriced shit for thing.
With this said I can understand the colaperation with Alan Walker cost something because it's custom for their Zephyrus G14 just wish they used a RTX 3060 or something instead because you can get the regular Zephyrus G14 with the same specs but RTX 3060 for the same or a bit over the price of the AW edition.
Now here come the monster e-sport screen, the Acer VX259Q 390hz with ULMB (it's called VRB now)
Also, of course, 8k gaming is really stupid. Even 2160p gaming is. There are barely any combinations of screen size and viewing distance where there is a perceptible difference in visual quality between 1440p and 2160p - they exist, but they're rare. There are no such combinations for ... 4320p? - you'd either be sitting too far away to notice, or so close that you're not seeing the whole display. Not to mention the 4x increase in render complexity from an already ridiculously taxing 2160p. There might be exceptions, like extremely slow-paced games (Anno, Civilization, etc.), but ... is there any real benefit still? I sincerely hope 4320p gaming will never, ever be a thing. It's just unnecessary and wasteful. We're reaching a reasonable point of diminishing returns in gaming resolution with 2160p for any practical monitor size.
I am worry about burn-in on my LG OLED TV my dad don't really even I told him also went through his menu this is kinda why I hope mini-led will be the stepping point I don't have to worry about burn-in because I love the colors on my OLED tv more then my IPS monitor even my LG 55" TV in the bedroom is IPS too.
Is this basically an FI32U, but much cheaper?
Is Gigabyte really doing this again?
Not recommended IMO.
Agree.
Gaming is just another planet.
You're just wrong.
It's super comfortable and it's annoying having to go to anything smaller (at work, LAN parties, for example).
No "neck rotation", ever, in all of these years.