Friday, November 12th 2021
Intel B660 Motherboards May Lack PCIe 5.0 Support
The ASUS PRIME B660-PLUS D4 has allegedly been inadvertently sent instead of an ASUS Z690 motherboard to a reviewer for Alder Lake testing. The reviewer provided images of the product packaging to VideoCardz which clearly show a label indicating PCIe 4.0 support. This has come as a surprise as the Intel 12th Generation Alder Lake processors include attached PCIe 5.0 lanes separate from the chipset. The B660 chipset will target the mid-range market so the lack of PCIe 5.0 support on this specific motherboard may be a cost-cutting or artificial separation measure.
The first consumer PCIe 5.0 graphics cards and SSDs aren't expected to arrive until H1 2022 and will likely come at a significant premium so the exclusion of support could make sense for a more budget-oriented platform. Intel is also preparing to launch a higher-end H670 chipset which is expected to include PCIe 5.0 support. We cannot be sure if this label is accurate and if the lack of PCIe 5.0 support will apply to all B660 motherboards so take these rumors with a healthy dose of skepticism until the chipset and motherboards are officially unveiled.
Source:
VideoCardz
The first consumer PCIe 5.0 graphics cards and SSDs aren't expected to arrive until H1 2022 and will likely come at a significant premium so the exclusion of support could make sense for a more budget-oriented platform. Intel is also preparing to launch a higher-end H670 chipset which is expected to include PCIe 5.0 support. We cannot be sure if this label is accurate and if the lack of PCIe 5.0 support will apply to all B660 motherboards so take these rumors with a healthy dose of skepticism until the chipset and motherboards are officially unveiled.
78 Comments on Intel B660 Motherboards May Lack PCIe 5.0 Support
There's still the question of whether PCIe 5.0 for GPUs will have any utility in the usable lifetime of these CPUs and motherboards though (by which I mean 5-7 years). Given that current top-end GPUs lose 1% or less from 4.0 x16 to 3.0 x16, it's quite unlikely for another doubling in bandwidth to be useful for quite a long time. After all, that tells us that GPUs aren't really using PCIe bandwidth beyond the speed of 3.0 today, except in a few tiny edge cases. And "beyond 3.0" might mean 1% above its capabilities, or 10% or 20%, and most likely not 100% more like 4.0 already provides - so there's plenty of room to grow still with 4.0.
So if a game is on e.g. a gen 4x4 m.2, then you add that much bandwidth in/out to the GPU, it still doesnt need gen 5x16, gen 4x8 would probably be enough.
Be interesting to see if there is any high quality B660 boards with reasonable VRMs and 8 SATA ports. If I remember right intel's midrange chipset now allows memory overclocking?
Given how expensive PCIe 5.0 makes boards, there's zero reason to add it. Hell, Intel could leave these boards on PCIe 3.0 and still probably get away with it because consumers would likley be happy with cheaper boards, provided that was a tradeoff that actually trickled down to them. Want more PCIe bandwidth? Buy a higher-end chipset and motherboard....
www.techpowerup.com/review/nvidia-geforce-rtx-3080-pci-express-scaling/27.html
For GPU, right now, Devs make their games so they can run well on current GPU and motherboard. Each PCI-E revision double the bandwidth. Let say a game is made that it require PCI-E gen 4, well that would be disastrous for previous Gen and they will cut out a huge amount of player.
That is also another reason why Direct Storage and Sampler Feedback might not come to game engine anytime soon. Once they will be there on the market, current hardware might be outdated. And anyway, it will never be a problem to move data from a 4x port to a 16x port. there shouldn't be a bottleneck anyway.
Higher PCI-E bandwidth might at some point lead to graphic cards not requiring a full 16x slot. a 4x PCI-E Gen 5 slot is as fast as a PCI-E Gen 3 16x slot. A little bit like the lower end AMD cards that only support 8x. But also, it's not that useful to have 64 GB/s of bandwidth on a PCI-E gen 5 16x slot if you are barely able to fill it with current memory. DDR5 help there, but still.
smaller bus mean less trace witch mean less cost.
But right now, PCI-E 4 and 5 are mostly just useful on large server and on workstation for people that have require a lot of I/O power. Not having Gen5 on those board is not a big deal at all.
I completely agree that lane count reductions are a great potential benefit, but sadly I don't think we're going to see that any time soon. I would love to see affordable PCIe 4.0x2 SSDs come to market, and as you say, half the lanes for a GPU that doesn't need more is only a good thing. But both of those things risks hurting backwards compatibility (limiting your SSD to 3.0x2 or your GPU to 3.0x8 in the wrong situation), which IMO is why we'll never see them come to market - there is too large of an install base for older I/O standards, and nobody wants to exclude that market. Nor do motherboard makers want to do the same by limiting the value of hardware you bring with you from a previous build (if the m.2 slots or PEG slot only had half the lane, suddenly you lose performance through upgrading if you're keeping an SSD or GPU).
The PS6 will probably have double or triple of that. That would be PCIe 6 or 5.
No game developer has any benefit in keeping HDD owners "happy" when these same HDD owners probably have no CPU nor GPU that meets the minimum game requirements, anyways.
The game developers must optimise for console-like gaming experience, but keeping in mind that the console also has dedicated chips for further acceleration of assets processing.
Will keep the old HDDs either unsupported or meeting the absolutely minimum game requirements.
And speaking of x8 GPUs, AMD did the same terrible job with Polaris Radeon RX 560X which also has only PCIe 3 x8 throughput.