Monday, February 7th 2022
Steam Reports Monthly Connected VR Headset Count of 3.4 Million
The latest Steam Hardware survey from January 2022 shows significant growth for VR headsets with the number of connected units reaching 3.4 million or 2.14% of Steam users. This is up from 2.95 million in December 2021 with the Meta Quest 2 responsible for the majority of this growth now accounting for 46.02% of the VR headsets used on Steam despite being able to operate without a connected computer. Meta now controls 67.3% of the PC VR market with Valve coming in second at 14.4%, HTC third at 11.2%, and Microsoft fourth with just 5% market share. The total number of monthly-connected VR headsets has risen 29.5% since this time last year but it remains to be seen if this growth will continue past the holiday season.
Source:
Valve (via Road to VR)
10 Comments on Steam Reports Monthly Connected VR Headset Count of 3.4 Million
and i m not sure if VR Gaming will ever become mainstream
I think most users would be very surprised at the Quest 2's level of quality for just 299. I can also agree that it's only going to get better, but Quest 2 isn't a bad spot to jump in for the price. No other headset offers anything close to it for the price. It's close to 4k, 120hz refresh rate, AIO with fast hardware, Modular headstrap, built in audio, customizable face masks, touch controllers.
If Cambria is around 499 then I think I'll upgrade. Just a heads up that after you play PCVR then regular pancake game will be boring. Also, Pavlov VR is amazing.
Because VR gaming just sucks. The only useful case I see in racing games. And even there I would prefer a ultra wide monitor.
And the health risk is also a factor to consider. Myopia is skyrocketing with the increase of screen time. A VR headset will most likely be a real eye sight killer.
So, was wondering about VR movies. How is the experience with a VR headset compared to VR in cinema. Is it worth it?