Wednesday, March 23rd 2022
AMD Reveals More FidelityFX Super Resolution 2.0 Technical Details
AMD has recently shared some more technical information on their recently announced FidelityFX Super Resolution successor ahead of their GDC presentation. The GPUOpen developer website has been updated with new details regarding the various quality modes and implementation strategies available for FSR 2.0. AMD has confirmed that FSR 2.0 will work with graphics cards from AMD and NVIDIA going back to the Pascal GTX 10 series in addition to the Xbox Series X/S.
The technology is similar to NVIDIA DLSS 2.0 in that they both use temporal upscaling however FSR 2.0 does not rely on Machine Learning which makes the technology easier to integrate and allows more devices to be supported. FSR 2.0 will feature four quality options with Quality, Balanced, and Performance in addition to the optional Ultra-Performance mode that developers can choose to add. AMD has also included support for Dynamic Resolution Scaling where the resolution can be automatically scaled to meet a minimum target frame rate.Implementation
The FSR 2.0 technology can easily be added to games that already supports NVIDIA DLSS 2.0 with AMD advising that implementation should take less than 3 days for such cases. The FSR 2.0 plugin for Unreal Engine 4/5 can also be used to quickly add support to games while a full implementation for games without any support for decoupled display or motion vectors can take upwards of 4 weeks.Supported Games
The first two games to feature FSR 2.0 will be DEATHLOOP from Arkane Lyon and Forspoken by Luminous Productions. AMD has provided some updated comparison screenshots for the various FSR 2.0 quality modes in DEATHLOOP along with a preview video. The original uncompressed comparison images can be download here (155 MB).
Performance
The first performance figures for the Quality and Performance modes have also been provided by AMD for 4K, 1440p, and 1080p applications with various graphics cards. The minimum recommended hardware for 4K is the Radeon RX 5700/GeForce RTX 2070, while for 1440p it is the Radeon RX 5600/GeForce GTX 1080 and for 1080p it is the Radeon RX 590/GeForce GTX 1070.
Performance Mode
AMD will make FSR 2.0 fully open-source in the near future under the same MIT license as the original FSR meaning that developers will be free to modify and redistribute the software commercially. The first PC games featuring FSR 2.0 will be released in Q2 2022 while Xbox Series X/S games will come at a later date. The AMD FidelityFX Super Resolution 2.0 GDC presentation video that will be released later today will include further technical details for the technology.
Source:
AMD
The technology is similar to NVIDIA DLSS 2.0 in that they both use temporal upscaling however FSR 2.0 does not rely on Machine Learning which makes the technology easier to integrate and allows more devices to be supported. FSR 2.0 will feature four quality options with Quality, Balanced, and Performance in addition to the optional Ultra-Performance mode that developers can choose to add. AMD has also included support for Dynamic Resolution Scaling where the resolution can be automatically scaled to meet a minimum target frame rate.Implementation
The FSR 2.0 technology can easily be added to games that already supports NVIDIA DLSS 2.0 with AMD advising that implementation should take less than 3 days for such cases. The FSR 2.0 plugin for Unreal Engine 4/5 can also be used to quickly add support to games while a full implementation for games without any support for decoupled display or motion vectors can take upwards of 4 weeks.Supported Games
The first two games to feature FSR 2.0 will be DEATHLOOP from Arkane Lyon and Forspoken by Luminous Productions. AMD has provided some updated comparison screenshots for the various FSR 2.0 quality modes in DEATHLOOP along with a preview video. The original uncompressed comparison images can be download here (155 MB).
Performance
The first performance figures for the Quality and Performance modes have also been provided by AMD for 4K, 1440p, and 1080p applications with various graphics cards. The minimum recommended hardware for 4K is the Radeon RX 5700/GeForce RTX 2070, while for 1440p it is the Radeon RX 5600/GeForce GTX 1080 and for 1080p it is the Radeon RX 590/GeForce GTX 1070.
Performance Mode
- Includes auto-exposure, no sharpening.
- Includes auto-exposure, no sharpening.
AMD will make FSR 2.0 fully open-source in the near future under the same MIT license as the original FSR meaning that developers will be free to modify and redistribute the software commercially. The first PC games featuring FSR 2.0 will be released in Q2 2022 while Xbox Series X/S games will come at a later date. The AMD FidelityFX Super Resolution 2.0 GDC presentation video that will be released later today will include further technical details for the technology.
10 Comments on AMD Reveals More FidelityFX Super Resolution 2.0 Technical Details
Only time will tell if one surfaces as the dominant tech and the others totally fall away, and that's before seeing what might change for any of them too, ie DLSS opened up and running on everything, XeSS having superior IQ to them both, more competing reconstruction/upscalers join the race etc. We don't know what we don't know and the future could hold many yet-not-thought-of developments.
RX 590 mentioned only at 1080p ultra performance (360p input res) are they gonna enable it in all the polaris models?
cdn.videocardz.com/1/2022/03/AMD-FSR-GPU-SUPPORT.png
One interesting thing is AMD is claiming not using AI is an advantages. It have advantages but it have draw back too. Having tailored algorithm is probably more flexible and you can see what happen under the hood where AI have to be trained and it will behave the way it learned and you don't really know how that affect all scenario.
On the other hands, you need very smart people to adapt to all the case and fine tune it.
We will see