Wednesday, June 15th 2022
AMD Significantly Improves OpenGL Performance in Windows with Upcoming 22H2 Driver
AMD for long has been perceived as lagging behind NVIDIA in OpenGL API graphics performance, as is evident in synthetic benchmarks that let you choose between various APIs, such as DirectX 11, DirectX 12, Vulkan, and OpenGL. It's being reported that the company has made a technical breakthrough that could significantly improve OpenGL application performance, bringing Radeon GPUs on par with GeForce in GL applications. Besides a few old games, several productivity applications continue to use OpenGL, such as Adobe Creative Cloud suite; as well as certain 3D renderers.
AMD is incorporating its OpenGL performance enhancement in drivers bound for Windows 11 22H2 (the major release bound for the second half of 2022). With this release, Microsoft is debuting WDDM 3.1, and AMD is already out with a Preview driver meant for Windows Insiders, bearing version 31.0.12000.20010. A quick Unigine Valley benchmark run with the OpenGL renderer reveals an incredible 49.5% increase in frame-rates, bringing the RX 6800 XT sample to performance-levels you'd expect from the RTX 3080. An identical 49.5% frame-rate increase was seen in Unigine Superposition.
Sources:
The Creator (Guru3D Forums), The Creator, Neowin
AMD is incorporating its OpenGL performance enhancement in drivers bound for Windows 11 22H2 (the major release bound for the second half of 2022). With this release, Microsoft is debuting WDDM 3.1, and AMD is already out with a Preview driver meant for Windows Insiders, bearing version 31.0.12000.20010. A quick Unigine Valley benchmark run with the OpenGL renderer reveals an incredible 49.5% increase in frame-rates, bringing the RX 6800 XT sample to performance-levels you'd expect from the RTX 3080. An identical 49.5% frame-rate increase was seen in Unigine Superposition.
36 Comments on AMD Significantly Improves OpenGL Performance in Windows with Upcoming 22H2 Driver
Sounds like this fix will be Windows 11 only. It would be a real crying shame if it's not available for Windows 10.
WDDM 3.1 I wasnt able to find a changelog for, but I expect the opengl improvement isnt linked to that so shouldnt be exclusive to Windows 11. Its probably just that its only been publicly tested on Windows 11.
I can he harsher saying that the first thought that came to my mind is that these ancient DX11 & OpenGL advantages that they suddenly attain is based on data mining of the Nvidia leak...
But anyway i try to see the positive side, so i don't necessarily see the delay that they had as an indication of "next time".
Also AMD before 6-10 years was straggling for survival and i don't think "having a lazy way" represents the state of things in a struggling company, they just didn't have the financial and the personnel resources.
But Nvidia is a very tough opponent with talented software engineers, so although AMD is 10 years late, i don't think being close to Nvidia's performance is the "bare minimum".
it's always been weird, with how good their vulkan performance was
And, does this help intels openGL implementations as well? Is this coming out right before intels GPU's as a convenient "yeah we fixed it for you daddy intel, but sorry it helped AMD as well?" situation?
Also: WTF is going on with my dreams when they provide tech support.
www.amd.com/en/support/kb/release-notes/rn-rad-win-22-7-1?utm_source=pardot&utm_content=&utm_campaign=2022-07-26_Driver_Alert-Radeon_Software-Release22.7.1-jul-en-email&utm_medium=email&utm_term= My RX 480 seems to be getting a higher score in R15 OpenGL tests.