Wednesday, June 15th 2022
AMD Significantly Improves OpenGL Performance in Windows with Upcoming 22H2 Driver
AMD for long has been perceived as lagging behind NVIDIA in OpenGL API graphics performance, as is evident in synthetic benchmarks that let you choose between various APIs, such as DirectX 11, DirectX 12, Vulkan, and OpenGL. It's being reported that the company has made a technical breakthrough that could significantly improve OpenGL application performance, bringing Radeon GPUs on par with GeForce in GL applications. Besides a few old games, several productivity applications continue to use OpenGL, such as Adobe Creative Cloud suite; as well as certain 3D renderers.
AMD is incorporating its OpenGL performance enhancement in drivers bound for Windows 11 22H2 (the major release bound for the second half of 2022). With this release, Microsoft is debuting WDDM 3.1, and AMD is already out with a Preview driver meant for Windows Insiders, bearing version 31.0.12000.20010. A quick Unigine Valley benchmark run with the OpenGL renderer reveals an incredible 49.5% increase in frame-rates, bringing the RX 6800 XT sample to performance-levels you'd expect from the RTX 3080. An identical 49.5% frame-rate increase was seen in Unigine Superposition.
Sources:
The Creator (Guru3D Forums), The Creator, Neowin
AMD is incorporating its OpenGL performance enhancement in drivers bound for Windows 11 22H2 (the major release bound for the second half of 2022). With this release, Microsoft is debuting WDDM 3.1, and AMD is already out with a Preview driver meant for Windows Insiders, bearing version 31.0.12000.20010. A quick Unigine Valley benchmark run with the OpenGL renderer reveals an incredible 49.5% increase in frame-rates, bringing the RX 6800 XT sample to performance-levels you'd expect from the RTX 3080. An identical 49.5% frame-rate increase was seen in Unigine Superposition.
36 Comments on AMD Significantly Improves OpenGL Performance in Windows with Upcoming 22H2 Driver
Does this improvement work out for all their supported graphics cards or just latest?
As for a "before" comparison, here's some quick Superposition results with the current driver, 1080p Extreme preset. A few caveats: this was a single run of each, run with all my normal background applications running, so very un-optimized and with the potential for either run being an outlier. The DX run was also run first, giving it a marginal boost advantage due to thermals - but the differences were marginal at most (temperature/clock monitoring data).
DX:
OpenGL:
That's a 24% advantage for DX (or OpenGL is 20% slower, depending on how you look at it). If this new driver brings these to parity, that's impressive.
Here are the ones from OC3D:
That's how it should be, and this looks like a decent uplift.
lol posted too late
Think of all the cards that came and went with subpar OpenGL performance that didn't have to have it. It's absurd to ignore AMD's lazy way of handling their drivers just because they decided to catch up now. I hope they keep it up, but this is precisely why people say AMD's drivers were inferior. Every time AMD announces that they finally got around to fixing their big problems, it highlights how people saying, "AMD drivers are fine," were in fantasy land.
"Look guys, we finally got around to fixing DX11 performance!"
"Look guys, we finally got around to fixing OpenGL performance!"
I'm glad they finally did it. Congrats. But this is like thanking AMD for allowing people at the end of Ryzen 5000 series to put them into X370/B350 boards as if they were doing everyone a favor when they could have done it two years ago.
"Thanks for the bare minimum," and so late a lot of people that could have benefited, they've long moved on.