Tuesday, April 18th 2023
NVIDIA GeForce Game Ready Drivers 531.68 WHQL Released, Optimizes Star Wars Jedi: Survivor and Dead Island 2
NVIDIA has released the latest iteration of its GeForce Game Ready drivers - Version 531.68 WHQL. This latest update provides optimizations for the upcoming Star Wars Jedi: Survivor - an action adventure title, and Dead Island 2 (out this Friday) - a gory first person action RPG zombie shooter - ensuring the best possible in-game performance. Version 531.68 WHQL also implements a fix for Immortals Fenyx Rising, where crashes to desktop were reported following a previous driver update (531.41). A conflict between ShadowPlay and the EA Play application has been resolved, and another fix addresses a performance issue linked to the enabling of Reflex within Counter-Strike 2 Limited Test's graphics settings.
DOWNLOAD: NVIDIA GeForce Game Ready 531.68 WHQLRelease Highlights
Game Ready
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NVIDIA 531.68 WHQL Download
DOWNLOAD: NVIDIA GeForce Game Ready 531.68 WHQLRelease Highlights
Game Ready
- This new Game Ready Driver provides the best gaming experience for the latest new titles including Star Wars Jedi: Survivor and Dead Island 2.
- [Immortals Fenyx Rising] is randomly crashing to desktop after a driver update to 531.41 [4042712]
- ShadowPlay incorrectly getting engaged within EA Play application [4049414]
- [Counter Strike 2] Enabling Reflex may reduce performance [4065567]
- Toggling HDR on and off in-game causes game stability issues when non-native resolution is used [3624030]
- Monitor may briefly flicker on waking from display sleep if DSR/DLDSR is enabled [3592260]
- [Halo Wars 2] In-game foliage is larger than normal and displays constant flickering [3888343]
- [GeForce RTX 4090] Watch Dogs 2 may display flickering when staring at the sky [3858016]
- Increase in DPC latency observed in LatencyMon [3952556]
- Applying GeForce Experience Freestyle filters cause games to crash [4008945]
18 Comments on NVIDIA GeForce Game Ready Drivers 531.68 WHQL Released, Optimizes Star Wars Jedi: Survivor and Dead Island 2
And not having it work right is a serious pain in the mikta at times!
I have an interest because I'm waiting for my key from buying a 7600X so I can get some money back on my purchase!
- Toggling HDR on and off in-game causes game stability issues when non-native resolution is used [3624030]
So if you're using the native resolution of your monitor then you shouldn't be experiencing this bug.Even better when known issues are in the release notes instead of swept under the carpet.
DLSS and such still display at native res and would be problem free, running at non-native res is uncommon and pretty stupid for 3D gaming - you break almost every modern feature, HDR cant work correctly with backlight zones, VRR tech wont work at all.
Ever.
For reference, 2160p to 1080p scales perfectly. 1440p to 720p also scales perfectly. However, 1440p to 1080p and 1080p to 720p looks fine on most displays even though they don't scale perfectly.