Wednesday, June 7th 2023
Street Fighter 6 Sells Over 1 Million Units Worldwide
Capcom Co., Ltd. today announced that Street Fighter 6, the latest title in the storied Street Fighter series, has sold over 1 million units worldwide. Street Fighter 6 represents the next evolution of the series and a new generation of fighting games, launching seven years after the previous title in the franchise. In addition to delivering the pinnacle of fighting game experiences, the title includes new features such as World Tour Mode, in which players create an avatar and journey through the universe of Street Fighter, as well as Battle Hub, where players can interact with one another. Further, the game provides different controller input options tailored to appeal to both beginners and seasoned players alike, and has improved audio accessibility settings to supplement gameplay experiences without the use of visual information. As a result of providing features for a diverse range of players, the title was met with broad acclaim, driving sales to 1 million units worldwide.
Additionally, Capcom is carrying out a variety of initiatives to build excitement for Street Fighter 6 in the realm of esports, including with the news that it will provide over $2 million (approx. 260 million yen) in prize money for the Capcom Pro Tour 2023, which features the title, of which $1 million (approx. 130 million yen) will be awarded to the champion, marking the company's largest-ever event prize pool.Capcom remains firmly committed to satisfying the expectations of all players by leveraging its industry-leading game development capabilities in order to create highly entertaining gameplay experiences.
About Street Fighter
The first title in the Street Fighter series was released as an arcade game in 1987, followed by the global smash hit Street Fighter II in 1991 which generated mass excitement due to its innovative battle system. Even today, more than 35 years since Street Fighter first debuted, the series still enjoys immense popularity across the globe with cumulative sales for the series totaling over 50 million units worldwide. Further, in recent years the series has increased its presence as a driving force in the fighting game genre of esports.
Source:
Capcom Co., Ltd.
Additionally, Capcom is carrying out a variety of initiatives to build excitement for Street Fighter 6 in the realm of esports, including with the news that it will provide over $2 million (approx. 260 million yen) in prize money for the Capcom Pro Tour 2023, which features the title, of which $1 million (approx. 130 million yen) will be awarded to the champion, marking the company's largest-ever event prize pool.Capcom remains firmly committed to satisfying the expectations of all players by leveraging its industry-leading game development capabilities in order to create highly entertaining gameplay experiences.
About Street Fighter
The first title in the Street Fighter series was released as an arcade game in 1987, followed by the global smash hit Street Fighter II in 1991 which generated mass excitement due to its innovative battle system. Even today, more than 35 years since Street Fighter first debuted, the series still enjoys immense popularity across the globe with cumulative sales for the series totaling over 50 million units worldwide. Further, in recent years the series has increased its presence as a driving force in the fighting game genre of esports.
13 Comments on Street Fighter 6 Sells Over 1 Million Units Worldwide
@W1zzard You can still use it to shame cards that can't push 60fps, I guess :D
Fighting games run at 60 fps because they are based on frame inputs that need to be 1:1
Just leave it be, it won't be missed.
I mean, I didn't expect SF4 to be the same as SF2. But I was able to play SF2 with a keyboard just fine (we actually played two players on the same keyboard, but there were some things you could exploit that way), SF4 can't be played like that. And when I said "screw this" and bought a controller... big surprise, I could pull off some of the moves that I couldn't previously, but some of the moves I could do with the keyboard, I couldn't do with the controller.
And when I say "couldn't", I mean in the newly added training mode, where the opponent was just a dummy and I had all the time in the world. I mean, I know I suck with a controller, but not being able to execute like half the special moves in training mode? That was a clear cue it was time for me to move on.
But I don't think that's it. In SF4 I found it hard to do even quarter or half circles, stuff that I used to do without even thinking about it. I also used to do all the special moves in the MK series, including the brutalities. So I mashed a few buttons back in the day...