Friday, September 29th 2023
AMD Releases Adrenalin Edition Preview Driver for AMD Fluid Motion Frames
AMD has released the AMD Software Adrenalin Edition Preview Driver which add support for AMD Fluid Motion Frames (AFMF) technical preview which is available in several games and only works on AMD Radeon RX 7000 series graphics cards. AMD Fluid Motion Frames (AFMF) will be available as a part of FidelityFX Super Resolution 3.0 (FSR3), which is expected to launch tomorrow and supported in Forspoken and Immortals of Aveum games.
With the new AMD Software Adrenalin Edition Preview Driver, AMD enables Frame Generation on a driver level as "Fluid Motion Frame" option, which can be enabled via HYPR-X, or individually for each game by using the Global Graphics Settings page. AMD has an extensive list of over 20 titles, including Star Wars Jedi: Survivor, Starfield, Hogwarts Legacy, The Last of Us Part 1, Far Cry 6, Shadow Of The Tomb Raider, The Witcher 3: Wild Hunt, and others. AMD also notes that AFMF can also be manually for any title such as Cyberpunk 2077 using the per-app settings within AMD Software: Adrenalin Edition.
DOWNLOAD: AMD Software: Adrenalin Edition Preview Driver for AMD Fluid Motion FramesThe AMD Software Adrenalin Edition Preview Driver only supports Radeon RX 7000 series graphics cards, and AMD recommends that the AFMF is enabled for games running at a minimum of 55 FPS on 1080p and 70 FPS on 1440p or above displays.
Here are the full release notes.
Important Notes
AMD Software: Adrenalin Edition Technical Preview Driver for AMD Fluid Motion Frames Version 23.30.01.02 is compatible with the following AMD Radeon products.
AMD Software: Adrenalin Edition Technical Preview Driver for AMD Fluid Motion Frames Version 23.30.01.02 is designed to support the following Microsoft Windows platforms. Operating System support may vary depending on your specific AMD Radeon product.
Sources:
AMD Blog, via Videocardz
With the new AMD Software Adrenalin Edition Preview Driver, AMD enables Frame Generation on a driver level as "Fluid Motion Frame" option, which can be enabled via HYPR-X, or individually for each game by using the Global Graphics Settings page. AMD has an extensive list of over 20 titles, including Star Wars Jedi: Survivor, Starfield, Hogwarts Legacy, The Last of Us Part 1, Far Cry 6, Shadow Of The Tomb Raider, The Witcher 3: Wild Hunt, and others. AMD also notes that AFMF can also be manually for any title such as Cyberpunk 2077 using the per-app settings within AMD Software: Adrenalin Edition.
DOWNLOAD: AMD Software: Adrenalin Edition Preview Driver for AMD Fluid Motion FramesThe AMD Software Adrenalin Edition Preview Driver only supports Radeon RX 7000 series graphics cards, and AMD recommends that the AFMF is enabled for games running at a minimum of 55 FPS on 1080p and 70 FPS on 1440p or above displays.
Here are the full release notes.
Important Notes
- This preview driver is intended to provide users an early first-look into upcoming features within AMD Software; feedback is encouraged and can be submitted through the AMD Bug Report Tool. If issues arise or persist during the usage of the Preview Driver, please use the AMD Auto-Detect and Install Tool to revert the latest recommended AMD Software: Adrenalin Edition driver.
- AMD Fluid Motion Frames (AFMF) Technical Preview - Boost FPS with frame generation technology for a smoother gaming experience.
- AFMF adds frame generation technology to DirectX 11 and 12 games on AMD Radeon RX 7000 Series Desktop Graphics.
- AFMF preserves image quality by dynamically disabling frame generation during fast motion.
- AMD Fluid Motion Frames (AFMF)
- AFMF can be automatically enabled using HYPR-RX or toggled individually using the Global Graphics Settings page for these select titles;
- A Plague Tale - Requiem
- Borderlands 3
- Control
- Dead Space
- Deep Rock Galactic
- Dying Light 2
- Far Cry 6
- Ghostwire: Tokyo
- Hitman 3
- Hogwarts Legacy
- Horizon Zero Dawn
- Metro Exodus Enhanced Edition
- Red Dead Redemption 2
- Resident Evil 3
- Resident Evil 4
- Shadow Of The Tomb Raider
- Star Wars Jedi: Survivor
- Starfield
- The Last of Us Part 1
- The Witcher 3: Wild Hunt
- In addition to these select titles, AFMF may be manually enabled for any title such as Cyberpunk 2077 using the per-app settings within AMD Software: Adrenalin Edition.
- The AFMF technical preview currently requires the game to be played in fullscreen mode with HDR disabled and VSYNC disabled.
- For the optimal experience, AFMF is recommended to be used on AMD FreeSync displays.
- Users are recommended to disable HDR in Windows Display Settings, or disable HDR in the game (as well as Auto-HDR).
- AFMF features an activity monitor similar to AMD Radeon Super Resolution to confirm the frame generation status using AMD Software: Adrenalin Edition 's in-game overlay (use the default hotkey of Alt-R for the fullscreen overlay, or Alt-Z for the sidebar overlay)
- AFMF can introduce additional latency in games and is recommended to be combined with AMD Radeon Anti-Lag/Anti-Lag+ for the optimal experience.
- As AFMF may introduce additional latency in games, AFMF may not offer the optimal experience in fast-paced competitive titles.
- AFMF is recommended to be enabled for games running at a minimum FPS of 55 FPS for 1080p displays, and 70 FPS for 1440p or above displays.
- Intermittent driver crashes have been observed while AFMF is enabled and the game's resolution is changed or a task switch happens (such as alt-tab between different windows).
- Brief corruption may be observed when switching between windows with AFMF enabled on some 144 Hz or greater monitors.
- Brief stutter may be experienced after closing the Xbox Game Bar.
- FreeSync displays may report an erratic FPS when AFMF is enabled.
- Some metrics such as frame time may show inconsistent results when AFMF is enabled.
AMD Software: Adrenalin Edition Technical Preview Driver for AMD Fluid Motion Frames Version 23.30.01.02 is compatible with the following AMD Radeon products.
- Radeon RX 7900/7800/7700/7600 Series Graphics
AMD Software: Adrenalin Edition Technical Preview Driver for AMD Fluid Motion Frames Version 23.30.01.02 is designed to support the following Microsoft Windows platforms. Operating System support may vary depending on your specific AMD Radeon product.
- Windows 11 version 21H2 and later
- Windows 10 64-bit version 1809 and later
53 Comments on AMD Releases Adrenalin Edition Preview Driver for AMD Fluid Motion Frames
Overall my first impression are good and if it's even better with HyperRX or whatever it's called on 7000 series cards good for them.
Hoping CP2077 gets native support becuase frame generation is quite good in that game so it'll be a better comparison.
I'm going to wait for polish and the first WHQL release of it, I plan to do a clean install of windows 11 at end of October with the feature update for Win 11 comes out. I usually do a clean install every year, as it doesn't take me very long.
i should have a new bios update then for my mobo too as well as hopefully chipset drivers. should a be a very good clean install with the latest of everything updated. then away I go!
Still I've been seeing some bizarre screenshots of FSR 3 floating around, mostly on Forspoken, the implementation is either completely horrible, or we have a problem. I'm told it's not this bad on Aveum, though.
still, even with Nvidia's shenanigans, you can only appreciate DLSS-G 3.5's accuracy, it processes even motion blur correctly. This is a capture of the output stage by Special K, so basically it's the same frame residing in the GPU's framebuffer unmodified:
With quite manageable latency as well, thanks to a good Reflex implementation, 5.62 ms of present latency, next to no frame variation, not too bad:
Hopefully as the FSR 3 implementations begin to spread we see what the tech can truly do - and perhaps Nvidia "suddenly figures out" how to have DLSS frame generation working on their previous generation hardware :rolleyes:
It also disables VRR which is a big nope. My base framerate was 80 without FSR and 100 with at either framerate artifacts where impossible to notice like with anything if you capture frame by frame and pick out bad ones I am sure you can find them just in normal gameplay it isn't more or less noticeable than frame generation. The bigger problem for GeForce owners is having to use the really really bad FSR if you want upscaling.
I haven't tried it recently but artifacts in starfield made it unusable for me.
Also with everyone everywhere and all at once saying how horrible FSR is in every implementation out there (even with the monitor turned off I am pretty sure they will see problems), Nvidia will use it as a proof that it is impossible to offer a DLSS solution for GTX owners and a Frame Generation solution for RTX 2000 and RTX 3000 owners that will be acceptable.
If you try to modify and force install this driver on those GPU's, you will end up with code 43
You cannot even extract and use the new OpenCL driver (procedure entry points missing).
In any case, my point was that AMD seems to be keeping some driver based features exclusive to it's latest series of cards or limit them to specific architectures. I don't think they are features that can be hacked and used easily with products that aren't officially supported.
EDIT:
This happens with OpenCL on Vega
.
This feature gets around that since it doesn't mess with the game engine speed.
It is from the older series 23.20
Not sure it makes anything usable. If the FPS sucks, it will continue to suck, if it good it is good, you don't need it.
This isn't a technical limitation, Nvidia wont add it because they paraded those features as being 4000 series only, it's one of their main selling points. They wont turn around and go "Hey guys you know that feature we pretended couldn't work on older cards so you can buy the new ones ? Yeah, what do you know, we actually just lied to you, heh".
Elden Ring???? DLC is coming
Hey, support for RX 6000 came quite fast