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NVIDIA Releases Hotfix Driver to Fix Stuttering

NVIDIA has released a new GeForce Hotfix Driver Version 551.46 that should fix stuttering issues in some scenarios. According to the release notes, the new hotfix driver fixes micro-stuttering in some games when vertical sync is enabled, as well as stuttering when scrolling in web browser. It also fixes stuttering issues on Advanced Optimus Notebooks when running Red Dead Redemption 2 under Vulkan API, and stability issues in Immortals of Aveum under extended gameplay.

The new GeForce Hotfix Driver Version 551.46 is based on the latest GeForce WHQL driver, version 551.23. You can download the new GeForce Hotfix Driver Version 551.46 over at NVIDIA's support page.

AMD Releases Adrenalin Edition Preview Driver for AMD Fluid Motion Frames

AMD has released the AMD Software Adrenalin Edition Preview Driver which add support for AMD Fluid Motion Frames (AFMF) technical preview which is available in several games and only works on AMD Radeon RX 7000 series graphics cards. AMD Fluid Motion Frames (AFMF) will be available as a part of FidelityFX Super Resolution 3.0 (FSR3), which is expected to launch tomorrow and supported in Forspoken and Immortals of Aveum games.

With the new AMD Software Adrenalin Edition Preview Driver, AMD enables Frame Generation on a driver level as "Fluid Motion Frame" option, which can be enabled via HYPR-X, or individually for each game by using the Global Graphics Settings page. AMD has an extensive list of over 20 titles, including Star Wars Jedi: Survivor, Starfield, Hogwarts Legacy, The Last of Us Part 1, Far Cry 6, Shadow Of The Tomb Raider, The Witcher 3: Wild Hunt, and others. AMD also notes that AFMF can also be manually for any title such as Cyberpunk 2077 using the per-app settings within AMD Software: Adrenalin Edition.

DOWNLOAD: AMD Software: Adrenalin Edition Preview Driver for AMD Fluid Motion Frames

AMD FidelityFX Super Resolution 3 to Officially Launch Tomorrow, Forspoken and Immortals of Avenum as Launch Titles

AMD has confirmed that FidelityFX Super Resolution 3 (FSR 3) will launch tomorrow, September 29, with Forspoken and Immortals of Aveum listed as first game titles to support it. The news was announced by Frank Azor over at Twitter, with the promise of more titles coming soon. In case you missed it back when it was announced in August, the FidelityFX Super Resolution 3 Fluid Motion (FSR 3 Fluid Motion) is AMD's direct answer to NVIDIA's DLSS 3 Frame Generation. As promised back then, the FSR 3 will work on the latest AMD Radeon RX 7000 series and previous-generation Radeon RX 6000 series graphics cards based on the RDNA3 architecture, as well as NVIDIA GeForce RTX 40-, RTX 30-, and RTX 20-series graphics cards.

As explained back then, AMD FSR 3 Fluid Motion is a frame-rate doubling technology that generates alternate frames by estimating an intermediate between two frames rendered by the GPU. While Frank did not specifically mention any game titles, back in August, AMD confirmed that Forsaken and Immortals of Aveum will be the first two titles with FSR 3 Fluid Motion support.

Immortals of Aveum's Second Patch Improves Performance on All Platforms

Hey, all! We hope you're enjoying the game since it launched last week! We wanted to thank you all for the support, feedback and bug reports. Our second patch update that goes live today across PC, PS5 and Xbox Series X|S brings a lot of key fixes, so please be sure to read over the release notes below.
As always, be sure to follow our social channels for the latest on Immortals of Aveum, including any future updates for the game, as we're going to continue making it better and adding more options and features that you've been requesting.

Immortals of Aveum is a single-player, first-person magic shooter powered by the groundbreaking Unreal Engine 5.1 technology and set in an original fantasy universe. Developed by a new independent AAA studio made up of award-winning industry veterans and published under the EA Originals label, Immortals of Aveum puts players in a visceral and cinematic fantasy universe that combines modern characters and a story-driven campaign with intense magic-based action, world exploration and puzzle-solving. Summon your power, stop the Everwar, and save the realms starting now on PlayStation 5, Xbox Series X|S and PC via the EA app, Steam and Epic Games Store worldwide.

Immortals of Aveum Arrives Today, Combining a Cinematic Single-Player Story With Spellbinding FPS Combat

Today, Electronic Arts Inc. and Ascendant Studios launched Immortals of Aveum, a single-player, first-person magic shooter powered by the groundbreaking Unreal Engine 5.1 technology and set in an original fantasy universe. Developed by a new independent AAA studio made up of award-winning industry veterans and published under the EA Originals label, Immortals of Aveum puts players in a visceral and cinematic fantasy universe that combines modern characters and a story-driven campaign with intense magic-based action, world exploration and puzzle-solving. Summon your power, stop the Everwar, and save the realms starting now on PlayStation 5, Xbox Series X|S and PC via the EA app, Steam and Epic Games Store worldwide.

Immortals of Aveum tells the story of Jak (Darren Barnet), who discovers that he is a magically-imbued 'Unforeseen' and finds himself reluctantly caught in the middle of the raging Everwar. Recruited under the tutelage of the powerful General Kirkan (Gina Torres) and an elite order of battlemages called the Immortals, Jak must master all three colors of magic - blue, green, and red. With powerful magic-wielders and legions of soldiers on both sides of the Everwar, Jak and the Immortals must uncover the mysteries of Aveum's troubled past, if there's any hope for turning the tides of the Everwar and defeating Sandrakk, the powerful warlord of Rasharn and his mysterious lieutenant, simply known as The Hand.

AMD Software Adrenalin 23.8.1 WHQL Released

AMD has released the latest Adrenalin 23.8.1 WHQL driver, bringing support for Immortals of Aveum game, as well as several fixes, including issues with high idle power when using multi-display setups with mixed high-resolutions and high refresh rate on Radeon RX 7000 series GPUs when variable refresh rate is enabled, issues with performance drop on DirectX 11 games on Radeon RX 5600 XT when AMD SmartAccess Memory is enabled, issues in Ratchet & Clank: Rift Apart game with ray tracing and Dynamic Resolution Scaling enabled on some AMD graphics cards, issues in Starcraft II on Radeon RX 7000 series GPUs, corruption issues in Rocket League with Bloom set to off on certain AMD graphics cards, and performance drop on Radeon 700M series GPUs in various games.

Unfortunately, AMD still has not fixed issues with Baldur's Gate 3 with DirectX 11 API on Radeon RX 7000 series graphics cards. AMD also included an important notes section stating that the factory reset is still temporarily disabled as a precautionary measure due to isolated installation issues during PC upgrades, and AMD Cleanup Utility can be used as a temporary option.

DOWNLOAD: AMD Software Adrenalin 23.8.1 WHQL

This Week in Gaming (Week 34)

As we enter the fourth week of August, we have yet another packed week of new game releases to look forward to. This week's AAA title will most likely get a lot of flack due to the publisher and thus it's not likely to get a lot of votes in this week's poll either. However, we have a lot more for you this week, ranging from a walking simulator to blaspheming, from mech's to jumping lights and more.

Immortals of Aveum / This week's AAA title / Tuesday 22 August
Immortals of Aveum is set in an original fantasy universe engulfed in magic, rife with conflict, and on the edge of the abyss. Players experience this visceral and cinematic, story-driven game through the eyes of Jak, as he joins an elite order of battlemages, masters all three colors of magic - blue, green, and red - and decimates legions of enemies with clever chained attacks and well-timed counters. Combining a modern story within a fantasy setting, the world of Aveum is filled with unforgettable characters, fast-paced action and spell-based combat that defies FPS conventions.

Immortals of Aveum Gets Updated PC Requirements, Confirms DLSS 3 and FSR 2.2 Support at Launch

The day is almost here. The release of Immortals of Aveum is just around the corner, and we here at Ascendant Studios are so incredibly excited for players to get to experience what we've been building all this time. As we inch closer to August 22nd, we wanted to take a moment to talk a bit more about the technology that's powering our game, and what that means for PC players in particular.

Earlier this year, we talked about some of the amazing tools we've had at our disposal as one of the first studios to release a AAA game using Unreal Engine 5.1. There's Nanite, for example, which automatically adjusts the details the player sees based on distance, letting us build huge, detailed 3D objects that look every bit as good up close as they do from virtual miles away. The additional surface detail of our objects provide significantly more places for lighting to bounce off of.

Xbox Prepares its Biggest Ever Booth at Gamescom 2023

Xbox is coming to Gamescom 2023 in full force, showing 30 titles in three blocks. Starfield, Forza Motorsport, Microsoft Flight Simulator, Ara: History Untold, PayDay 3, Mortal Kombat 1, are just some of the titles that will be at the Xbox Gamescom booth.

Running from August 23rd to August 27th, Gamescom 2023 will definitely have some pretty big names from the game industry, and its Opening Night Live will be live on August 22nd, hosted and produced by Geoff Keighley.

Immortals of Aveum Gets Delayed to August 22

Electronic Arts and Ascendant Studios have delayed its upcoming first-person FPS Immortals of Aveum to August 22nd. As detailed by Ascendant Studios, the game will be pushed back to August 22nd, in order to further polish the game and optimize the performance on all platforms. In case you missed it earlier, Immortals of Aveum is a fantasy first-person magic shooter that will put the player into role of Jak, an Immortal capable of using all three colors of magic.

Originally scheduled to launch on July 20th, Immortals of Aveum raised a lot of interest as it will be the first Unreal Engine 5.1 game. The game also looks pretty good, despite high PC system requirements, which included either a GeForce RTX 3080 Ti 12 GB or AMD Radeon RX 6800 XT 16 GB graphics card to run the game at 1440p at 60 FPS, and that is with medium to high game settings.

Ascendent Studios Boss Previews Immortals of Aveum

Playing Immortals of Aveum, you'd be forgiven for not realizing this is a studio's debut game. Walking onto a castle balcony, seeing bizarre science-fantasy architecture peppering the horizon, the scale of the magical battle happening beneath you, and the polish of it all shows a level of scale we don't typically associate with a first game.

That feeling is very deliberate. Founder and CEO of Ascendent Studios, Bret Robbins, has worked on some very big games in the past, and he didn't want to take a step back in his new venture: "I wanted to make a big game right from the beginning," he tells me. "I'd worked on a lot of big games - I'd worked on Call of Duty for nine years before I started Ascendent, I'd worked on Dead Space, I'd worked on Lord of the Rings, and James Bond. So I was comfortable trying to do something ambitious. I knew that games had gotten so great - so big - these days that, for us to be competitive, I needed to make something big."

Immortals of Aveum Gets New Gameplay Trailer

Electronic Arts and Ascendant Studios have released a new gameplay trailer for its upcoming fantasy first-person magic shooter, Immortals of Aveum. Based on Unreal Engine 5.1, this single-player FPS will put the player into role of Jak, an Immortal capable of using all three colors of magic. The game is set into original universe and the latest trailer shows what is said to be one of the epic battles in the game, and it surely looks impressive.

Immortals of Aveum could be the first Unreal Engine 5.1 game to be released as it is scheduled to launch on PC, PlayStation 5, and Xbox Series X/S on July 20th. Previously, EA has released rather high PC system requirements, which included either a GeForce RTX 3080 Ti 12 GB or AMD Radeon RX 6800 XT 16 GB graphics card to run the game at 1440p at 60 FPS, and that is with medium to high game settings.

Immortals of Aveum Gets Gameplay Trailer, System Requirements Detailed

Immortals of Aveum just got a nice gameplay "first look" trailer, showing some impressive graphics and gameplay for this fantasy first-person magic shooter from Electronic Arts and Ascendant Studios. EA has also published a new blog post detailing the technology used in the game, as well as revealing first PC system requirements.

Immortals of Aveum will be one of the first AAA games developed on Unreal Engine 5.1, featuring some impressive lighting, video, and physics effects. It uses Nanite and Lumen features of the UE 5.1, new micropolygon geometry and global illumination and reflections systems. It also makes use of World Partition, UE 5's method of loading segments of the environment, which will allow for larger play areas.

EA Originals Lets Loose Gameplay Footage in Immortals of Aveum Reveal Trailer

Summon your power, stop the Everwar, save the realms. Immortals of Aveum is a groundbreaking new single-player, first-person magic shooter, created by Ascendant Studios and released by EA Originals. Experience the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss. Made by the creators of Call of Duty and Dead Space, Immortals of Aveum is set in an original fantasy universe engulfed in magic, rife with conflict, and on the verge of oblivion. Ascendant Studios is an independent team of veteran developers with BAFTA and Game of the Year award-winning experience, and EA Originals will release the studio's debut title.

Immortals of Aveum is a new single-player shooter with magic-based combat, set in a world ravaged by war. Rich lore meets intense combat in this narrative-driven FPS game, crafted for players who wish to immerse themselves in a daring adventure. Players will take control of the protagonist, Jak (played by Darren Barnett), who unexpectedly manifests magical abilities and is reluctantly thrust into mankind's endless war for the control of magic. Under the tutelage of Grand Magnus Kirkan (Gina Torres), Jak joins the elite battlemages of the Order of the Immortals, and fights to end the Everwar—a world-spanning conflict between the nations of Lucium and Rasharn, each seeking to control access to the magic flowing across the land.

EA's Immortals of Aveum Could Launch on July 20

Although we have not heard about its since The Game Awards in December, EA's first-person magic shooter, Immortals of Aveum, could launch on July 20th. Developed by Ascendant Studios, and to be published under EA Originals, Immortals of Aveum is built with Unreal Engine 5, and will b e coming to PlayStation 5, Xbox Series X/S, and the PC.

The earlier trailer showcased a rather interesting single-player, first-person magic shooter experience in "an original fantasy universe engulfed in magic, rife with conflict, and on the verge of oblivion." The Ascendant is a new independent studio founded by Bret Robbins, who was behind Visceral Games' Dead Space and Sledgehammer's Call of Duty, including Modern Warfare 3, Advanced Warfare and World War 2. The studio managed to pick up some rather talented people that worked on some big AAA games.

Update: Ascendant Studios also added a countdown to the reveal trailer that will launch in two days, on April 13th.
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