Tuesday, September 5th 2023

Immortals of Aveum's Second Patch Improves Performance on All Platforms

Hey, all! We hope you're enjoying the game since it launched last week! We wanted to thank you all for the support, feedback and bug reports. Our second patch update that goes live today across PC, PS5 and Xbox Series X|S brings a lot of key fixes, so please be sure to read over the release notes below.
As always, be sure to follow our social channels for the latest on Immortals of Aveum, including any future updates for the game, as we're going to continue making it better and adding more options and features that you've been requesting.

Immortals of Aveum is a single-player, first-person magic shooter powered by the groundbreaking Unreal Engine 5.1 technology and set in an original fantasy universe. Developed by a new independent AAA studio made up of award-winning industry veterans and published under the EA Originals label, Immortals of Aveum puts players in a visceral and cinematic fantasy universe that combines modern characters and a story-driven campaign with intense magic-based action, world exploration and puzzle-solving. Summon your power, stop the Everwar, and save the realms starting now on PlayStation 5, Xbox Series X|S and PC via the EA app, Steam and Epic Games Store worldwide.
PC-SPECIFIC:
  • Dialogue options now clickable using the mouse
  • Prevented Fury Spells from being cast during conversations with NPCs
  • Added a loading animation on the "Optimize Game Files" screen
  • Fixed issue where message prompts were occasionally not appearing upon changing settings
  • Added three graphics settings: Mesh Pool Quality, Shadow Rendering Pool Size, Render Target Pool Size
  • Fixed issue on low and min spec PCs where some settings would be set to ultra by default, causing performance problems
  • Fixed issues that sometimes occurred when changing the display resolution or display mode
CONSOLE-SPECIFIC:
  • Removed empty boxes from Display menu tab
XBOX-SPECIFIC:
  • Slightly improved graphical quality on Xbox Series S
KEY FIXES:
  • Increased the mouse sensitivity range so users can adjust the setting lower as needed
  • Fixed underlying issue that could cause console brightness to appear too dark or too bright
GAME PERFORMANCE:
  • Fixed multiple instances of occasional crashes and progression blockers
  • Fixed an issue where game was overwriting save slots when the user spawned at a specific location
  • Improved various instances of FPS drops and stuttering throughout the game
  • Addressed areas where the game would occasionally hitch or freeze momentarily
  • Improved loot spawn time
GAMEPLAY:
  • Fixed instances where objects were sometimes not appearing in the correct location
  • Fixed various instances where spell cooldown, reload, and animations could trigger incorrectly or interfere with spell function
  • Fixed various possible issues caused by dying and respawning
  • Prevented spells being cast in the background of cinematics
  • Addressed exploits in the Chapter 2 Howler fight
  • Addressed exploit in the Obelisk Fane
  • Addressed display issue with Spell preview videos
  • Fixed various combat quirks with Archon and Red Elementals
  • Addressed exploits when navigating the terrain in specific locations
  • Fixed multiple areas where user could fall through map or get stuck
  • Minor balancing and stat updates
  • Addressed minor combat exploits
UI/UX:
  • Added text to display unspent Ascension points when the user earns Arcanum
  • Various level map fixes and improvements to ensure UI elements display as intended
  • Fixed various instances where text did not display properly
  • Improvements to the Performance Budget tool UI
  • Fixes to Objective marker and Quest descriptions occasionally not displaying correctly
MISC. CHANGES & MINOR FIXES:
  • Made it so that tutorials related to combat appear again if you die before completing the tutorial
  • Added a link to a help page when the game experiences online connectivity issues
  • Fixes for missing or mistimed subtitles
  • Fixed an issue where colorblind mode was displaying incorrectly
  • Fixed an issue where combat banter would not play during The Morbane boss battle
  • Updated localized Privacy and Cookie Policy documents
  • Game credits list updated
  • Minor visual improvements and fixes throughout the game to UI, VFX, animation, cinematics, and other art
  • Minor fixes to audio mix and SFX
See the previous update's patch notes here.
Source: Immortals of Aveum Update
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22 Comments on Immortals of Aveum's Second Patch Improves Performance on All Platforms

#1
ViperXZ
Good to see that they reacted to the community critics and are improving performance, this was one of the biggest downsides of this game.
Posted on Reply
#2
DeathtoGnomes
What a sad state for gaming, chalk up another game that game devs cant put out a game without needed a major patch. When is the last time a game launched, for pc, hasnt needed a patch update?
Posted on Reply
#3
Garrus
We are moving to the next generation. 2023 is when all the PS5 only titles are finally releasing.

I have a Ryzen 7800X3D and RTX 4070 Ti and yeah, it is rough how much it costs, and how many issues there are.

But gaming has never been better.

Octopath 2. Jedi Survivor. Starfield. Aveum. Hogwarts. Baldur's Gate 3. Sea of Stars. Even the Quake 2 remaster is incredible.

Best year for gaming ever. Add Zelda, and 2 Mario games and yeah, great year.
GarrusWe are moving to the next generation. 2023 is when all the PS5 only titles are finally releasing.

I have a Ryzen 7800X3D and RTX 4070 Ti and yeah, it is rough how much it costs, and how many issues there are.

But gaming has never been better.

Octopath 2. Jedi Survivor. Starfield. Aveum. Hogwarts. Baldur's Gate 3. Sea of Stars. Even the Quake 2 remaster is incredible.

Best year for gaming ever. Add Zelda, and 2 Mario games and yeah, great year.
Metroid Prime Remaster was incredible too. I feel like gaming is so good this year. Top year for me since 2017. I just want Donkey Kong.

i'd like a new Wave Race game for the next nintendo console too haha
Posted on Reply
#4
ViperXZ
Garrusi'd like a new Wave Race game for the next nintendo console too haha
Hahaha that brings back good old memories from early N64 days.
Posted on Reply
#5
ecomorph
Too little too late, the damage is already done. According to steamdb just 81 online and an estimate of 10-28k units sold, this game might be dead in the water. Once first impressions are made, they're tough to change for the better (in this case a poorly optimized mess)
Posted on Reply
#6
ViperXZ
ecomorphToo little too late, the damage is already done. According to steamdb just 81 online and an estimate of 10-28k units sold, this game might be dead in the water. Once first impressions are made, they're tough to change for the better (in this case a poorly optimized mess)
People don't buy games or not because of game req, or rarely so. If it's not popular its mainly for other reasons, just saying.
Posted on Reply
#7
QuietBob
It's a good thing they also improved the Performance Budget Tool. The GPU and CPU costs for each setting have been re-assessed to better reflect their impact. Assigning 100 points to anisotropic filtering was an obvious oversight, while global illumination and shadow quality were vastly underestimated before. Here's the current breakdown with the minimum and maximum cost for every option:

minGPU costCPU costmaxGPU costCPU cost
Texture qualitylow1010ultra1020
Visual effects qualitylow1010ultra3020
Shadow qualitylow1010ultra10010
Post processing qualitylow1010ultra2010
Volumetric fog resolutionlow1010ultra2010
Global illumination qualitylow6030ultra16050
Reflection qualitylow1010high2010
Anisotropic filteringoff0016x00
Ambient occlusion qualitylow1010ultra2010
Atmosphere qualitylow1010ultra1010
Cinematics depth of field qualitylow1010ultra4020
Foliage qualitylow1010ultra1020
Mesh qualitylow1010ultra1010
Cinematics motion blur qualitylow1010ultra2020
Particle qualitylow1010ultra6020
Shadow mesh qualitylow7010ultra12010
Shadow resolution qualitylow12010ultra31010
Subsurface scattering qualitylow1010ultra2030
total costmin390190max980290


For science, I collected total GPU budgets for some more GPUs:

7900XTX1750
40901450
40801100
3080Ti800
4070 / 3080700
3070Ti650
3070600
6600XT / 3060Ti / 3070 mobile500
4060450
6600 / 2070S400
3060 mobile350
2060300
Asus ROG Ally250
1660S200
1650100
1050Ti80
1050 / Steam Deck60


I tested the game today on a Ryzen 3300X with a 6600XT (both overclocked) and 3733 CL16 memory. The CPU is below official minimum requirements, and the GPU apparently only good for 720p60 with the lowest settings (or 1080p upscaled on quality preset).
But it was surprisingly playable in native 1920x1200. With everything on high -- except shadows, cinematics DoF and motion blur -- I averaged 53 fps in the initial city section. The only dips below 40 fps were in some cutscenes and the final miniboss battle.
Posted on Reply
#8
rsouzadk
They never learn, and always release a broken game with poor optimization. After the initial damage is done, nothing can save it.
Posted on Reply
#9
nguyen
game is so dead what is the point LOL
Posted on Reply
#10
HisDivineOrder
Imagine if they had QA and did all this before launch.
Posted on Reply
#11
KLMR
I think this game has more press releases than players.

Did anyone of you play it?
Posted on Reply
#12
Vayra86
DeathtoGnomesWhat a sad state for gaming, chalk up another game that game devs cant put out a game without needed a major patch. When is the last time a game launched, for pc, hasnt needed a patch update?
1995?

Even before internet games got patched... I do agree it got worse, but let's not delude ourselves. Shit wasn't perfect back then, and we weren't as hypercritical. Some things just didn't work, were highly exploitable, etc etc etc. And that's what it was. The End.

Now though it seems permissible to have what should be considered blocking issues get into a game release, and yes, tháts taking things too far.
Posted on Reply
#13
Ferrum Master
DeathtoGnomesWhat a sad state for gaming, chalk up another game that game devs cant put out a game without needed a major patch. When is the last time a game launched, for pc, hasnt needed a patch update?
Death Stranding?
Posted on Reply
#14
W1zzard
KLMRDid anyone of you play it?
I did, it's actually not that bad. But released at the worst possible time.
nguyengame is so dead what is the point LOL
I think they will learn, because the studio is probably going out of business, people will lose their jobs, investors will lose their money, so next time they might either focus more on hardware optimization, or just drop the PC version and focus on console only
Posted on Reply
#15
Tuvok
still not fixing DLSS FG because they have to make the sponsored FSR FG look better lmao
Posted on Reply
#16
Vayra86
nguyengame is so dead what is the point LOL
Budget bin material... it was clear from the get go even despite everything else that released lately that was long awaited...

The whole game breathes 'condensed single player techdemo'
Posted on Reply
#17
Denver

Quick stats as of today

53

active players (35 min ago)

101

active players (24h peak)

73%

positive reviews

$724k

gross revenue

15.090

units sold

[SIZE=16px][URL unfurl="true"]https://vginsights.com/game/2009100?utm_source=SteamDB[/URL][/SIZE]

[SIZE=16px]Time for a generous discount I guess...[/SIZE]

Posted on Reply
#18
Vayra86
Oh wow its that bad.. amazing. 15k is nothing! And of them.. 0.6% is playing?!
Posted on Reply
#19
colossusrageblack
I didn't pick this game up just because it didn't really appeal to me. I like spell casting and first person shooters, but having them combined was just meh to me.
Denver

Quick stats as of today

53

active players (35 min ago)

101

active players (24h peak)

73%

positive reviews

$724k

gross revenue

15.090

units sold

[SIZE=16px][URL unfurl="true"]https://vginsights.com/game/2009100?utm_source=SteamDB[/URL][/SIZE]

[SIZE=16px]Time for a generous discount I guess...[/SIZE]

I'm mostly curious to try it as a tech demo, so if it got below $30 I'd pick it up.
Posted on Reply
#20
HOkay
I was / still kinda am really interested in playing this, but they really picked the worst time to release, there's just way too many other fantastic titles out at the moment for this to stand a chance.
Posted on Reply
#21
KLMR
W1zzardI did, it's actually not that bad. But released at the worst possible time.


I think they will learn, because the studio is probably going out of business, people will lose their jobs, investors will lose their money, so next time they might either focus more on hardware optimization, or just drop the PC version and focus on console only
Hey I don't know if its bad or not, but I've seen like 3-5 press releases in TPU recently, the FRS review, test and performance (maybe you play it there?), etc. etc. But nobody commenting its gameplay. People in steam seems to be happy with it. It's 60€ on steam :/

I've cheked out, and TPU has 14 entries of this game since 2023. I think they put more money in marketing than QA. guess what...
www.google.com/search?q=inmmortals+%2Bsite%3Atechpowerup.com
Posted on Reply
#22
W1zzard
KLMRHey I don't know if its bad or not, but I've seen like 3-5 press releases in TPU recently, the FRS review, test and performance (maybe you play it there?), etc. etc. But nobody commenting its gameplay. People in steam seems to be happy with it.
It's 60€ on steam :/

I've cheked out, and TPU has 14 entries of this game since 2023. I think they put more money in marketing than QA. guess what...
www.google.com/search?q=inmmortals+%2Bsite%3Atechpowerup.com
While what you say is accurate, none of those are an indication of how you will like the game
Posted on Reply
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