Tuesday, September 5th 2023
Immortals of Aveum's Second Patch Improves Performance on All Platforms
Hey, all! We hope you're enjoying the game since it launched last week! We wanted to thank you all for the support, feedback and bug reports. Our second patch update that goes live today across PC, PS5 and Xbox Series X|S brings a lot of key fixes, so please be sure to read over the release notes below.
As always, be sure to follow our social channels for the latest on Immortals of Aveum, including any future updates for the game, as we're going to continue making it better and adding more options and features that you've been requesting.
Immortals of Aveum is a single-player, first-person magic shooter powered by the groundbreaking Unreal Engine 5.1 technology and set in an original fantasy universe. Developed by a new independent AAA studio made up of award-winning industry veterans and published under the EA Originals label, Immortals of Aveum puts players in a visceral and cinematic fantasy universe that combines modern characters and a story-driven campaign with intense magic-based action, world exploration and puzzle-solving. Summon your power, stop the Everwar, and save the realms starting now on PlayStation 5, Xbox Series X|S and PC via the EA app, Steam and Epic Games Store worldwide.PC-SPECIFIC:
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Immortals of Aveum Update
As always, be sure to follow our social channels for the latest on Immortals of Aveum, including any future updates for the game, as we're going to continue making it better and adding more options and features that you've been requesting.
Immortals of Aveum is a single-player, first-person magic shooter powered by the groundbreaking Unreal Engine 5.1 technology and set in an original fantasy universe. Developed by a new independent AAA studio made up of award-winning industry veterans and published under the EA Originals label, Immortals of Aveum puts players in a visceral and cinematic fantasy universe that combines modern characters and a story-driven campaign with intense magic-based action, world exploration and puzzle-solving. Summon your power, stop the Everwar, and save the realms starting now on PlayStation 5, Xbox Series X|S and PC via the EA app, Steam and Epic Games Store worldwide.PC-SPECIFIC:
- Dialogue options now clickable using the mouse
- Prevented Fury Spells from being cast during conversations with NPCs
- Added a loading animation on the "Optimize Game Files" screen
- Fixed issue where message prompts were occasionally not appearing upon changing settings
- Added three graphics settings: Mesh Pool Quality, Shadow Rendering Pool Size, Render Target Pool Size
- Fixed issue on low and min spec PCs where some settings would be set to ultra by default, causing performance problems
- Fixed issues that sometimes occurred when changing the display resolution or display mode
- Removed empty boxes from Display menu tab
- Slightly improved graphical quality on Xbox Series S
- Increased the mouse sensitivity range so users can adjust the setting lower as needed
- Fixed underlying issue that could cause console brightness to appear too dark or too bright
- Fixed multiple instances of occasional crashes and progression blockers
- Fixed an issue where game was overwriting save slots when the user spawned at a specific location
- Improved various instances of FPS drops and stuttering throughout the game
- Addressed areas where the game would occasionally hitch or freeze momentarily
- Improved loot spawn time
- Fixed instances where objects were sometimes not appearing in the correct location
- Fixed various instances where spell cooldown, reload, and animations could trigger incorrectly or interfere with spell function
- Fixed various possible issues caused by dying and respawning
- Prevented spells being cast in the background of cinematics
- Addressed exploits in the Chapter 2 Howler fight
- Addressed exploit in the Obelisk Fane
- Addressed display issue with Spell preview videos
- Fixed various combat quirks with Archon and Red Elementals
- Addressed exploits when navigating the terrain in specific locations
- Fixed multiple areas where user could fall through map or get stuck
- Minor balancing and stat updates
- Addressed minor combat exploits
- Added text to display unspent Ascension points when the user earns Arcanum
- Various level map fixes and improvements to ensure UI elements display as intended
- Fixed various instances where text did not display properly
- Improvements to the Performance Budget tool UI
- Fixes to Objective marker and Quest descriptions occasionally not displaying correctly
- Made it so that tutorials related to combat appear again if you die before completing the tutorial
- Added a link to a help page when the game experiences online connectivity issues
- Fixes for missing or mistimed subtitles
- Fixed an issue where colorblind mode was displaying incorrectly
- Fixed an issue where combat banter would not play during The Morbane boss battle
- Updated localized Privacy and Cookie Policy documents
- Game credits list updated
- Minor visual improvements and fixes throughout the game to UI, VFX, animation, cinematics, and other art
- Minor fixes to audio mix and SFX
22 Comments on Immortals of Aveum's Second Patch Improves Performance on All Platforms
I have a Ryzen 7800X3D and RTX 4070 Ti and yeah, it is rough how much it costs, and how many issues there are.
But gaming has never been better.
Octopath 2. Jedi Survivor. Starfield. Aveum. Hogwarts. Baldur's Gate 3. Sea of Stars. Even the Quake 2 remaster is incredible.
Best year for gaming ever. Add Zelda, and 2 Mario games and yeah, great year. Metroid Prime Remaster was incredible too. I feel like gaming is so good this year. Top year for me since 2017. I just want Donkey Kong.
i'd like a new Wave Race game for the next nintendo console too haha
For science, I collected total GPU budgets for some more GPUs:
I tested the game today on a Ryzen 3300X with a 6600XT (both overclocked) and 3733 CL16 memory. The CPU is below official minimum requirements, and the GPU apparently only good for 720p60 with the lowest settings (or 1080p upscaled on quality preset).
But it was surprisingly playable in native 1920x1200. With everything on high -- except shadows, cinematics DoF and motion blur -- I averaged 53 fps in the initial city section. The only dips below 40 fps were in some cutscenes and the final miniboss battle.
Did anyone of you play it?
Even before internet games got patched... I do agree it got worse, but let's not delude ourselves. Shit wasn't perfect back then, and we weren't as hypercritical. Some things just didn't work, were highly exploitable, etc etc etc. And that's what it was. The End.
Now though it seems permissible to have what should be considered blocking issues get into a game release, and yes, tháts taking things too far.
The whole game breathes 'condensed single player techdemo'
Quick stats as of today
53
active players (35 min ago)101
active players (24h peak)73%
positive reviews$724k
gross revenue15.090
units sold[SIZE=16px][URL unfurl="true"]https://vginsights.com/game/2009100?utm_source=SteamDB[/URL][/SIZE]
[SIZE=16px]Time for a generous discount I guess...[/SIZE]
I've cheked out, and TPU has 14 entries of this game since 2023. I think they put more money in marketing than QA. guess what...
www.google.com/search?q=inmmortals+%2Bsite%3Atechpowerup.com