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Argonaut Games Announces April 2 Launch of "Croc Legend of the Gobbos" Remaster

The wait is nearly over! We're thrilled to announce that the highly anticipated remaster of Croc Legend of the Gobbos is launching April 2, 2025! Wishlists are open for PC on GOG.com—with Nintendo, PlayStation, and Xbox digital storefronts following soon. Croc's back and he's still got the moves! Croc Legend of the Gobbos is the heartwarming journey of an endearing, humble little crocodile equipped with only his iconic backpack and a wiggly butt as he platforms his way across a series of unique worlds by running, jumping, climbing, swimming and tail spinning on his quest to rescue his adopted family of Gobbos from the grasp of the evil sorcerer Baron Dante and his impish Dantini hordes.

With its broad appeal and groundbreaking creativity, the original game quickly became a multi-million selling platforming classic, and while the Croc Legend of the Gobbos remaster delivers an authentic gameplay experience that transports players back to the golden age of gaming, it also introduces a roster of modern updates including enhanced HD graphics, modern control mechanics with an updated camera, and retro video modes to recreate the gaming experience that charmed us in the 1990s.

Xbox Game Pass Reveals Late March Additions: Atomfall, Blizzard Arcade Collection & More...

We're back with more day one games for Game Pass Ultimate and PC Game Pass, more games for Game Pass Standard, and more games for Game Pass Core! There is a little bit of everything, including co-op battles, classic console games, survival action and more. Let's get to the games!

Available Today: 33 Immortals (Game Preview) (Cloud, PC, and Xbox Series X|S)
Game Pass Ultimate, PC Game Pass
Available on day one! 33 Immortals is a co-op action-roguelike for 33 players. Play as a damned soul, and rebel against God's final judgment. Dive straight into epic, 33-player co-op battles with instant "pick-up and raid" matchmaking. Cooperate with your allies to survive against hordes of monsters and massive, challenging bosses. Expand your arsenal and equip powerful new relics to permanently upgrade your soul.

Piranha Games Announces MechWarrior 5 Clans - Ghost Bear Flash Storm DLC, Arriving in April

Greetings Warriors! Piranha Games is excited to announce MechWarrior 5: Clans—Ghost Bear Flash Storm! Leo Showers is dead. As Ulric Kerensky changes the rules of engagement, Clan Ghost Bear khans Bjorn Jorgenson and Aletha Kabrinski plot their next moves as they strive to take the lead in the race towards Terra. Take command of the Silveroot Keshik, an elite unit tasked with proving Ghost Bear's strength and reclaiming lost glory.

Engage in a Trial of Possession to claim the powerful Ebon Jaguar and Night Gyr 'Mechs. Face off against the legendary Second Sword of Light in a battle for control of Alshain, a world replete with 'Mech factories and orbital shipyards capable or producing warships. Unleash 4 new OmniMechs and 4 new BattleMechs, and command Elementals as you take the fight to space and beyond in this thrilling expansion!

Remedy Entertainment Updates Control Ultimate Edition - Adds New Ultra Ray Tracing Preset, HDR Support & more

Hello Director! We're happy to announce that all owners of will be receiving a free content update. The update is hitting PC players (Steam and Epic Games Store, GOG to follow later) today, including several improvements to support newer hardware. In the near future we will release this same update for PlayStation 5 and Xbox Series X|S platforms. We have a small team working on these updates so we want to space them out to give us time to fix potential issues that might come up. We appreciate your patience! Keep an eye on our social channels for the exact date and time, as well as update notes.

Control Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package. A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?

GIGABYTE Launches New Servers Using Intel Xeon 6700 & 6500-series Processors and Provides Updates for Servers Using Xeon 6300-series

Giga Computing, a subsidiary of GIGABYTE and an industry leader in generative AI servers and advanced cooling technologies, today announced new GIGABYTE rack servers that are optimized for Intel Xeon 6700/6500-series processors with up to 136 PCIe 5.0 lanes. Additionally, GIGABYTE enterprise products support new Intel Xeon 6700/6500-series with P-cores and 6300-series.

New Servers Supporting Platform with Up to 136 PCIe Lanes
The new Intel Xeon 6700 and 6500-series have processor SKUs that are designed to support either up to 136 PCIe 5.0 lanes (referred to as R1S) or 88 PCIe lanes. Optimized for R1S processors, the new GIGABYTE rack servers (R264-SG2, R264-SG3, R264-SG5, R164-SG5, R164-SG6) make use of the additional PCIe lanes for diverse storage options, dual-slot GPUs, and additional expansion slots including support for OCP NIC 3.0. These servers will be deployed in applications such as storage, telecom, edge, and more. The new servers support Intel Xeon 6 processors using LGA 4710; however, they are further optimized to take advantage of the additional PCIe lanes when compared to other Intel Xeon 6 processors. A new server that exemplifies this advantage, the R264-SG5 supports up to twenty-eight E3.S Gen 5 NVMe drives, yet it has support for a dual-slot (Gen 5 x16) GPU.

Intel Updates Linux Driver with Three Unannounced Battlemage PCI IDs

Intel's relatively new lineup of Arc B-series "Battlemage" desktop graphics cards consists of B580 and B570 GPUs—these affordable models have been warmly welcomed by reviewers and customers alike. PC hardware enthusiasts—with larger wallets—will be pondering over possible future launches of mid-tier or higher-end SKUs. Industry insiders have not picked up on much chatter regarding possible successors to Team Blue's mid-range Arc "Alchemist" A770 and A750 GPUs. The speculation machine has been fired up again, following the appearance of three new "Battlemage" PC IDs. Intel's Linux kernel has been updated with these new additions—as discovered by Tomasz Gawroński (aka GawroskiT), earlier today.

A brief sentence outlines "3 new PCI IDs for BMG," with no further or follow-up information included. Several industry watchdogs believe that Intel's graphics hardware division has moved on from creating new Xe2 "Battlemage" products—Team Blue representatives have officially admitted that their Xe3 "Celestial" architecture is complete, and its engineers have already started work on the Xe4 "Druid" GPU IP. Instead, the three new identifiers could be linked to a late December leak. At the time, Quantum Bits claimed that Arc B580 variants with larger pools of VRAM were in the pipeline—these "Arc Pro" cards are supposedly workstation-oriented models. Insiders reckon that a product launch is planned for later in 2025.

Afraid of Spiders? Call of Duty: Black Ops 6's Accessibility Features Have You Covered

Making Call of Duty: Black Ops 6 more accessible makes it easier for more players to jump into the game, which is why innovating and introducing accessibility options across Call of Duty has always been a priority. The accessibility settings menu is accessed by nearly half of all players, and with the launch of Black Ops 6, we're excited to share even more accessibility updates and new features which will allow players to further customize their experience.

In Black Ops 6, we're launching asymmetrical hearing compensation, an improved high contrast mode, updating the accessibility settings menu, and more. All the familiar accessibility features that were available in Modern Warfare III will also be available in Black Ops 6, like graphical adjustment options to reduce motion blur and joystick setting options. Read on for more info on new accessibility updates and features coming to Black Ops 6.

Riot Games Teases New Valorant Games and Unreal Engine 5 Port With Future Graphics Updates

Epic Games kicked off the Unreal Fest in Seattle earlier this week with a keynote that revealed some interesting details about the company's marketing and publication strategies going forward. Also during that same keynote, Riot Games executive producer, Anna Donlon, teased that there will be more "playable experiences" coming to the "Valorant universe."

While Donlon was deliberately vague about any upcoming Valorant-adjacent games currently in development, she was a little more candid about Valorant's Unreal Engine 5 update, admitting that limitations in Unreal Engine 4.27—Valorant's current underpinnings—were what prompted the move to UE5 in the first place. However, a shift to Unreal Engine 5 will not immediately change how the game performs, feels, or looks.

Goodbye to Minecraft Votes, New Update Structure

Mojang has revealed that the Minecraft's annual mob vote (a feature that allows players to pick the next creature added to the game) tradition is coming to an end as part of a new game update structure, following TikTok war propaganda-inspired posters by players fed-up with the tradition.

On September 9, via a post on its blog, Mojang announced that its annual news livestream, Minecraft Live, is discarding the mob vote feature and is now being split up into several smaller, more-focused broadcasts, which will occur twice a year. Mojang also revealed that free content updates would be released more often, abandoning the traditional annual larger updates and sticking to smaller updates like this year's Armored Paws update.

Paradox Unveils First Wave of "Cities: Skylines 2" Modifications

With Mods (short for modifications), you can tailor your gaming experience to your unique preferences. Uploaded by creators all over the world, you can pick between anything to create the city of your dreams. Along with Beach Properties, the first wave of Cities: Skylines II Modding will be available. The Beta release of Modding will initially support Map and Code mods. With the Map Editor, you can make maps with the Terraforming Tools you're used to, import hightmaps to create highly accurate depictions of your hometown, and upload your creations to Paradox Mods.

With the Code Tools, you can show off your coding skills and create Code Mods to meet your heart's desire! Future updates will improve on these tools and come to include support for Asset Mods. As we've talked about before, there will be updates to these tools that we are currently working on, and we will see some updates before the 1.0 release. We will be taking your opinion into consideration when we continue to work on the editor and are looking forward to seeing the feedback that you might have. If you're curious on what the process of Modding will look like you can already check it out on the Cities: Skylines II Wiki here.

Helldiver 2 Dev Team Releases First Batch of Balance Fixes

We recently released a patch containing our first round of balance changes to Helldivers 2 and our Head of Product Testing has some valuable insight into our philosophies and practices when it comes to balancing. Hello everyone! My name is Patrik Lasota, I was the designer on the first Helldivers and am currently Head of Product Testing at Arrowhead. A bit of a grandiose title, but what it means in this context is that I'm responsible for how Arrowhead listens to feedback and balances its games. I'd like to talk about the changes we made in this patch and why.

Primary weapons
First I'd like to speak to the general power of primary weapons. Many have commented that they aren't powerful enough and are unable to deal with all the enemies either by the amount of ammunition required or their raw DPS. This is very much intentional, you need to rely on your Stratagems, and the Stratagems of your team to deal with all the enemies effectively. Either by Eagle Airstrikes, Orbitals, Support Weapons, or Turrets, some of your loadout/team should be tailoring their loadout to killing the weaker stuff more efficiently. This doesn't mean that your primary weapon shouldn't feel good to use, but please understand that it is primary only in the sense that it's something you always spawn with.

MSI Confirms Lack of Firmware Updates for Incoming MAG QD-OLED Monitors

MSI is preparing to launch its new generation of MPG and MAG series QD-OLED gaming monitors—early 2024 promotional activity included a couple of pre-launch initiatives. The company's marketing division is attempting to get into good graces with the gaming community—we have already witnessed the introduction of a 3-year warranty for OLED panel product, and permanent price cuts planned for launch day. It is highly probable that MSI is trying to attract customers away from ASUS ROG—the MPG 321URX ($949.99, formerly $1199) will be going up against the Swift OLED PG32UCDM ($1299).

The "MSI_Darutohne" Reddit account reached out to potential (and well heeled) customers on a popular premium gaming monitor discussion community: "Hello r/OLED_Gaming! Our QD-OLED monitors are finally rolling out, and we'd love to clarify any misconceptions and make sure everyone here is making an informed purchase! Let's get started with the Six NEW QD-OLED monitors. You may find them all listed here." Many members thanked MSI for the comprehensive product rundowns and answering of questions/queries, but one participant—Mars0813—took issue with the MAG 321UPX model's apparent inability to receive software/firmware updates. MSI_Darutohne responded and confirmed: "You are correct. The MAG 321UPX QD-OLED will NOT support software updates." Subsequent repliers stated that they would cancel their pre-orders, or request refunds. Jamartty45 stated: "Appreciate you for clarifying, but I purchased this yesterday and it will be returned as soon as it gets to my door. A $900 monitor that doesn't support software updates is absurd." The more expensive MPG tier appears to be the best route for gamers who enjoy a little bit of future-proofing and bug fixing.

EA Celebrates "Need for Speed" 30th Anniversary with Y2 "NFS: Unbound" Roadmap

Surprise! We're still here, and not just here - we have a whole year's worth of content coming to you! NFS turns 30 this year, and with that huge legacy, we couldn't stand idle. However, this year will be a bit different from the previous one. Because here's the thing—the NFS legacy signifies different things to each and every one of you. Some of you were there at the start of it all on Road and Track. Some of you will remember taking on the Eastsiders in Olympic City or smashing your way through the Blacklist in Rockport. Or you might have started playing more recently. Hustling by day and risking it all by night in Palm City. No matter your memory, we all have a shared love of NFS, and we want to build new memories over the next 12 months.

But, we'll be honest and admit we can't build everything everyone wants right now, but we can decide together what NFS should be in the future. Our vision is that through our second year of live service, you can, for the first time, begin to play the ultimate NFS experience in one place. Your feedback and gameplay will help shape the future of this iconic franchise. As you play, we will be listening, observing and reacting to the things you want to see and those you don't. It's an approach that we're calling Kaizen.

Razer Updates Blade 16 With the First 16-inch 240 Hz Laptop Display, Blade 14 and Blade 18 also Get an Update

At CES 2024, Razer has updated its Blade laptop family spanning across various sizes, and even got a chance to present a "world's first" feature in a gaming product. The star of the Razer booth is the company's flagship Blade 16 laptop, which now supports 240 Hz refresh rate in its 16-inch OLED display format. Being the first to get there, Razer offers a high refresh rate at 2560 x 1600 QHD+ resolution. In addition to 0.2 ms response time and DCI-P3 100% color gamut, the display had VESA ClearMR 11000 and DisplayHDR True Black 500 certifications. At the center of the laptop is the 14th Gen Intel Core i9-14900HX processor, paired with up to NVIDIA GeForce RTX 4090 GPU with 175 Watt TGP. Pricing starts at $2999 for lower-end configurations and is available now.

Xbox Continues to Champion the Gaming & Disability Community with Latest Accessibility Updates

Gaming allows us to experience worlds beyond imagination, share our stories and forge friendships with people across the world. At Xbox we believe that gaming is for everyone, including the over 429 million players with disabilities, and it is our responsibility to create a place where everyone feels welcome, safe, and included to experience the joy and community of gaming.

Each October we take a moment to celebrate the disability community, and earlier this month Xbox celebrated its partnership with Special Olympics in the form of Gaming for Inclusion, a hybrid, multi-day tournament that aims to showcase the power of inclusion through gaming, break down barriers and empower Special Olympics athletes through technology. Prioritizing accessibility in gaming invites more people to experience gaming, by empowering all gamers to play in the way that is true to them.

Cyberpunk 2077: Phantom Liberty Utilizes NVIDIA DLSS 3.5 & Full Ray Tracing

On September 26th, Cyberpunk 2077: Phantom Liberty launches with full ray tracing, DLSS 3.5, and Ray Reconstruction. Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, there's only one person who can save her—you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries.

"Thanks to DLSS 3.5's smart technology, fuelled by AI rendering power, you can experience Cyberpunk 2077: Phantom Liberty's newest location Dogtown at its very best—with sharper images, more accurate lighting, and the highest frame rates possible." said Jakub Knapik, VP of Art, Global Art Director, CD Projekt RED. On September 21st, return to the neon lights of Night City when Cyberpunk 2077's 2.0 update launches, featuring support for NVIDIA DLSS 3.5 and its new Ray Reconstruction technology, enhancing the quality of full ray tracing in Cyberpunk 2077's Ray Tracing: Overdrive Mode.

Steam to Curate Game Support for DualShock & DualSense Controllers

The Steam store and desktop client will soon be able to help players find games that support DualSense or DualShock controllers. If your game supports either of these devices, you can now enter that information in the Steamworks "edit store" section for your app. Steamworks has a new controller-support questionnaire for developers to better describe the devices supported by the game.

If your game plays well with a DualShock or DualSense Controller (PlayStation 4 and PlayStation 5 respectively), you can now specify that information within Steamworks. This is the first step toward helping players find games that support the most commonly-used PC video game controllers. Starting in October, we'll show this information to players in the Steam store and Steam desktop client. Here are more details on this new level of support.

Immortals of Aveum's Second Patch Improves Performance on All Platforms

Hey, all! We hope you're enjoying the game since it launched last week! We wanted to thank you all for the support, feedback and bug reports. Our second patch update that goes live today across PC, PS5 and Xbox Series X|S brings a lot of key fixes, so please be sure to read over the release notes below.
As always, be sure to follow our social channels for the latest on Immortals of Aveum, including any future updates for the game, as we're going to continue making it better and adding more options and features that you've been requesting.

Immortals of Aveum is a single-player, first-person magic shooter powered by the groundbreaking Unreal Engine 5.1 technology and set in an original fantasy universe. Developed by a new independent AAA studio made up of award-winning industry veterans and published under the EA Originals label, Immortals of Aveum puts players in a visceral and cinematic fantasy universe that combines modern characters and a story-driven campaign with intense magic-based action, world exploration and puzzle-solving. Summon your power, stop the Everwar, and save the realms starting now on PlayStation 5, Xbox Series X|S and PC via the EA app, Steam and Epic Games Store worldwide.

Digital Extremes Unveils Whispers in the Walls Expansion and Warframe: 1999

Whispers in the Walls: Winter 2023—coming to all platforms this winter, Whispers in the Walls will drop you into a hair-raising conflict rife with shocking revelations that will shake the Origin System to its very core. In this new story-driven cinematic quest, you'll be caught in the middle of a deadly battle between Albrecht Entrati, one of the Origin System's most brilliant minds, and the unknowable Man in the Wall. The board is set and the pieces are moving. Can you put it all together in time, Tenno?

Naturally, you won't be fighting unarmed, either. Hold fast against the dangers littered throughout Albrecht Entrati's secret laboratory with an all-new Secondary weapon class—the otherworldly Grimoire. Whispers in the Walls will also introduce the Murmur, a brand-new faction created by the Man in the Wall, along with a reworked and expanded Necramech enemy faction. No matter how you do battle, the forces arrayed against you have never been more fearsome.

Xbox Game Pass Adds Broforce Forever, Everspace 2, A Short Hike & more...

My favorite announcements are those coming soon, especially when "soon" means "right now" (looking at you Celeste!). We have hikes, we have Bros., kingdoms, and space, and more, so let's get to the games!

Available Today
Celeste (Cloud, Console, and PC)—Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight platformer from the creators of TowerFall. Brave hundreds of hand-crafted challenges, uncover devious secrets, and piece together the mystery of the mountain.

Microsoft Introduces a New Xbox Home Experience

Starting today, a new Home experience is rolling out to all Xbox Series X|S and Xbox One consoles. This update is designed from player feedback and makes it easier to discover new games, rediscover games you already love, connect with communities, and create a more personalized experience.

We're excited to share more about the journey that led us here, and what you can expect with this new update.

Xbox Game Pass Adding Serious Sam: Siberian Mayhem, Venba, The Wandering Village & More Titles

There are many opportunities to brush up on our real-life skills through gaming this month, including puzzle solving, cooking, building a settlement on the back of a giant wandering creature to survive a post-apocalyptic world, and even photography! Let's get to the games.

Available Today:
Techtonica (Game Preview) (Cloud, Console, and PC) - Available on day one with Game Pass: Dig into the sub-surface, bioluminescent world of a rogue alien planet as you explore and construct sprawling factories in Techtonica. Work alone or in co-op to master automation, gather resources, research new technologies, mold the destructible terrain, establish a base of operations, and uncover long-forgotten secrets.

Maxon One Spring 2023 Enhancements Announced

Maxon, developers of professional software solutions for editors, filmmakers, motion designers, visual effects artists and creators of all types, announced today a comprehensive update to Maxon One. Maxon's Spring 2023 release offers exciting new features and workflow enhancements across the entire product line, that will empower designers and artists to turn their creative ideas into reality with stunning results. Cinema 4D 2023.2 offers an improved Commander, enhancements to its Nodes system, simulation improvements and a new Thicken generator for modeling. Updates to the Red Giant toolset feature new tools and augmentations; most notably the introduction of Symbol Mapper for Universe 2023.1, anamorphic lens support for Real Lens Flares for VFX 2023.3, and Trapcode 2023.3 includes performance optimizations for Particular and a new collection of Atomic Age sprites.

Redshift 3.5.14 brings a fantastic new Sky and Sun Model, a new Flakes Shader and new Camera Backplates. The latest release of ZBrush is highlighted by two new revolutionary workflow tools, Proxy Pose and Drop 3D. Forger updates include new features for lighting and previews, and the integration of ZBrush's powerful ZRemesher. The latest additions to Capsules include new material collections, a new dynamic Swirl Modifier and a new Redshift Shaderball. Rounding out this exciting release is an update to Cineware, focused on Unreal 5.0 and 5.1 integration.

Xbox's Phil Spencer Addresses Redfall's Substandard Launch State

Phil Spencer, CEO of Xbox Game Studios, appeared on the popular (Xbox-themed) Kinda Funny Games podcast earlier this week for a video interview (Xcast Episode 137). The almost 45-minute long conversation touched upon several topics relating to gaming matters at Microsoft, with the hosts managing to corner Spencer about the recent (not so good) launch of Bethesda and Arkane's horror FPS Redfall. Gaming community feedback has not exactly been encouraging in the wake of the game's release two days ago, and Spencer admits that he shares similar sentiments: "I'll just say all up, there's nothing that's more difficult for me than disappointing the Xbox community. I've been a part of it for a long time. I obviously work on Xbox, head of the business, have a lot of friends, get a lot of feedback. And just to watch the community lose confidence, be disappointed, I'm disappointed. I'm upset with myself. I revisit our process - I think back to the announcement of 60 FPS and then we weren't shipping 60 FPS, that was our punch in the chin, rightfully, a couple of weeks ago. And then seeing the game come out and the critical response was not what we wanted, and it's disappointing."

He continues his thought about reacting to feedback this early on in the process: "What can we learn? What can we get better? One thing I'll fight is what went wrong. There's clearly quality and execution things we can do, but one thing I won't do is push against creative aspirations of our teams. Then a lot of people will say, hey, you've got teams, teams know how to do one kind of game, just force them to go do the one kind of game they have a proven track record for. I'm just not a believer in that. Maybe that means I'll under deliver for some of our fans out there. But when a team like Rare wants to do Sea of Thieves, when a team like Obsidian wants to do Grounded, when Tango wants to go do Hi-Fi (Rush) when everybody probably thought they were doing The Evil Within 3, I want to give the teams the creative platform to go and push their ability, push their aspirations."

Age of Empires IV Season Five Public Update Preview Arriving Tomorrow

From May 4th through 15th, owners of Age of Empires IV on Steam will have an opportunity to dive into all the amazing content, updates and changes coming in Season Five! The Age of Empires IV Public Update Preview (PUP) presents an opportunity for our incredible players to get hands-on experience with exciting changes ahead of major updates. They also provide an opportunity to give feedback and help us prepare for upcoming major releases. PUP builds will generally contain new features, content, balance changes and bug fixes.

A New Game Mode, Team Voice Chat, Trade Updates and More!
Among the content highlighted in this PUP is Empire Wars, a new, quick-to-action game mode where players start with a burgeoning empire, ready to dive into combat or advance to the next Age! Players begin the match with a variety of pre-built buildings and villagers already tasked on resource collection. Not only that, but you'll be able to try out three news maps before they officially go live, including Golden Heights, Migration, and Volcanic Island!
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