Friday, April 21st 2023
Immortals of Aveum Gets Gameplay Trailer, System Requirements Detailed
Immortals of Aveum just got a nice gameplay "first look" trailer, showing some impressive graphics and gameplay for this fantasy first-person magic shooter from Electronic Arts and Ascendant Studios. EA has also published a new blog post detailing the technology used in the game, as well as revealing first PC system requirements.
Immortals of Aveum will be one of the first AAA games developed on Unreal Engine 5.1, featuring some impressive lighting, video, and physics effects. It uses Nanite and Lumen features of the UE 5.1, new micropolygon geometry and global illumination and reflections systems. It also makes use of World Partition, UE 5's method of loading segments of the environment, which will allow for larger play areas.The game will have rather high PC system requirements, and in case you want to get 1080p resolution at 60 FPS at minimum settings, you'll need at least an Intel Core i7-9700 or AMD Ryzen 3700X CPU, 16 GB of RAM in dual-channel, and either a GeForce RTX 2080 Super 8 GB or Radeon RX 5700XT 8 GB graphics card. The recommended requirements, which gets the game running at 1440p at 60 FPS and recommended settings, you'll need an Intel Core i7-12700 or AMD Ryzen 7 5700X CPU, same 16 GB of RAM, and either a GeForce RTX 3080 Ti 12 GB or AMD Radeon RX 6800 XT 16 GB graphics card. It will need 110 GB of storage with SSD being strongly recommended, and a 64-bit Windows 10 or later OS.
Immortals of Aveum will launch as the EA Originals title and is coming to PC, PlayStation 5, and Xbox Series X/S on July 20th.
Source:
Electronic Arts
Immortals of Aveum will be one of the first AAA games developed on Unreal Engine 5.1, featuring some impressive lighting, video, and physics effects. It uses Nanite and Lumen features of the UE 5.1, new micropolygon geometry and global illumination and reflections systems. It also makes use of World Partition, UE 5's method of loading segments of the environment, which will allow for larger play areas.The game will have rather high PC system requirements, and in case you want to get 1080p resolution at 60 FPS at minimum settings, you'll need at least an Intel Core i7-9700 or AMD Ryzen 3700X CPU, 16 GB of RAM in dual-channel, and either a GeForce RTX 2080 Super 8 GB or Radeon RX 5700XT 8 GB graphics card. The recommended requirements, which gets the game running at 1440p at 60 FPS and recommended settings, you'll need an Intel Core i7-12700 or AMD Ryzen 7 5700X CPU, same 16 GB of RAM, and either a GeForce RTX 3080 Ti 12 GB or AMD Radeon RX 6800 XT 16 GB graphics card. It will need 110 GB of storage with SSD being strongly recommended, and a 64-bit Windows 10 or later OS.
Immortals of Aveum will launch as the EA Originals title and is coming to PC, PlayStation 5, and Xbox Series X/S on July 20th.
20 Comments on Immortals of Aveum Gets Gameplay Trailer, System Requirements Detailed
Hopefully EA can scale down texture more gracefully, I mean, most PC gamer are still on 8GB VRAM GPU these day.
Its really easy to filter games out like that lately. They're all gutter trash if they contain that typical look. There's no game. It shows devs have no artistic vision or that was punched out of them rigorously.
8 GB VRAM required for 1080p with essentially minimum settings
12 GB VRAM required for 1440p with mostly medium settings
And yet we have people arguing that 8 GB VRAM is all you need in the forseeable future.
Sure this one looks better but UE 5 should be flexible enough for possible tweaks.
www.ea.com/games/immortals-of-aveum/immortals-of-aveum/news/ioa-unreal-5
I don't have high hopes for this as a game but it will be interesting how this compares to future UE5 games we already know a 3090 struggles on this engine just from some tech demo's doing 1080p60 lol... So I'm not surprised by the system specs at least when Nanite and Lumen are maxed out.
This is based on 5.1 though 5.2 seems to have made quite a bit of advancements in like foliage but probably was ready too late. I wish they would have released the Truck demo so we could see how heavy it is my bet is 1080p60 with a 4090 with everything maxed out lol...
Even in fortnite UE5 is heavy and that game isn't really very impressive I expect any large scale games that use all the features to be stupidly heavy.