Tuesday, December 12th 2023
Epic Wins Store Spat Against Google, Jury Holds Google Play Guilty of Monopolistic Practices
Epic Games won a pivotal anti-trust dispute against industry giant Google, with a Jury holding Google Play and its billing service guilty of running an illegal monopoly for the sale of software and digital assets. Epic had sued both Google and Apple of running restrictive, walled-garden marketplaces on their mobile platforms, which forced people to buy, subscribe, or pay for its products only through their marketplaces, namely Google Play and the App Store, after gouging huge revenue shares. Epic had sought to release its own marketplace, the Epic Games Store, on these platforms, so it could sell its wares just the way it does on the PC. With this favorable verdict, Epic stands to save "hundreds of millions or even billions of Dollars" in fees to Google. Meanwhile, Google stated that it is preparing to appeal in a higher court, on the basis that the Play Store isn't the only software/content marketplace, and that it is competing with Apple's App Store (although not on the same devices).
Source:
The Verge
71 Comments on Epic Wins Store Spat Against Google, Jury Holds Google Play Guilty of Monopolistic Practices
Not to mention, Epic's strategy is to keep the storefront as crap as possible, with no investment, no new features, no price cuts, nothing to incentivise people to switch besides the fact that you have to use it if you want to play games in their care. They even cost the same as any other game, so I don't know what consumer benefit we're talking about, honestly. I'm not benefiting from having to use the Epic store at all.
And frankly, I would feel uneasy sending payments to whatever random Indian/Chinese software game publishers feel like using in their stores, given the chance.
This is a win for consumers and I don't get why Epic wasn't able to make Apple loose on this same exact point. The case was different and Epic was suing for damages there but still, it's painfully obvious Apple is an even worse offender when you simply can't publish anything on iOS/iPadOS without going through Apple.
Android/iOS platform ownership doesn't mean anything, anti thrust laws exist for a reason, to avoid massive corporations being able to use their massive power to limit competition, like how there's only 2 mobile operating systems, how amazon owns the majority of the online retail marketspace, how facebook dominates social media and was allowed to buy or handicap most competitors over the years, etc. etc. etc. all examples on how regulators failed at their jobs. App stores are just another place where they're failing, this is a move in the right direction but a very small one. That's a ridiculous argument, read above.
I wish Valve and CDProjektRed sued Epic for similar anti-competitive behaviour and made them bankrupt.
From my perspective I definitely prefer having all my purchases going through google pay rather than many different providers. Similar thing with Amazon pay on web stores, if I am paying using something that isnt amazon pay, steam or google pay, I use a disposable virtual card.
thehill.com/policy/technology/4309219-google-paid-8-billion-to-make-its-apps-default-on-samsung-phones/
arstechnica.com/tech-policy/2021/07/google-bought-off-samsung-to-limit-app-store-competition-36-states-allege/
www.theverge.com/2023/11/13/23959196/samsungs-understanding-of-project-banyan-was-prevent-unnecessary-competition-on-store That case is not on trial but it's a very different situation: it's only a couple of games among many, most are only exclusive for an initial period and there are a lot more stores and competition on the windows app space.
I don't like it either but they're very different contexts. And that's your choice, but picking from your example outside the android/ios bubble you can use amazon, steam, paypal, stripe, google/apple pay, etc. And all of them have to compete to be the cheapest payment processor so sites decide to use them - fees range from 1.5% to 3% usually. Inside the android/ios buble only the native option is allowed and they get to charge up to 30% per transaction because there's no other option - because they allow no other option (maily apple, google a bit less but they're both guilty). This is a monopoly abusing their market position and it's illegal, plain and simple.
*Google will gladly point of that apps can be side loaded but they do everything they could legally do to discourage doing so making it an option the average user isn't aware of let alone willing to take, just making it unrealistic.
I've always been an advocate of open (albeit not blindly), the problem here is exclusivity. If Google let Epic publish and sell their games in an Android Epic store, Epic would stop selling their apps in the Play Store altogether, forcing me to use their store instead. That's what they (and others) do on PC.
Any sort of lock-in is bad. If Microsoft had gone ahead with the Palladium project back in the day we wouldn't have the choice of software and games we have now!
I can only hope that Apple gets the same treatment, it's been a long time coming.
arstechnica.com/information-technology/2023/05/potentially-millions-of-android-tvs-and-phones-come-with-malware-preinstalled/ - more malware in cheap, unverified devices
Mind you, the Play Store is not immune to malware, but there are fewer reports of malware sneaking in there. Iirc, years ago there was one incident when Play Store actively deleted the offending app from users' phones once the malware was identified. Never heard of 3rd party stores doing that.
But when is forced to sell to only 2 different bars, one that already ban them, how would you react?