Thursday, February 29th 2024
AMD FSR 3.0 Extends to "The Last of Us Part 1," "Remnant II," and "RoboCop: Rogue City"
AMD announced three new entries to the growing list of games that support FSR 3.0, "The Last of Us Part 1," "Remnant II," and "RoboCop: Rogue City." The three will soon get patches from their developers that add FSR 3 support. "The Last of Us Part 1" is a particularly important title in the list. FSR 3 entails updates to the upscaling algorithm that provide more image quality at a given preset compared to FSR 2, but more importantly, it introduces frame-generation, with an interpolation technology that nearly doubles framerates. FSR 3 support will be available to those with Radeon RX 6000 series and RX 7000 series GPUs.
18 Comments on AMD FSR 3.0 Extends to "The Last of Us Part 1," "Remnant II," and "RoboCop: Rogue City"
100 FPS with no FG looks smoother than 165 FPS with FG. The old FSR2FSR3 mod looks way better.
FSR3 really helped Starship Troopers, but for me the implementation in this title is broken.
165 FPS with FG means a base frame rate of 84, of course 100 FPS with no FG feels better because it's objectively more responsive.
Have you tried the new Robocop patch #04?
I'm comparing the behavior of native FSR3 fame gen implementations in 2 games I own and can can test with my own eyes.
I'm also comparing the results with the FSR2FSR3 mod in the same game. I am not sure you understand how this works.
"The latency induced from enabling both AMD FSR 3 upscaling and frame generation is typically less than the native rendering experience without AMD FSR 3 enabled."
FG on should at least look smoother - that's the whole point. In my case despite the higher FPS reported by the drivers as well as my monitor, it looks worse(like lower FPS).
Starfield on my end had the same issue on the beta FSR3 update from 3 weeks back, I needed to wait for the latest steam update and disable afterburner for the judder to go away. So im guessing they need to fix the motion judder in robocop as well, but yea, you are correct and 5/7 FSR3 implementations have been a very bad experience for me. Some of Puredarks mods have provided a better experience than these official implementations which is somewhat baffling (Forspoken, Aveum, Avatar)
If a game can run natively at above half of the refresh rate of the monitor it does not make sense to use FG, it's not not going to look or feel smoother in a definitive manner.
How is 165 fps (frame gen, max monitor frame rate) not going to look smoother than 100 fps (native)? Sure it will be slightly less responsive because of the lower base frame rate (82-83 fps), but it will indeed look smoother.
Smoothness is determined by the frames per second (and the display’s pixel response time… and the frame pacing… but all else being equal, just the frame rate). Besides that, the motion clarity will be quite a bit higher as well with the frame gen boosted framerate. So while it may feel slightly worse with frame gen on (due to slightly higher input lag), it will still look smoother and clearer in motion, even with a lower base frame rate than a non frame gen boosted display output.
As a more extreme example, imagine a game running at a 40 native fps. Now compare that to a game running frame gen to 75 fps. The frame gen output will look far more smooth, but will feel slightly less responsive.
Of course smoothness is something you can feel not just see, a game can run at 120FPS vs 60FPS but if it has stutters it will not feel as smooth despite the higher frame rate. Or if the input lag is too big it wont feel smoother as well.
Only Avatar for me works with VRR. If we are talking about official implementations. Because LukeFZ mod works flawlessly with VRR. On W3, Cyberpunk, even on Robocop.
I don't know where do they get these devs from.
But also the same is in Starfield. Maybe on steam release it works, but game pass version VRR does not work for me.
Always check to set up your sharpening correctly. For cyberpunk i use 75%, but for Remnant 2 i use 50%