Sunday, March 17th 2024

"Stolen Realm" Devs Discuss Influences - Larian's "Divinity: Original Sin" series is a Big Inspiration

Stolen Realm is a game that's been partly inspired by the work of Larian Studios, via the fantastic Divinity: Original Sin games, so while we've been finishing up Stolen Realm over the last few months, it's been fantastic to see Baldur's Gate 3 explode and show there is a huge appetite for games like ours. If you're one of those Xbox fans looking for a new game to scratch that Baldur's Gate 3 itch, we hope Stolen Realm will do that for you. However, we also want to tell you about the unique twists our game has that helps speed up combat, keeps you making fun choices and makes it perfect for co-op.

Stolen Realm has a synchronous turn system. This means that all the players on your team can all take their turns at the same time, the enemies likewise. With this system, our game offers the same kind of tactical combat you'd expect from the likes of Baldur's Gate 3 and Divinity: Original Sun, but with combat encounters that move at a far quicker pace. This means that when you're playing co-op with your friends, there's no waiting around for your turn while your buddy ponders his next move. You'll be onto the next step of your adventure in no time, so you can spend less time waiting and more time having friendly argument about whether you should go for another combat encounter, a special event, or some treasure as you move through our games diverse fantasy environments.
Speaking of co-op, we've built a really flexible six-player drop-in/drop-out system that means it's super easy to see your friends playing on Xbox Live, jump in for a few rounds and then leave again. The game automatically balances itself based on how many people are playing, so the game will simply adapt the experience to make sure that you're coming up against the right level of challenge based on how many of you are playing together at any given moment. Friction-free multiplayer is something Xbox has always been good at, so we think Stolen Realm fits in perfectly in that respect!


Our approach to combat is something that we've tried to implement across the whole game. We've designed Stolen Realm to be an RPG that focuses on the best part of RPGs: making choices. Whether it's what move you will make next in combat, what skill you're going to take next, what to do when a demon offers you a deal in one of our attribute-altering D&D style special events, or whether to switch out your armor and weapons based on what you've looted in your latest encounter. We've opened up those choices with a highly-flexible class system that lets you take abilities from any class-tree you wish (there are over 300 skills in the game), so you can make some really creative builds. We've also got over 700 unique items to discover, each of which can be customized with modifiers. These include the epicly-named Abbadon the Soul Crusher, a mace that raises slain enemies as skeletal warriors to fight for you and The Bloodletter, a cursed sword that grants additional power at the cost of your lifeblood, to give you a small taste of what you can discover! Basically, there's a lot of fun ways your choices can impact your character and your adventure and Stolen Realm keeps you making those fun choices as often as possible.

When it comes to choice, we've also built a few of modes for you to choose from! Stolen Realm has a full campaign (with six difficulty levels), a hardcore mode for those who want to deal with permadeath, and even a roguelike mode. In roguelike mode, you gain a level after every battle and can choose from a set of random skills and items, making every run unique. Even if you fail, each run helps towards permanently unlocking new characters and passive skills for future runs.
Myself and the team want to take the time to thank you for reading about our game, as well as our awesome community for the feedback that's help make Stolen Realm a better game (and made us retain talking bears as a feature), as well streamers like Sacriel, Shroud, Anthony_Kongphan, Strippin, Sequisha, Fairlight_Excalibur and lots of others who we can't mention because it would make this list too long, for singing the game's praises and raising the profile of a debut game made by a tiny team. I hope our words about the game have made you eager to begin making your own choices and jump into Stolen Realm with your friends. Enjoy your adventure, available right now on PC and Xbox!
Sources: Xbox News, Stolen Realm Steam Profile
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2 Comments on "Stolen Realm" Devs Discuss Influences - Larian's "Divinity: Original Sin" series is a Big Inspiration

#1
kapone32
I did not think I would like Divinity until I played it.
Posted on Reply
#2
Hyrel
I really dislike this graphics style. I don't mind bad graphics, I play old games quite often, but this blocky-cartoony style I just can't stand.
Posted on Reply
Nov 21st, 2024 11:38 EST change timezone

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