Sunday, August 25th 2024

Intel Releases Arc GPU Graphics Drivers 101.5972 WHQL

Intel has released the latest version of its Arc GPU Graphics Drivers. Version 101.5972 WHQL, rolled out on August 24th, 2024, focuses on game-ready optimizations to bring support for new games to Intel GPU users. The latest driver update provides day-one support for several highly anticipated titles, including Call of Duty: Black Ops 6 Beta, SMITE 2, Star Wars Outlaws, and Visions of Mana. For Intel Arc A-Series GPUs, known issues include intermittent flickering corruption in Doom Eternal (Vulkan) during gameplay and in the game menu, potential application crashes in Blender while rendering certain benchmark scenes, and possible errors in Topaz Video AI when exporting videos after using some models for video enhancements.

Users of Intel Core Ultra with built-in Intel Arc GPUs may experience application crashes in Enshrouded (Vulkan) during gameplay and in Diablo IV (DirectX 12) with ray tracing enabled. Other issues include color corruption in Horizon Forbidden West (DirectX 12), game crashes in Fortnite (DirectX 12) when performing Alt + Tab operations, system instability in SPECworkstation3.1 during certain workloads, missing texts in CATIA's quality toolbar with HQAO settings, and application crashes in Procyon AI while running benchmarks with precision float32. Intel Arc Control users should be aware that the Schedule Updates for Drivers feature may not work intermittently. Additionally, Arc Control Studio capture or stream may not stop consistently when using the stop option. As a workaround, users can use the Exit app option in Settings to stop the recording.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.5972 WHQL
Game Ready
  • Call of Duty: Black Ops 6 Beta
  • SMITE 2
  • Star Wars Outlaws
  • Visions of Mana
Known Issues:
Intel Arc A-Series Graphics Products:
  • Doom Eternal (VK) may exhibit intermittent flickering corruption in the game menu and during gameplay.
  • Blender may experience application crash while rendering certain benchmark scenes.
  • Topaz Video AI may experience errors when exporting videos after using some models for video enhancements.
Intel Core Ultra with built-in Intel Arc GPUs:
  • Enshrouded (VK) may experience an application crash during gameplay.
  • Diablo IV (DX12) may experience an application crash with ray tracing settings enabled.
  • Horizon Forbidden West (DX12) may experience color corruption during gameplay.
  • Fortnite (DX12) game may crash while performing Alt + Tab operations
  • SPECworkstation3.1 may exhibit system instability while running certain workloads.
  • CATIA texts may not appear in quality toolbar with HQAO settings.
  • Procyon AI may experience an application crash while running benchmark with precision float32.
Intel Arc Control Known Issues:
  • Schedule Updates for Drivers may not work intermittently.
  • Arc Control Studio capture or stream may not stop intermittently when using the stop option. A workaround is to use Exit app option in Settings to stop the recording.
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33 Comments on Intel Releases Arc GPU Graphics Drivers 101.5972 WHQL

#26
lexluthermiester
GoldenXgithub.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/issues/761

Sadly I'm from Argentina, average salaries are 4 times lower and hardware costs at least twice the USA prices. I can't afford to change laptops yearly with that 8x handicap.

All I want is for Intel to do their job, they are incapable of that.
Based on that article, this is more of a developer created problem, not an Intel driver change problem. The devs could(and should) re-engineer the game code and release a patch to account for the changes. They are choosing not to. That is their fault, not Intel's. Let's place the accountability where it belongs.
Posted on Reply
#27
GoldenX
lexluthermiesterBased on that article, this is more of a developer created problem, not an Intel driver change problem. The devs could(and should) re-engineer the game code and release a patch to account for the changes. They are choosing not to. That is their fault, not Intel's. Let's place the accountability where it belongs.
That feature is available on old hardware, it's only lacking on the oldest GCN iterations, which are EoL. Intel's 2020 hardware can't keep up with Maxwell v1 hardware from 2014.

It's their job to provide a feature complete Direct3D 12 driver, especially because that's the only driver they actually work on for Arc and the rest.

If the game needs a feature everyone supports, it's not the responsibility of the game developer to solve it. Intel should either get to work and do their job, or list their trash as only Direct3D11 compatible.
Posted on Reply
#28
RJARRRPCGP
GoldenXThat feature is available on old hardware, it's only lacking on the oldest GCN iterations, which are EoL. Intel's 2020 hardware can't keep up with Maxwell v1 hardware from 2014.

It's their job to provide a feature complete Direct3D 12 driver, especially because that's the only driver they actually work on for Arc and the rest.

If the game needs a feature everyone supports, it's not the responsibility of the game developer to solve it. Intel should either get to work and do their job, or list their trash as only Direct3D11 compatible.
Did Intel add the functionality to Arc?
Posted on Reply
#29
GoldenX
RJARRRPCGPDid Intel add the functionality to Arc?
Yep. Same ISA, but only Arc gets the budget.
Posted on Reply
#30
lexluthermiester
GoldenXThat feature is available on old hardware, it's only lacking on the oldest GCN iterations, which are EoL. Intel's 2020 hardware can't keep up with Maxwell v1 hardware from 2014.

It's their job to provide a feature complete Direct3D 12 driver, especially because that's the only driver they actually work on for Arc and the rest.

If the game needs a feature everyone supports, it's not the responsibility of the game developer to solve it. Intel should either get to work and do their job, or list their trash as only Direct3D11 compatible.
GoldenXYep. Same ISA, but only Arc gets the budget.
Ok, but that doesn't change the fact the the SOFTWARE developers are responsible for hardware compatibility. Intel can't change and patch source code it doesn't have access to. You're hating on the wrong people/company.
Posted on Reply
#31
GoldenX
lexluthermiesterOk, but that doesn't change the fact the the SOFTWARE developers are responsible for hardware compatibility. Intel can't change and patch source code it doesn't have access to. You're hating on the wrong people/company.
This like of thinking gave us Android drivers. It's only true up to a point.
If you list D3D12 support, have the driver actually support D3D12 features.
Posted on Reply
#32
lexluthermiester
GoldenXThis like of thinking gave us Android drivers. It's only true up to a point.
If you list D3D12 support, have the driver actually support D3D12 features.
It's the way the world works. Game devs are responsible for their software running. Hardware makers are not.
Posted on Reply
#33
GoldenX
lexluthermiesterIt's the way the world works. Game devs are responsible for their software running. Hardware makers are not.
The API support is responsibility of the hardware makers, no one else's.
Enhanced barriers is part of the API.
Posted on Reply
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