Monday, October 21st 2024
Valve Won't Follow Yearly Release Cadence with Steam Deck, Holds Until "Generational Leap in Compute"
In an interview with Reviews.org, Valve's designers Lawrence Yang and Yazan Aldehayyat discussed the Steam Deck. They talked about the console's future and confirmed that it will not have a yearly release schedule like most handheld console makers. Usually, makers of handheld PCs and gaming consoles like ASUS with its ROG Ally, GPD with its Pocket, Lenovo with Legion GO, and many others follow a yearly update structure of its products to put the latest and greatest chipsets into their products. However, Valve is taking a more conservative approach to updating its famous Steam Deck console.
"We're not going to do a bump every year," said Lawrence Yang, adding that "There's no reason to do that. And, honestly, from our perspective, that's kind of not really fair to your customers to come out with something so soon that's only incrementally better. So we really do want to wait for a generational leap in compute without sacrificing battery life before we ship the real second generation of Steam Deck. But it is something that we're excited about and we're working on." The infamous successor to the original Steam Deck, Steam Deck 2, is currently shrouded in mystery. We don't have much information about the hardware that will power it, nor is there a release date. However, as Valve notes, it will be a "generational leap in compute" bringing more gaming capability to the platform. With many competitors releasing handheld gaming consoles, we are expecting Valve to come out with a new console soon.
Source:
Reviews.org
"We're not going to do a bump every year," said Lawrence Yang, adding that "There's no reason to do that. And, honestly, from our perspective, that's kind of not really fair to your customers to come out with something so soon that's only incrementally better. So we really do want to wait for a generational leap in compute without sacrificing battery life before we ship the real second generation of Steam Deck. But it is something that we're excited about and we're working on." The infamous successor to the original Steam Deck, Steam Deck 2, is currently shrouded in mystery. We don't have much information about the hardware that will power it, nor is there a release date. However, as Valve notes, it will be a "generational leap in compute" bringing more gaming capability to the platform. With many competitors releasing handheld gaming consoles, we are expecting Valve to come out with a new console soon.
46 Comments on Valve Won't Follow Yearly Release Cadence with Steam Deck, Holds Until "Generational Leap in Compute"
For example, when the new iPhone 16 Pro advert talked about the thing having a dedicated camera button, I just thought "hey, my £120 Sony Ericsson button phone had that 15 years ago". :roll:
The point is, advertising doesn't affect you in any way if you apply a little bit of critical thinking.
ARM CPUs today run software designed for ARM CPUs 10 years ago just fine.
It's not a Valve problem, it's a PC gaming problem that is simply not going to go away. The PC is a crippled hot mess of a platform. If you are serious about your Steam Library On The Go than you're going to have to write off modern AAA games and Valve is going to have to get it going over ARM.
I didnt get my steam deck to play wukong, thats a big screen game.
Great for indie platformers, turn based games, strategy games, board games, card games,, those sort of games
But since it's not going to happen there is no sense being stuck with the crappy form factor and battery life that x86 is forcing on it along with all the other x86 baggage.
Both devices also I think have pretty impressive battery life for what they do (tegra vs AMD), as an example my steam deck has better on screen time than my sister's iphone. Take into account it is a far bigger screen and actually running a game.
When we talk about ARM it has to be done in a apple to apple way, how long does a phone stay powered up for on battery when you run a 3d game on it and keep it in the foreground with the screen on?
x86 can be efficient, its just we are used to desktop SKUs going right up to the top of the efficiency curve.
Switch on the other hand got so much use that we got an OLED Switch just to have two. Same with the iPad.
I actually did not know about the other changes (because handhelds are not my interest), but that makes it more disingenuous.