Friday, November 15th 2024
Obsidian Entertainment's Avowed Launching on February 18, PC System Requirements Revealed
Obsidian Entertainment has revealed more details about its upcoming first-person fantasy RPG, Avowed. Launching on February 18, pre-orders are now opened for all editions of the game, and Obsidian shared minimum PC system requirements for the game.
Avowed is set in a previously unseen region in the world of Eora, introduced in Pillars of Eternity game. "In your role as envoy, alongside your companions, you'll uncover hidden truths and navigate delicate situations, where every choice shapes the fate of the land and the people living here." The game will be available in Digital Standard Edition, Digital Premium Edition, and the Premium Edition SteelBook Edition, where Premium Editions will get early access on February 13. The Premium Edition is currently available for pre-order on Xbox app on Windows, Battle.net, or Steam. It will also be available to those owning Game Pass Ultimate or PC Game Pass membership.Obsidian Entertainment also revealed official minimum PC system requirements. You'll need at least an AMD Ryzen 5 2600 or Intel Core i5-8400 CPU, 16 GB of RAM, and either an AMD Radeon RX 5700, NVIDIA GeForce GTX 1070, or an Intel Arc A580 graphics card. The game will also require an SDD with 75 GB of storage space. The Avowed steam page also reveals recommended system requirements, pushing the CPU requirement up to an AMD Ryzen 5600X or Intel Core i7-10700K, same 16 GB RAM, and either an AMD Radeon RX 6800 XT or an NVIDIA GeForce RTX 3080. Earlier, NVIDIA confirmed that the game will support DLSS 3, Reflex and Ray Tracing.
Source:
Obsidian Entertainment
Avowed is set in a previously unseen region in the world of Eora, introduced in Pillars of Eternity game. "In your role as envoy, alongside your companions, you'll uncover hidden truths and navigate delicate situations, where every choice shapes the fate of the land and the people living here." The game will be available in Digital Standard Edition, Digital Premium Edition, and the Premium Edition SteelBook Edition, where Premium Editions will get early access on February 13. The Premium Edition is currently available for pre-order on Xbox app on Windows, Battle.net, or Steam. It will also be available to those owning Game Pass Ultimate or PC Game Pass membership.Obsidian Entertainment also revealed official minimum PC system requirements. You'll need at least an AMD Ryzen 5 2600 or Intel Core i5-8400 CPU, 16 GB of RAM, and either an AMD Radeon RX 5700, NVIDIA GeForce GTX 1070, or an Intel Arc A580 graphics card. The game will also require an SDD with 75 GB of storage space. The Avowed steam page also reveals recommended system requirements, pushing the CPU requirement up to an AMD Ryzen 5600X or Intel Core i7-10700K, same 16 GB RAM, and either an AMD Radeon RX 6800 XT or an NVIDIA GeForce RTX 3080. Earlier, NVIDIA confirmed that the game will support DLSS 3, Reflex and Ray Tracing.
- Minimum:
- OS: Windows 10/11 with updates
- Processor: AMD Ryzen 5 2600 / Intel i5-8400
- Memory: 16 GB RAM
- Graphics: AMD RX 5700 / NVIDIA GTX 1070 / Intel Arc A580
- DirectX: Version 12
- Storage: 75 GB available space
- Recommended:
- OS: Windows 10/11 with updates
- Processor: AMD Ryzen 5 5600X / Intel i7-10700K
- Memory: 16 GB RAM
- Graphics: Graphics: AMD RX 6800 XT / NVIDIA RTX 3080
- DirectX: Version 12
- Storage: 75 GB available space
32 Comments on Obsidian Entertainment's Avowed Launching on February 18, PC System Requirements Revealed
Copy pasta game... is that Veilguard's cast... or? Oh wait... they all look like this now, being diverse and all :kookoo: I guess in the vacuum of one screenshot, this holds true
As for diversity... Is it the Skeletor or the Asari that put you off?
*The list is Planescape: Torment, Fallout 2 and Disco Elysium)
Neither did Obsidian. Fite me. Their output for the decade was at best mediocre.
No disagreement there.
@dirtyferret
I enjoyed Obsidian games back when they had some talent in-house. I still rate KOTOR 2, Mask of the Betrayer and New Vegas highly. Just… everything after Project Eternity Kickstarter (which eventually became PoE) was them putting out mid as hell games, IMO. Not bad, just uninspired.
I thought it was aggressively mediocre myself, but fair play. Can recommend keeping an eye on Tainted Grail: The Fall of Avalon for something in the same Bethesda-esque vein. Still in EA, but shaping up to be an impressive experience, especially considering the small team.
The game is $70 and to me looks potentially DOA.
Originally scheduled to launch sometime this year, Avowed was delayed a few months ago to February 18, 2025, with Xbox saying it wanted "to give players' backlogs some breathing room" before its release. Since then, not much has been said about the delay - until now, that is. Speaking in a recent interview with Game File, Spencer describes the company's reasoning behind the delay in further detail.
"We can afford it when we have the Diablo expansion, then Black Ops, then Indy [and the Great Circle]," he explains. "We didn’t move it because Obsidian needed the time. They’ll use the time." According to the CEO, the choice to delay Avowed kicked into gear after he spoke to Xbox Game Studios head Matt Booty to "plan it out" and after both leads consulted "with the Game Pass team."
Spencer says the decision then came to "make sure we pace this out a little better." It makes sense - after all, other monumental releases like Stalker 2 and Indiana Jones and the Great Circle are dropping on Game Pass day one this year. I'm sure it doesn't hurt to give the team at Obsidian more time to cook, however. With possible story endings said to be somewhere in the double digits, the RPG sounds massive.
To quote the bards of metal, 'Nothing Else Matters.'
There's not much between them, whether thats bad for Bioware or good for Obisidian or bad for both, is up to taste, but they're all B movie level games right now. One just has taken their refuge in flashy special effects to sell you an empty hull, and Obsidian takes the lots of content that you can easily skip route. I really can't think of a single Obsidian RPG that was 'very good' . They're all OK, but there's always various niggles and issues fundamental to their games. Nothing game breaking, but not ever (or very rarely) a game you'll replay either.
An example. Tyranny. Its a great little RPG. But its too short, and there so much in it that while carried by a great concept, just isn't fleshed out at all. It never came either. The plot is full of holes. The premise it gives you is absolutely fantastic and gets you fantasizing about all the possibilities. But then you figure out the game basically takes you on rails entirely. Its so strange. Its like they start with great ideas, but don't think it through. Pillars of Eternity is riddled with similar problems, it HAS length, but the pacing of the game makes you want to pull your hair out, and a lot of the systems feel overcomplicated for the sake of being such.
I personally felt Tyranny was a little gem and a great proof of concept, now that is a world that deserves another story.
Obsidian used to have fantastic narratives marred by right schedules, low budgets, and tons of jank.
After POE/Outerworlds it feels like theyve flipped: solid technically polished games with snooze fest narratives.
You could always see the shadow of the shape of something truly magnificent in there, but it was ok to simply get something really good because it's a AA studio with severe practical limitations.
But now with MS money, instead of setting the sights high, they've counter intuitively set the sights... Medium... and while they hit the target dead on the target was never really aspirational in the first place.
And that's disappointing. Some of the magic is gone from their games now. But at least they get a steady paycheck so hey there is that.