Thursday, January 23rd 2025

DOOM: The Dark Ages Requires RT. Release Date, PC System Requirements, and New Gameplay Trailer Revealed

The time draws near to Reign in Hell when DOOM: The Dark Ages releases May 15, 2025, on Game Pass, Xbox Series X|S, PlayStation 5 and PC. Preorder your copy today! For PC players, check that your setup is battle-ready by consulting our PC Requirements below, including listings for Minimum, Recommended and even Ultra 4K settings.

A NEW GENERATION OF IDTECH
id Software's most ambitious title yet, DOOM: The Dark Ages pushes new standards in visual fidelity and performance with the power of idTech8. Taking full advantage of modern hardware on all platforms, idTech8 ushers in a new era of gameplay performance and visual fidelity featuring all-new dynamic interactive ray-traced lighting and shadows, higher-fidelity image quality, increased gore and destruction and so much more. With the largest environments ever in a DOOM game, DOOM: The Dark Ages delivers an epic experience full of worlds to explore, hordes of demons to destroy and an action story worthy of the Slayer's legend. Whether soaring through the air with his dragon or smashing giant Titan-sized demons using his Atlan mech, the Slayer is taking on his biggest battles yet - all beautifully rendered and running at a buttery-smooth 60 frames per second on all platforms.
System Requirements
MINIMUM (1080p/60 FPS/Low Video Settings)
  • OS: Win 10 64Bit / Win 11 64Bit
  • CPU: AMD Zen 2 or Intel 10th Generation @3.2Ghz with 8 cores / 16 threads or better (examples: AMD Ryzen 7 3700X or better, Intel Core i7 10700K or better)
  • GPU: NVIDIA or AMD hardware ray tracing-capable GPU with 8 GB dedicated VRAM or better (examples: NVIDIA RTX 2060 Super or better, AMD RX 6600 or better)
  • System RAM: 16 GB
  • Storage Capacity: 512 GB or higher NVMe SSD (100 GB Available)
RECOMMENDED (1440p/60 FPS/High Video Settings)
  • OS: Win 10 64Bit / Win 11 64Bit
  • CPU: AMD Zen 3 or Intel 12th Generation @3.2Ghz with 8 cores / 16 threads or better (examples: AMD Ryzen 7 5700X or better, Intel Core i7 12700K or better)
  • GPU: NVIDIA or AMD hardware ray tracing-capable GPU with 10 GB dedicated VRAM or better (examples: NVIDIA RTX 3080 or better, AMD RX 6800 or better)
  • System RAM: 32 GB
  • Storage Capacity: 512 GB or higher NVMe SSD (100 GB Available)
ULTRA 4K (2160p/60 FPS/Ultra Video Settings)
  • OS: Win 10 64Bit / Win 11 64Bit
  • CPU: AMD Zen 3 or Intel 12th Generation @3.2Ghz with 8 cores / 16 threads or better (examples: AMD Ryzen 7 5700X or better, Intel Core i7 12700K or better)
  • GPU: NVIDIA or AMD hardware ray tracing-capable GPU with 16 GB dedicated VRAM or better (examples: NVIDIA RTX 4080 or better, AMD RX 7900XT or better)
  • System RAM: 32 GB
  • Storage Capacity: 512 GB or higher NVMe SSD (100 GB Available)
Note: DOOM: The Dark Ages requires a hardware ray tracing-compatible GPU to play on PC, including Minimum Specifications. Details on Path Tracing specifications will be revealed at a later date.

DOOM: The Dark Ages launches May 15, 2025, on Game Pass, Xbox Series X/S, PlayStation 5 and PC. Play up to two days early with Early Access by preordering DOOM: The Dark Ages Premium Edition.

Source: Bethesda
Add your own comment

77 Comments on DOOM: The Dark Ages Requires RT. Release Date, PC System Requirements, and New Gameplay Trailer Revealed

#51
tpa-pr
Capitan HarlockForcing Banana Tracing and so no Vulkan API is absurd after most people played their most recent DOOM games using Vulkan. They need to stop using Bloated UE5 and push for forced Raytracing . People need to upgrade but for how much cost? Will 2000 Series be enough?
They're not using UE5 in this case, this is the latest version of their in-house idTech engine.

As for me, I didn't gel with the gameplay loop of Eternal and I would like to run the game at 120+ fps which I suspect won't be possible without upscaling. So this will be a pass from me :(
Posted on Reply
#52
evernessince
ClawedgeJust to confirm, RT is required?
The requirements specifically call for it at every tier. A shame for users on older cards or those that aren't a fan of the noise often introduced by current RT implementations.
Posted on Reply
#53
Jtuck9
phintsDear id Software,

Please make a Quake 1 sequel.

Thanks,
Just another fanboy



Well yea, even current gen consoles have been 8c/16t for 4 years. This is mid range gaming now and for such a highly optimized multithreaded engine that uses Vulkan it must absolutely fly with that many threads loaded up. 6c has been dying a while now it's time to say goodbye from a modern gaming standpoint.
I really enjoyed Arcane Dimensions. Not sure if something like Indiana Jones is a better modern template for that?! (level design wise). I also really enjoyed The Old Blood. Why do we have to wait so long for something like The Black Parade? Why is that horse so spiderlike?!
Posted on Reply
#54
tpa-pr
evernessinceThe requirements specifically call for it at every tier. A shame for users on older cards or those that aren't a fan of the noise often introduced by current RT implementations.
Unfortunately this seems to be the future the industry has settled on. It'd be nice if they had checked with the consumers first ;)
Posted on Reply
#55
Jtuck9
tpa-prUnfortunately this seems to be the future the industry has settled on. It'd be nice if they had checked with the consumers first ;)
Does DLSS 4 have better ray reconstruction? How does that scale?
Posted on Reply
#56
tpa-pr
Jtuck9Does DLSS 4 have better ray reconstruction? How does that scale?
I have absolutely no idea, sorry. I'm an AMD user and know very little about the Nvidia side of things. We might need some experts to chip in.
Posted on Reply
#58
Vayra86
freeagent12GB card sad face.

:laugh:


Right? Even Indiana Jones would like 12700K or 7700X.
Now double check the purchase and release date for that 12GB card. Yep.
TheDeeGeePeople want better graphics, and then complain about system requirements.

Funny isn't it?
Speak for yourself. I want to play good games that run smoothly and with low latency, especially if action oriented. Graphics are just a means, not an end.
phintsWell yea, even current gen consoles have been 8c/16t for 4 years. This is mid range gaming now and for such a highly optimized multithreaded engine that uses Vulkan it must absolutely fly with that many threads loaded up. 6c has been dying a while now it's time to say goodbye from a modern gaming standpoint.
And barely any game saturates those 8 cores. I was on 6c12t not too long ago, and even with a relatively ancient CPU (and IPC) it was quite fine.

The requirement is not really 8 cores. Its just that current products with sufficient performance often simply have 8 cores.
Posted on Reply
#59
Onasi
Wait, I just thought of something. They mandate an RT capable card on PC, which is all well and good, but, uh, it’s a MS studio. So they will have a mandate to launch this thing on the Series S too. How… would THAT work? I kind of checked out of the Indiana Jones discussion, how did that run on the S? Or did MS finally abandon that problem child of a console?
Posted on Reply
#60
TSiAhmat
OnasiWait, I just thought of something. They mandate an RT capable card on PC, which is all well and good, but, uh, it’s a MS studio. So they will have a mandate to launch this thing on the Series S too. How… would THAT work? I kind of checked out of the Indiana Jones discussion, how did that run on the S? Or did MS finally abandon that problem child of a console?
Apparently it runs pretty well on the series S, just lower texture resolutions. (in 60 fps)
Posted on Reply
#61
DAPUNISHER
Vayra86The requirement is not really 8 cores.
This. It's recommending 8 5 year old cores. I expect an average overclock on a 9900K will play better than a 3700X.
TSiAhmatApparently it runs pretty well on the series S, just lower texture resolutions. (in 60 fps)
We were joking about how a 1080ti gets shutout but anything with hardware RT does not.
Posted on Reply
#62
TheDeeGee
Vayra86Speak for yourself. I want to play good games that run smoothly and with low latency, especially if action oriented. Graphics are just a means, not an end.
I don't speak for myself, since i still play bangers from the late 90' and early 2000's.
Zazigalkayeah, can't get path traced GI/AO/reflections/shadows without path tracing.
You mean using the same tech we already use the past 15 years? Graphics stagnated 5 years ago because of that. The only uplift can be done with Ray/Path Tracing.

I personally don't give two shits about modern graphics, the only game on my radar is Half-Life 2: RTX.
evernessinceA large portion of that is down to the exploding cost to run AAA games at decent settings. If value isn't improving but requirements are going up, you have to shell out more to maintain the same level of performance in games that are increasingly demanding.
It was no different in the late 90's and early 2000's when graphics fidelity sky rocketed within a couple of years.
Posted on Reply
#63
Visible Noise
windwhirlAlan Wake 2 also presented a similar issue because of RX 5000 series not supporting mesh shaders.
That’s weird, because I read multiple times a day here that low vram on Nvidia cards is a problem but it doesn’t seem to be, as AMD cards with the same amount of vram are unable to run the new games.

Maybe they think their cards can’t run them because of the vram and think it applies to Nvidia too?

like is said, it’s interesting.
Capitan HarlockForcing Banana Tracing and so no Vulkan API is absurd after most people played their most recent DOOM games using Vulkan. They need to stop using Bloated UE5 and push for forced Raytracing . People need to upgrade but for how much cost? Will 2000 Series be enough?
First I’ve heard this, the article says it’s IdTech8, which uses Vulcan. I guess Id got it wrong in their press release.
tpa-prUnfortunately this seems to be the future the industry has settled on. It'd be nice if they had checked with the consumers first ;)
I get the feeling they did.
Posted on Reply
#64
TSiAhmat
DAPUNISHERWe were joking about how a 1080ti gets shutout but anything with hardware RT does not.
My mind does not compute (feel like I'm missing context here)
Posted on Reply
#65
Capitan Harlock
tpa-prThey're not using UE5 in this case, this is the latest version of their in-house idTech engine.

As for me, I didn't gel with the gameplay loop of Eternal and I would like to run the game at 120+ fps which I suspect won't be possible without upscaling. So this will be a pass from me :(
I didn't knew because i only know UE5 uses path tracing and all that stuff . So i assumed no Vulkan but still forcing people to upgrade is crazy
Visible NoiseFirst I’ve heard this, the article says it’s IdTech8, which uses Vulcan. I guess Id got it wrong in their press release.
Yeah i assumed they where using UE5 because of path tracing but still i don't like this approach. Forcing people to upgrade because they wanna force even at minimum Ray tracing is stupid imo.
Posted on Reply
#66
Visible Noise
Capitan HarlockI didn't knew because i only know UE5 uses path tracing and all that stuff . So i assumed no Vulkan but still forcing people to upgrade is crazy

Yeah i assumed they were using UE5 because of path tracing but still i don't like this approach. Forcing people to upgrade because they wanna force even at minimum Ray tracing is stupid imo.
Yeah, game technology shouldn’t advance. I should have never been forced to upgrade from my GTX 960. Doom 3 ran great on it, there’s no reason why a game that is 15 years newer should require me to upgrade.

It’s just like when I had to upgrade to 4MB of system RAM to play the original Doom. Why did they make me do that?

The hardware vendors must be giving Id Software a cut of sales.
Posted on Reply
#67
TSiAhmat
Visible NoiseYeah, game technology shouldn’t advance. I should have never been forced to upgrade from my GTX 960. Doom 3 ran great on it, there’s no reason why a game that is 15 years newer should require me to upgrade.

It’s just like when I had to upgrade to 4MB of system RAM to play the original Doom. Why did they make me do that?

The hardware vendors must be giving Id Software a cut of sales.
I think every game should only have ultra settings, why bother with anything lower? /s
Posted on Reply
#68
tpa-pr
Visible NoiseYeah, game technology shouldn’t advance. I should have never been forced to upgrade from my GTX 960. Doom 3 ran great on it, there’s no reason why a game that is 15 years newer should require me to upgrade.

It’s just like when I had to upgrade to 4MB of system RAM to play the original Doom. Why did they make me do that?

The hardware vendors must be giving Id Software a cut of sales.
I think the complaint is more "why are they forcing this lighting tech that top-end cards struggle with unless they use upscaling", not "why should I be forced to upgrade". It's fine if ray-tracing is an option (like in Cyberpunk) because it means low-mid tier cards can still run the game at a reasonable pace. Forcing ray-tracing essentially dooms a large portion of the market to low fps or unplayability.
Posted on Reply
#70
Jtuck9
I always like to imagine what classic movies would look like if they were made without the limits of the past (creative constraints). With people like George Lucas and James Cameron we hardly have to imagine...

kayin.moe/toyification
Posted on Reply
#71
Capitan Harlock
Visible NoiseYeah, game technology shouldn’t advance. I should have never been forced to upgrade from my GTX 960. Doom 3 ran great on it, there’s no reason why a game that is 15 years newer should require me to upgrade.

It’s just like when I had to upgrade to 4MB of system RAM to play the original Doom. Why did they make me do that?

The hardware vendors must be giving Id Software a cut of sales.
If the advance is forced instead of being a toggle option then is wrong . We are speaking about a game that in their 2 previous titles with Vulkan you can run the games on a 10 series gpu or amd rx 500 still . Now because of forcing stupid trends people are not gonna buy unless someone makes a mod to skip the requirements. Forcing is always wrong period. That's the same argument about games not using Directx 11 over 12 just because they wanna implement effects most people can't even activate . More options is always better.
The same happen with Indiana jones that had already a tainted name because of that pepega movie . But forcing path tracing is wrong.
Posted on Reply
#72
theouto
Capitan HarlockForcing Banana Tracing even with their own engine is crazy . Vulkan API is great for all gpus after most people played their most recent DOOM games using Vulkan. They need to stop pushing for forced Raytracing . People need to upgrade but for how much cost? Will 2000 Series be enough?
Considering that indiana jones runs fine with an rx 6600 at a native 1080p, I think this too will run fine on most hardware.

Also yes! Vulkan is indeed great, which is why they will be using it again here.
Posted on Reply
#73
Visible Noise
Capitan HarlockIf the advance is forced instead of being a toggle option then is wrong . We are speaking about a game that in their 2 previous titles with Vulkan you can run the games on a 10 series gpu or amd rx 500 still . Now because of forcing stupid trends people are not gonna buy unless someone makes a mod to skip the requirements. Forcing is always wrong period. That's the same argument about games not using Directx 11 over 12 just because they wanna implement effects most people can't even activate . More options is always better.
The same happen with Indiana jones that had already a tainted name because of that pepega movie . But forcing path tracing is wrong.
It’s the ancient story of payola. Ngreedia paying developers to make consumers buy new GPUs.
Posted on Reply
#74
L'Eliminateur
the first thing i thought when looking at the poster is "Evil Dead: The FPS", he has a BOOMSTICK and a CHAINSHIELD, pretty much in the same pose as army of darkness :D

when i watched the trailer, errrrr it's pretty much a high budget serious sam 4: hordes of enemies, gore, he even gets on a pacific-rim jäger just like Sam gets on the popemobile (one of the favourite parts of the entire game for me)
Posted on Reply
#75
Jtuck9
L'Eliminateurthe first thing i thought when looking at the poster is "Evil Dead: The FPS", he has a BOOMSTICK and a CHAINSHIELD, pretty much in the same pose as army of darkness :D

when i watched the trailer, errrrr it's pretty much a high budget serious sam 4: hordes of enemies, gore, he even gets on a pacific-rim jäger just like Sam gets on the popemobile (one of the favourite parts of the entire game for me)
I always thought the first RAGE was an interesting blueprint for how a DOOM WORLD game might play.
Posted on Reply
Add your own comment
Jan 24th, 2025 12:39 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts