Friday, March 21st 2025

Microsoft DirectX Raytracing 1.2 and Neural Rendering Brings up to 10x Speedup for AMD, Intel, and NVIDIA GPUs

Microsoft's DirectX Raytracing (DXR) 1.2 announcement at GDC 2025 introduces two technical innovations that address fundamental ray tracing performance bottlenecks. Opacity micromaps (OMM) reduce the computational overhead in alpha-tested geometry by storing pre-computed opacity data, eliminating redundant ray-geometry intersection tests. Shader execution reordering (SER) tackles the inherent GPU inefficiency caused by incoherent ray behavior by dynamically grouping shader invocations with similar execution paths, minimizing thread divergence that has historically plagued ray tracing workloads. The real-world implications extend beyond Microsoft's claimed 2.3x OMM and 2x SER performance improvements. Both techniques are shifting development from brute-force computational approaches toward more intelligent resource management. Notably, both features require specific hardware support.

Hardware vendors' implementation timelines remain undefined despite NVIDIA's announced support across RTX GPUs, raising questions about broader ecosystem adoption rates. Microsoft's Shader Model 6.9 introduces cooperative vectors. This hardware acceleration architecture drastically improves matrix computation performance, enabling a 10x speedup in neural texture compression while reducing memory footprint by up to 75% compared to traditional methods. It bridges the gap between conventional rendering and neural rendering, with Intel, AMD, and NVIDIA already demonstrating implementations that combine path tracing with neural denoising algorithms, potentially making computationally intensive graphics accessible on mid-range consumer hardware by late 2025. While the technical merit of these advancements is clear, the April 2025 preview release timeline for the Agility SDK means developers face at least several months before these features can be meaningfully implemented in production environments.
Sources: Microsoft, via Wccftech
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54 Comments on Microsoft DirectX Raytracing 1.2 and Neural Rendering Brings up to 10x Speedup for AMD, Intel, and NVIDIA GPUs

#51
Caring1
blinnbanirHow did this "

Microsoft DirectX Raytracing 1.2 and Neural Rendering Brings up to 10x Speedup for AMD, Intel, and NVIDIA GPUs"

Turn into this

AMD users need not apply. Maybe in 2027 AMD will release compatible hardware.

I think I may go back to reddit.
Whoa there big fella, thinking and Reddit don't mix. :laugh:
Posted on Reply
#52
blinnbanir
Caring1Whoa there big fella, thinking and Reddit don't mix. :laugh:
I just don't get how it is always the exact same users. At least on Reddit anyone that continues gets overwhlemed
Posted on Reply
#53
truerock
londisteWhy not both?
developer.nvidia.com/blog/machine-learning-acceleration-vulkan-cooperative-matrices/

Why? You mean making DXR, neural rendering and other bits a mandatory part and fashioning that into a new version?

Why? What makes DX12 unoptimized? What bugs and slowness do you mean?

Guys, DX12 is an API. The way it is being or needs to be used is different from API itself. If you are talking about games it is not the API that is buggy - in most cases, there have been some relatively smaller bugs obviously - but the game or application that developer made. DX12 is a comparatively lower-level API, same as Vulkan. Which means the API and IHV implementations of it in drivers will not hold your hand the same way older APIs like OpenGL or DX11 did. While there is a bigger possibility for optimization, there is also a bigger possibility of shooting your own foot.
Good post, thanks
Posted on Reply
#54
arbiter
blinnbanirHow did this "

Microsoft DirectX Raytracing 1.2 and Neural Rendering Brings up to 10x Speedup for AMD, Intel, and NVIDIA GPUs"

Turn into this

AMD users need not apply. Maybe in 2027 AMD will release compatible hardware.

I think I may go back to reddit.
So the tech that increases performance is Opacity Micromaps (OMM) and Shader Execution Reordering (SER). Nvidia supports both starting in 40 series, OMM is supported by all RTX series cards. AMD and Intel doesn't support either but hope that AMD has a scheduler tool that might mimic SER but its unconfirmed if it can atm according to Tomshardware. Hence why someone posted the need not apply remark.

Link to original post with article from tomshardware. www.techpowerup.com/forums/threads/microsoft-directx-raytracing-1-2-and-neural-rendering-brings-up-to-10x-speedup-for-amd-intel-and-nvidia-gpus.334455/page-2#post-5481187
Posted on Reply
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