Wednesday, April 2nd 2025

NVIDIA Adds 4:2:2 Video Color Acceleration on Adobe Premiere Pro with GeForce Blackwell

Adobe recently announced support for 4:2:2 video color formats with Premiere Pro and Adobe Media Encoder, and NVIDIA today announced that its GeForce RTX 50-series GPUs and RTX Pro Blackwell series GPUs will receive support and optimization for them. The 9th Gen NVENC and 6th Gen NVDEC video accelerators on Blackwell GPUs, as well as its display engine, come with support for 4:2:2 color formats, which help greatly reduce file-size in comparison to 4:4:4 formats, while also offering superior color depth compared to 4:2:0. 10 bits per cell 4:2:2 retains more color information compared to 4:2:0 with 8 bits per cell. For video professionals, this also offers superior chroma keying ("green screen" background replacements). GeForce RTX 50-series GPUs when paired with Windows 11, come hardware acceleration for H.264 and HEVC 10-bit 4:2:2 formats.
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6 Comments on NVIDIA Adds 4:2:2 Video Color Acceleration on Adobe Premiere Pro with GeForce Blackwell

#1
Philaphlous
This might be nice since my camera only does 4.2.0 8-bit.... Will you notice a difference? Unlikely....
Posted on Reply
#2
Scattergrunt
From one predatory company to the other, they're hugging and kissing when the cameras aren't rolling.

Jab aside, and the unfair comparison too, I mean at least its something. Honestly though even a 3060 gets the job done with Adobe PS24 / Illustrator just fine, and probably is still fine enough for Premiere.

This kinda has me mad that I can't access it but oh well. It's not like I use Premiere anyway..
Posted on Reply
#3
Axiomatic
Won't you run into text issues with 4:2:2?
Posted on Reply
#4
R-T-B
AxiomaticWon't you run into text issues with 4:2:2?
That would be a case for 4:4:4 if your colored text is needing crisp boundries, which nvidia have also supported for quite some time (AMD does not, encodes 4:2:0 only).
Posted on Reply
#5
Axiomatic
R-T-BThat would be a case for 4:4:4 if your colored text is needing crisp boundries, which nvidia have also supported for quite some time (AMD does not, encodes 4:2:0 only).
That's what I figured. I run 10bit 4:4:4 so I can leave HDR on 24/7 and not suffer any color or text issues.
Posted on Reply
#6
R-T-B
AxiomaticThat's what I figured. I run 10bit 4:4:4 so I can leave HDR on 24/7 and not suffer any color or text issues.
Same, when I do sunshine/moonlight streaming 4:4:4 is a must.
Posted on Reply
Apr 13th, 2025 16:12 EDT change timezone

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