Thursday, December 6th 2007

Codemasters Details New Engine

Codemasters has unveiled the latest iteration of its proprietary in-game graphics engine, an evolution of the eye-catching technology that powered the Colin McRae: DiRT title. The EGO Game Technology Engine will be used in forthcoming games Operation Flashpoint 2: Dragon Rising and Race Driver: GRID, neither of which have confirmed release dates as yet. The engine, which is multi-platform capable, has been in development for three years at the Codemasters Central Technology Unit, and this investment - part of the GBP 40.5 million spent on design and development in the past year - is something that Gavin Cheshire, vice president of Codemasters Studios, is confident will stand the company in good stead. "Developing the engine, even through its initial phases, has been lengthy and a major investment for Codemasters," he said. CEO Rod Cousens added: "We made significant investments in our own cross-platform, multi-genre development solution in anticipation of the next generation console transition."
Source: GamesIndustry.biz
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4 Comments on Codemasters Details New Engine

#1
AsRock
TPU addict
Cannot see this beating Arma 2 using that engine for OFP2. BUT i guess there not allowed to use the VBS2 engine. They screwed that deal years ago.
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#2
a111087
"that powered the Colin McRae: DiRT title."
lol, everyone hated how unoptimized that game was, although the graphics were pretty realistic.
Posted on Reply
#3
broke
Grid will be everything that NFS Pro Street was supposed to be. except way better in that it will have a real physics/graphics engine. Cant wait
Posted on Reply
#4
Widjaja
brokeGrid will be everything that NFS Pro Street was supposed to be. except way better in that it will have a real physics/graphics engine. Cant wait
I seconfd this.:toast:
Posted on Reply
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