Monday, June 2nd 2008
Crytek Has No Plans to Further Patch Crysis
I'm afraid I have some bad news to report today. It appears that Crytek has no plans releasing future Crysis updates, at least for now. The current patch version 1.2+1.21 hotfix will remain also the last one to be released for Crysis.
Source:
Shacknews
So, What About Patch 1.3?
At this time, there almost certainly will not be a patch 1.3 delivered for Crysis. We are aware that this news will disappoint many of you, and we would like to apologize profusely. There is a good reason for this and we hope you understand when you hear more about the reasons why in the very, very near future. Please realize this was an extremely difficult decision, but please do know that we are listening to your comments and are making more consistent community support a high priority.
68 Comments on Crytek Has No Plans to Further Patch Crysis
Put this way. PC Gamer gave Crysis a 99% but they also said the game is horribly demanding on your PC (and you better have a really good PC). You can make a game that has a cool story line and great innovative game mechanics but that in no way means it will go anywhere if people can run it the way they would wish.
In summary, Crysis is a benchmark app with production values.
you do bring up another good point as well - word of mouth. Especially on tech sites like here who were all over the Razor .iso like flies to a pile of shit (pun intended).
That was only the begining of the game too, I didn't play it for more than an hour on that rig.
Doom wasn't like that, if your computer met the reccomended specs you could play it with reasonable FPS
forums.nvidia.com/lofiversion/index.php?t34763.html
Crysis has lots of problems - poor performance and optimisation. I agree it looks amazing, but it is still poorly optimised IMO.. especially once the ice kicks in, my fps dropped by almost 50%... there's no reason for tha whatsoever. I also had to even reduce the settings and resolution to make the last level play smoothly.
Also, the game is kinda... well... boring. There's nothing terribly new about it. The suit gives some good gameplay elements but they should have had more indoor environments (i.e. the ship looked FANTASTIC inside.) Wandering through the jungle killing koreans is fun, but repetitive. I also HATED the zero-gravity mission.. I absolutely hated it.
Needs more weapons and a better weapon balance. Why have the SCAR since ammo runs out after about the first level? Why have that stupid disposable rocket launcher than only holds 3 shots? Why does the silencer turn a rifle into a pea shooter?
Also needs more bad guys. The korean guys are pretty dumb, with bad AI.. a lot of the time they just stand there getting shot... even on the hardest difficulty. The ninja guys are annoying but there are only about 5 in the whole game. They're not smart and don't do anything special.. they just soak up more bullets. The aliens are annoying too and not fun to battle at all.
For example - all stealth . . . you can keep the SCAR without ever having to ditch it until well into/after Ascention. Grab Jester's ammo at the beginning of Recovery and you're good until the beginning of Assault, where you can max out your ammo right after climbing off the VTOL with Psycho. TBH, I think the SCAR is probably the best sniper-esque weapon in the game. If you take the time to plan your attacks and stealthfully snipe one guy at a time, the ammo will last forever . . . unless you happen across an AI spawn point and don't realize it . . .
I'm halfway considering starting another game just to see how far I can go with just the SCAR and two pistols :D
As to the rocket launcher - the only useful purpose I really had for it was downing AI choppers - two direct hits will pull them birds from the sky. They're leathal if the spot you or have a vague idea of where you're camping.
I ran until I hit a lake and then took a boat over a big water fall, if that helps out with the point in the game I was at. I'm surprised it let me survive the fall, but that suit does wonders haha.
The first time through that little area, when headed towards excavation, I had a hell of a time taking down a chopper. Even hiding in stealth mode, I kept taking a friggin RPG from it and having to reload - it's like it could see me even though I was cloaked, and the alert status at the lower left of the HUD was green with no AI alert.
and many reactions don't seem reasonable - my favorite AI reaction . . . driving a vehicle with cloak mode on into a group of AI and they stand their like "Dude! WTF is up with that Hummer?! You think I should fire some rounds at it and see if it'll stop? Like, OMG! Possed or something!!"
You might get one AI to fire at you, while the rest are stoopified.
EA needs to quit trying to host their own lame system and join up with Steam to make a brighter future for both developers AND gamers.