Sunday, July 6th 2008

R700 to Come in 2048MB Flavour?

Although unreliable sources have been pointing out to the possibility that The Radeon HD 4870 X2 (R700) could come in a 2GB variant for a while now, we now get reports from even the Taiwanese industry observer, DigiTimes that the R700 in fact could come in a 2048 MB GDDR5 flavour. Similar reports have also been sourced from the likes of HKEPC and ChipHell. Current products such as the Radeon HD 4870 come equipped with "IDGV51-05A1F1C-40X" 512 Mbit GDDR5 chips made by Qimonda, the cards feature 8 such chips. It's already known that the R700 comes with a total of 16 memory chips, 8 on each side of the PCB, Qimonda readies its 1 Gbit memory chips slated for a July, 2008 release, Hyundai/Hynix already have their parts in the making.

Expect this product to launch by late August.With inputs from DigiTimes
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41 Comments on R700 to Come in 2048MB Flavour?

#26
Bluesman
Not Viable for a 32-bit OS?

IMHO a 2 gig video card is only viable with a 64-bit operating system. Why? Because you will eat up 2 gig of onboard RAM before you account for other hardware memory reservations in the upper 32-bit registers.

In a 64-bit OS you don't have to deal with the bs 4 gig limit we see in a M$ 32-bit OS. Here is a better explanation of my point = EXPLANATION
Posted on Reply
#27
Siman0
i can see like DAMMIT has a monolithic GPU trump card that takes the 55nm but the same die size as the 280 fill it with transistors and increase the bit rate on the gddr5 could you even comprehend the power it would radiate from your computer o ok wait lets be real could you even comprehend the heat it would radiate from your computer :laugh: <- is it jest me or does that smiley look ok nvm
Posted on Reply
#28
largon
Rash-Un-Al2GB is likely to be a simple and pure function of marketing.
There are tons of games that easily exceed 512MB in pure texture data. Without any filterings.
The 48xx series cards have proven to not be memory buffer- or bandwidth-limited. This is especially so – at nearly any conceivable resolution, with or without filtration – with the 4870, with it's monstrous GDDR5 bandwidth capabilities. Add to this the fact – with 512 MB or 1024 MB of memory – the interface will remain 256-bit. Thus, whether it has 512 MB or 4096 MB it can access, write to, and read from the memory only to the extent to which the (256-bit) interface allows.
Are you saying the additional memory "wont be used" because bus width is "only" 256bits? Cause that is not the case.
BluesmanIMHO a 2 gig video card is only viable with a 64-bit operating system. Why? Because you will eat up 2 gig of onboard RAM before you account for other hardware memory reservations in the upper 32-bit registers.

In a 64-bit OS you don't have to deal with the bs 4 gig limit we see in a M$ 32-bit OS. Here is a better explanation of my point = EXPLANATION
Except the fact that video card memory has absolutely nothing to do with the limitations of 32bit OS'. Video RAM is only local to the GPU. OS/CPU doesn't address it.
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#29
flashstar
Largon, you are correct but you can only have 4gb of memory in your computer TOTAL without PAE on a 32 bit system. The OS does count the onboard video memory in this total. So if you have a 2gb graphics card, you will only be able to use a little less than 2gb of system memory since some of that will be reserved for devices.
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#30
Rash-Un-Al
largonAre you saying the additional memory "wont be used" because bus width is "only" 256bits? Cause that is not the case.
Thanks for the opportunity to clarify. No, I was not stating that it "won't be used" and I do understand that the additional memory could be utilized, if necessary.
largonThere are tons of games that easily exceed 512MB in pure texture data. Without any filterings.
I am not in disagreement. However, those instances rarely represent a window of opportunity that would allow for merely doubling of the memory quantity to contribute to significant increases in performance, on the same architecture (with the same bandwidth limitations). How effective is double the memory, if the path through which the memory's data traverses serves as the restriction?

Examples concerning both camps:
techgage.com/article/palit_geforce_8800gt_super1gb/3
techreport.com/articles.x/14654

It is no mystery why, when 1GB 8800GT cards bump into a memory (bandwidth) limitation, cards like the 8800 GTX and Ultra continue to shine in the same conditions – with less memory. In these situations, the G80s are not only able to take advantage of a larger buffer, but can also write to and read from all of 768MB of memory at the same rate its G92 counterparts can with 512MB, thanks to a memory interface which was widened proportionate to the memory buffer (thereby, increasing memory bandwidth, and not solely the buffer size).

One can counter this argument with how significant differences in performance are observed when comparing 256MB versions of the 8800GT and HD 3850 with their 512MB counterparts. However, one may want to also consider the fact both the aforementioned architectures were developed and optimized for 512MB through a 256-bit interface. Therefore an increase from 256MB to 512MB would not represent a situation in which an increase in buffer size was limited by the memory interface.
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#31
Bluesman
largonExcept the fact that video card memory has absolutely nothing to do with the limitations of 32bit OS'. Video RAM is only local to the GPU. OS/CPU doesn't address it.
Windows reserves memory for hardware devices like video cards. The higher hex addresses, such as A0000 to BFFFF, are there for that purpose. If you install a 512 meg video card, the system will reserve 512 Meg whether you need it or not. Same with SLI - 2 cards at 512 meg each and the system will reserve 1 gig. You can confirm this for your own video card by opening Device Manager, using the View -> Resources By Connection option.

Couple the above with other devices, like sound cards, and you will substantially limit availabe memory for programs. See HERE
Posted on Reply
#32
Mussels
Freshwater Moderator
BluesmanWindows reserves memory for hardware devices like video cards. The higher hex addresses, such as A0000 to BFFFF, are there for that purpose. If you install a 512 meg video card, the system will reserve 512 Meg whether you need it or not. Same with SLI - 2 cards at 512 meg each and the system will reserve 1 gig. You can confirm this for your own video card by opening Device Manager, using the View -> Resources By Connection option.

Couple the above with other devices, like sound cards, and you will substantially limit availabe memory for programs. See HERE
bluesman is correct. video ram is included in the 4GB limitation of 32 bit OS's.
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#33
eidairaman1
The Exiled Airman
You can run 4 GB total, just thing is its with Inobvious OS tweaks to mem management, i would say modifying 64bit mem management would do the trick.
Posted on Reply
#34
magibeg
Well i guess another take on things would be that ati/amd wouldn't put 2gb on that card unless they felt it was really needed. Its also really hard to say at this point if the 4870 would benefit from having all the extra memory or not but a lot of games now do use up more than 512mb or video memory. Now when people talk about it being held back by its slow 256bit bus they also have to take into account they're comparing it to the alternative which is having the extra textures just stored in ram, which would undoubtedly be much slower.
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#35
Rash-Un-Al
magibegWell i guess another take on things would be that ati/amd wouldn't put 2gb on that card unless they felt it was really needed.
Agreed. The reports are a bit conflicting, as to whether the reference design will be 512MB x2 or 1024MB x2. My original understanding was that the absolute reference design would involve 512MB x2 and that variants (as a result of partner request, demand, or custom order) would sport 1024MB x2. I imagine these details remain to be confirmed by AMD/ATI.

As you may have already seen, "leaked" images suggest 512MB x2:
www.engadget.com/2008/07/03/amd-radeon-hd-4870-x2-images-leaked-rumored-for-august-release/
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#36
Mussels
Freshwater Moderator
magibegWell i guess another take on things would be that ati/amd wouldn't put 2gb on that card unless they felt it was really needed
Please, please keep in mind that its only 1GB real mem. dual GPU cards dont share memory, they have 1GB 'each' and its not shared in crossfire.

when comparing it to single cards, they're 1GB models... and people are seeing good boosts from 1GB 8800GT's, so a monster like this would definately need the 1GB ram.
Posted on Reply
#37
btarunr
Editor & Senior Moderator
^Yes, he makes a valid point. It's 1GB of mirrored memory.

Say you're playing a game, the textures are loaded into the memory arrays of both GPUs, each GPU renders in either AFR or tiles. For that, each GPU should have the same texture and mesh information as the other one does.
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#38
AsRock
TPU addict
Kinda cool, i just hope it actually needs it this time. Should help ATI to get the prices closer to the 280 price tag.
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#39
Rash-Un-Al
HD 4850 with 2GB of Memory
largonThere are tons of games that easily exceed 512MB in pure texture data. Without any filterings...
Here is an interesting review of an HD 4850 with not 1GB, but 2GB of memory…

… for those of you who hoped more than 512MB would increase the 48xx series' performance.

www.guru3d.com/article/radeon-hd-4850-2-gb-gddr3-review/1

No Surprise.
Posted on Reply
#40
eidairaman1
The Exiled Airman
looks like Crysis likes the ram, but not by much, id be surprised if the drivers are only detecting 512 of the ram, because usually cards that have more ram also get a slight clock speed increase.
Posted on Reply
#41
mab1376
you would never utilize it unless you run 1600p (2560x1600) and even that might be a stretch.
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