Tuesday, August 26th 2008
ViewSonic Showcases First 120Hz 22-inch LCD Display at NVISION 2008
ViewSonic, best known for its iPod loving LCD monitors, has demonstrated its first 120Hz desktop LCD technology today at NVIDIA's NVISION 08 event in San Jose, California. The 22-inch ViewSonic VX2265wm prototype delivers exactly twice the refresh rate of most current LCDs (60Hz) and eliminates the blurring, ghosting, and other side effects that usually occur during fast-moving scenes. The 120Hz VX2265wm claims to have a response time of 3ms Motion Picture Response Time (MPRT), a 1,000:1 contrast ratio, 300 nits of brightness and 2x2W stereo speakers. "ViewSonic continues to deliver innovative technology that leads and supports the growing trends and demands in digital entertainment," said Jeff Volpe, vice president of Global Brand and Emerging Technologies, ViewSonic. "The 120Hz technology will deliver superb front-of-screen performance and will drive new standards in desktop entertainment igniting the next evolution in digital viewing capabilities." The first displays with ViewSonic's 120Hz technology are expected later in the year at select resellers, retailers and etailers. Pricing is not yet available.
Source:
Viewsonic
36 Comments on ViewSonic Showcases First 120Hz 22-inch LCD Display at NVISION 2008
Either way, if people want to use this for gaming, don't TELL them it won't be of benefit as if you already own one and know.
Vsync tearing is most common when your FPS breaches your refresh rate.
Its not an assumption, its something i've seen for years on every video card i've owned - and i KNOW higher refresh makes it go away because my old CRT did 120Hz and i TESTED it.
As for you not noticing motion blur in your 8ms 60hz, im sure you will notice it. Go to your desktop and move your mouse cursor in a constant speed (in which it still traverses per pixel).. not too fast neither too slow.. focus your eyes on the cursor while at it. You will notice that you cant perceive your cursor's outline due to it being blurry. That amount of blur you see is directly proportional to what you will receive in camera movement on games (as well as scrolling up/down on your windows). Compare it on a CRT and thou shalt see the difference.