Tuesday, August 26th 2008
ViewSonic Showcases First 120Hz 22-inch LCD Display at NVISION 2008
ViewSonic, best known for its iPod loving LCD monitors, has demonstrated its first 120Hz desktop LCD technology today at NVIDIA's NVISION 08 event in San Jose, California. The 22-inch ViewSonic VX2265wm prototype delivers exactly twice the refresh rate of most current LCDs (60Hz) and eliminates the blurring, ghosting, and other side effects that usually occur during fast-moving scenes. The 120Hz VX2265wm claims to have a response time of 3ms Motion Picture Response Time (MPRT), a 1,000:1 contrast ratio, 300 nits of brightness and 2x2W stereo speakers. "ViewSonic continues to deliver innovative technology that leads and supports the growing trends and demands in digital entertainment," said Jeff Volpe, vice president of Global Brand and Emerging Technologies, ViewSonic. "The 120Hz technology will deliver superb front-of-screen performance and will drive new standards in desktop entertainment igniting the next evolution in digital viewing capabilities." The first displays with ViewSonic's 120Hz technology are expected later in the year at select resellers, retailers and etailers. Pricing is not yet available.
Source:
Viewsonic
36 Comments on ViewSonic Showcases First 120Hz 22-inch LCD Display at NVISION 2008
IMHO LCD's shouldn't have a defined refresh rate, and instead should update the screen whenever the gpu wants to update the screen. Depending on if this 120hz has a noticeable difference to reviewers I might consider buying one just for the higher refresh rate.
. . .Actually, I still have that monitor, lol.
Price!
Quality?
Price?
Noticeable Difference between 60hz, etc.
Resolution?
Some logical assumptions that can be made:
At 120Hz, you are no longer locked to 60FPS with V-sync on. This has a few benefits.
With V-sync off, you got tearing if your FPS went above 60FPS on a 60Hz screen - this will negate that until you pass 120FPS (unlikely on modern games)
Most people, with V-Sync on are usually sitting at 30FPS, and that is smooth, upping the refresh rate to 120Hz isn't going to give you more FPS, with V-Sync on you are still going to be sitting at 30FPS.
Even if you are managing 60FPS, you probably aren't getting much higher, which means again with V-Sync you are still going to be stuck at 60FPS.
Where this technology really helps is the HD Video field, that is where this is meant to be a benefit, not in gaming.
Agreed that video will look pretty.
not that i use Vsync anyway, heh.
You're going by the assumption that
A. Vsync is on
B. Vsync is using double buffering, meaning the FPS has to be divisible from the refresh rate.
If i
A. ran with Vsync off, i would have the entire 0-120 range for my FPS - WITHOUT the typical tearing
B. i ran with triple buffering
then i would not have the problems you speak of.
"So what is "Enough fps"? I don't know, because nobody went there so far. Maybe 120fps is enough, maybe you will get headaches after 3 hours. Seeing framewise is simply not the way how the eye\brain system works. It works with a continuous flow of light\information. (Similar to the effects of cameras' flashlights ("red eyes"): flashing is simply not the way how we see)."
www.100fps.com/how_many_frames_can_humans_see.htm
my old CRT used to do 120Hz at 1024x768, and i certainly noticed the difference.
The difference you guys feel going from 30 to 60, is what i feel going from 60 to 120. The system feels laggy and unresponsive to me below that (and my high speed is why i'm such a bastard at micro management in RTS games :P)
This screen may not be for you, but god, please dont make silly assumptions that NO ONE will benefit. Assumptions like that would have kept as at 640x480 and 25Hz interlaced images on monochrome screens and PC's with 640KB of ram - all things i have seen people say were 'enough' and 'why go higher'
Marketing on the response times is another thing, they can say its 2ms grey to grey, but means nothing for say... red to blue. its a little hard for them to lie about response times without getting sued, however.
From wiki: Do you get what I'm saying now? Update the screen when the gpu wants to update it, not at a fixed Hz.