Sunday, June 21st 2009
X-Fi I/O Bay Titanium Now Available from Auzentech
Auzentech announced today the immediately availability of the X-Fi Titanium I/O Drive for purchase from the Auzentech Online Store. According to the Auzentech website, the X-Fi Titanium I/O Drive is "the ideal way to harness the power of connectivity for select Auzentech PCI Express X-Fi Sound Cards. With the ability to go straight to gaming mode with the push of a button, Headset Connectivity, volume controls and the ability to record your own music, the I/O drive expands your system with a wealth of options.""We received many requests for the X-Fi Titanium I/O Drive after releasing the X-Fi Forte Sound Card earlier this year," said Auzentech President Stephane Bae. "It greatly expands the connectivity of compatible PCI Express sound cards, so we are pleased to offer it to our customers."
Manufactured by Creative Labs, the X-Fi Titanium I/O Drive is compatible with the Auzentch X-Fi Forte Sound Card sound card, the soon-to-be-released Auzentech X-Fi HomeTheater HD sound card, and certain Creative sound cards.
The X-Fi Titanium I/O Drive upgrade kit will sell at $79.99 alone, or it can be purchased with the Auzentch X-Fi Forte Sound Card sound card for a combined total price at $199.99.
For more information, visit the links below.
X-Fi Titanium I/O Drive
www.auzentech.com/site/products/xfi_iodrive.php
X-Fi Forte PCI Express Sound Card
www.auzentech.com/site/products/x-fi_forte.php
Source:
Auzentech
Manufactured by Creative Labs, the X-Fi Titanium I/O Drive is compatible with the Auzentch X-Fi Forte Sound Card sound card, the soon-to-be-released Auzentech X-Fi HomeTheater HD sound card, and certain Creative sound cards.
The X-Fi Titanium I/O Drive upgrade kit will sell at $79.99 alone, or it can be purchased with the Auzentch X-Fi Forte Sound Card sound card for a combined total price at $199.99.
For more information, visit the links below.
X-Fi Titanium I/O Drive
www.auzentech.com/site/products/xfi_iodrive.php
X-Fi Forte PCI Express Sound Card
www.auzentech.com/site/products/x-fi_forte.php
83 Comments on X-Fi I/O Bay Titanium Now Available from Auzentech
In the old days, Creative advertised EAX as being possible only with Creative's own sound processors. I think the majority of people still think it is. While the EMUxxK does support some nice features and it is much more powerfull then it needs to be (=expensive) it is not required for EAX.
Today ASUS only has a license for EAX 2.0. It is inherited because they use C-Media Oxygen HD chips in their sound cards. They do not have licenses for EAX 3.0+.
EAX 3.0 - 5.0 is exclusively owned by Creative.
ASUS (by this I mean C-Media) found a way around this (hack?, trick?) by redirecting EAX 3.0+ calls to their proprietary DS3D GX 2.0 (by enabling 128+ voices, but, in essence, still EAX 2.0).
What is funny is that Creative themselves can't use EAX 3.0+ on a hardware level in Vista so Achemy was born. Alchemy does the same thing for Creative sound processors as C-Media does for it's sound processors when it comes to EAX 3.0+.
Off topic: (joke) Two moderators off topic in the news section is a rare thing. (/joke) Please don't ban me! :)
Hell, I even have on my Dell laptop a Sigmatel STAC HD codec, that is branded as Creative Advanced MB when you pay 20$ extra for Creative software.
Codecs like these can be found on any Creative sound cards. They use for output Crystal CMSS chips and for input Wolfson Media chips if I am not mistaken.
These products are exceptions and at their core have nothing to do with Creative, they just come with Creative software that uses Open AL. All processing is software based. Asus/MSI have chosen to market them as Creative products because they look as a much more quality products then they really are and add value in the eyes of uninformed customers.
In this cases, you pay for Creative's software which comes bundled with the product. Here is a link to a PDF that expains it better then I can. You can buy this directly from Creative and you can use it on any form of integrated sound cards (that feature HD CODECS) for like 20$.
I myself am using Daniel K's moded X-Fi driver to "upgrade" my Live! 24bit sound card to X-Fi Extreme Music... but don't tell Creative... because it is not exactly legal...
The idea was that it's not ASUS that makes that thing tick, it is 100% Creative. Not a license, an indirect sale. And it is "only" capable of EAX up to 4.0. When you call support for that card, you're redirected to Creative, not to Asus. (As I was with my laptop)
I agree, Creative has been slapped when Vista came out but mostly because they weren't prepared for it. Microsoft doesn't really keep Creative from licensing EAX 5.0. They are holding on to it becase it is the only thing they have to differenciate themselves. Without EAX (and some other things) Creative won't be any different from any other company. They just don't want to share it.
What they lost with Vista was hardware acceleration, not EAX. In fact, EAX is about the only thing that keeps them going in this market segment.
Personally, my views echo bta's in this debate . . . the majority of the blame for the current situation of the audio market is from a lack of anyone else willing to help with development of new standards . . . and what were considered "de-facto" standards having been removed from Vista.
Again, as well, it's not just Creative who've had numerous issues with software and hardware problems in Vista - both ASUS, Auzen . . . even HT and Razer have had countless issues with the OS. The reason it's not as prevailent - these manufacturers don't sell as many cards as Creative do, their market share is smaller - so the overall number of users with problems is much smaller than with Creative . . .
but, it's funny, all manufacturers are having the same problems and issues - there's nothing really inherent to one brand . . . loss of multi-channel support in apps, loss of Dolby output, downsampling channels, crashing with more than 4GB installed memory, loss of playback with more than 4GB installed memory, etc. . . . these problems aren't found with just one audio manufacturer . . . but with ALL of them.
Which, naturally, leads me to assume the biggest problems is with the OS - not the manufacturers.
In regards to EAX . . . EVERYONE has free access to the majority of affects and processing calls available with EAX 4.0 (believe it or not) . . . it's called OpenAL.
OpenAL is fully compliant with EAX 2.0 standard . . . but the API includes the vast majority of processing calls found with EAX 4.0HD/5.0HD - how do you think the ALchemy software is capable of translating EAX 5.0 calls into something OAL understands? OAL even includes support for X-RAM tech (which, as far as EAX is concered, is only available with EAX 5), multiple environments, environment occlusion . . . granted, OAL doesn't match EAX call-for-call, but there's still a good amount of implimentation there . . .
the problem is, IMHO, no other audio manufacturer has gotten off their ass to help out with development of OAL. Kinda funny that this free API which has essentially become the backbone of the gaming in Vista, is being developed and funded primarily by Creative.
On top of that, perhaps if there was more support from the gaming communtiy . . . but, developers tend to approach game audio more as an after-thought, than developing it alongside their title/engine. Although, games where a lot of focus is placed on audio - you can really see how it gives that final polish to the product . . . think FEAR, Thief, Crysis . . .
Thing is, as bta pointed out, the audio market has pretty much ground to a halt since '05 and the release of the X-Fi.
Creative keep pushing the performance envelope with the X-Fi lineup, but there are no other manufacturer's competing in this niche . . . ASUS is continuing to use their AV100/200 DSPs, which is really just a slightly tweaked C-Media CMI8788 (which is just as old as the X-Fi APU . . . going on 5 years on the market, now). ASUS have been repeatedly taking the same cards, slapping a new DAC on them, marketing the higher SNR rating, and repackaging the cards . . . Auzen have gotten lazy as well, the majority of their offerings recently have been borrowing the X-Fi APU from Creative . . .
But, you see . . . evidence that the audio market has stagnated: Creative have been using the same APU since the CA20K1 was released back in 2005, there has been one update to the APU (CA20K2) which only brought in native PCIE support. C-Media's last noteworthy release was the CMI8788, brought to market in late 05 - early 06 . . . both leading audio processing solutions have seen NO MAJOR CHANGE OR UPGRADE IN 4 YEARS!!!
Now A3D was the shit, until Creative killed them off by taking them to court and having more money than their smaller "competitor".
These days no-one really makes anything all that great, but that seems to be in general in the market, just copy someone else and call it something new and off you go...
And if you think all EAX does is produce "poorly implemented echos", you obviously haven't used much of EAX.
Where are these graphics effects you speak of that makes games worse - are they in EVERY game? no? EAX is poor in almost every game its in. EAX provided two things: echoes, and a way for creative to make games only work in surround sound on their hardware.
You just gotta realise you're a minority these days BTA - not many people like creative anymore.
i'm sure i can find a good and bad example of HDR lighting for you if i tried, however i can only find you bad examples when it comes to EAX - i've never heard a game where it sounded better having it on. (and for reference, i have an audigy 4 and used it for a long time, until the x-fi came out)
That's not what you asked for. You asked me to give you examples of which games had good implementation of EAX.Yes, it's not blocked in Vista, but you'll note that despite Creative giving you the middleware to make use it, the implementation on the OS' side is imperfect. You can't blame Creative, or the Game developer for that. For EAX to work, apps should be able to pass several audio streams to the hardware, so reverberation effects could be made in real-time. With no direct access to hardware, you're forcing the CPU to juggle around with things. Not the best of output quality.