- Joined
- Jan 14, 2019
- Messages
- 12,548 (5.79/day)
- Location
- Midlands, UK
System Name | Nebulon B |
---|---|
Processor | AMD Ryzen 7 7800X3D |
Motherboard | MSi PRO B650M-A WiFi |
Cooling | be quiet! Dark Rock 4 |
Memory | 2x 24 GB Corsair Vengeance DDR5-4800 |
Video Card(s) | AMD Radeon RX 6750 XT 12 GB |
Storage | 2 TB Corsair MP600 GS, 2 TB Corsair MP600 R2 |
Display(s) | Dell S3422DWG, 7" Waveshare touchscreen |
Case | Kolink Citadel Mesh black |
Audio Device(s) | Logitech Z333 2.1 speakers, AKG Y50 headphones |
Power Supply | Seasonic Prime GX-750 |
Mouse | Logitech MX Master 2S |
Keyboard | Logitech G413 SE |
Software | Bazzite (Fedora Linux) KDE |
Maybe those tech heads just don't want to spend $1,500+ on a GPU?So many so called "tech heads" here, yet hate graphical progression. Perplexing to say the least. I use to frown on lighting, but now I see the truth. Baked in lighting is a thing of the past!
Personally, I still think that better skin textures and facial animations is what the industry needs, not an improvement on lighting that's already good enough.
Each to their own, I guess.I'd take the former without hesitation, higher resolution with upscaling, I want it in all the games. They don't really sound the same at all to me, one stands head and shoulders over the other for visual fidelity imo, not a doubt in my mind.
To me, upscaling will never be more than a helping hand if you absolutely can't run your game at native resolution.