- Joined
- Jul 30, 2019
- Messages
- 3,373 (1.70/day)
System Name | Still not a thread ripper but pretty good. |
---|---|
Processor | Ryzen 9 7950x, Thermal Grizzly AM5 Offset Mounting Kit, Thermal Grizzly Extreme Paste |
Motherboard | ASRock B650 LiveMixer (BIOS/UEFI version P3.08, AGESA 1.2.0.2) |
Cooling | EK-Quantum Velocity, EK-Quantum Reflection PC-O11, D5 PWM, EK-CoolStream PE 360, XSPC TX360 |
Memory | Micron DDR5-5600 ECC Unbuffered Memory (2 sticks, 64GB, MTC20C2085S1EC56BD1) + JONSBO NF-1 |
Video Card(s) | XFX Radeon RX 5700 & EK-Quantum Vector Radeon RX 5700 +XT & Backplate |
Storage | Samsung 4TB 980 PRO, 2 x Optane 905p 1.5TB (striped), AMD Radeon RAMDisk |
Display(s) | 2 x 4K LG 27UL600-W (and HUANUO Dual Monitor Mount) |
Case | Lian Li PC-O11 Dynamic Black (original model) |
Audio Device(s) | Corsair Commander Pro for Fans, RGB, & Temp Sensors (x4) |
Power Supply | Corsair RM750x |
Mouse | Logitech M575 |
Keyboard | Corsair Strafe RGB MK.2 |
Software | Windows 10 Professional (64bit) |
Benchmark Scores | RIP Ryzen 9 5950x, ASRock X570 Taichi (v1.06), 128GB Micron DDR4-3200 ECC UDIMM (18ASF4G72AZ-3G2F1) |
RT is often used with DLSS-1/2/3 to keep frame times up correct? (I don't have a high powered Nvidia card just asking for clarification)The point I was making is everyone loves to talk about future proofing, and points to VRAM, but ignores RT performance which is becoming more and more relevant, to the level that new game engines use it as the default lighting implementation. So you can't separate "future proofed last gen RDNA2" from "RDNA2 is not future proof because it has poor RT", even when you compare 6950xt to a 4070.
You're right about 12 GB being just fine though.
From W1z's recent reviews:
"...not a single game saw a meaningful performance hit with 12 GB, not even at 4K"
Does AMD's equivalent (I forgot what it was called) not do the same thing for RT?