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AMD Spectre

AMD's Spectre GPU uses the GCN 2.0 architecture and is made using a 28 nm production process at GlobalFoundries. With a die size of 245 mm² and a transistor count of 2,410 million it is a medium-sized chip. Spectre supports DirectX 12 (Feature Level 12_0). For GPU compute applications, OpenCL version 2.1 can be used. It features 512 shading units, 32 texture mapping units and 8 ROPs.
Further reading: Sea Islands Instruction Set Architecture

Graphics Processor

Released
Jan 11th, 2014
GPU Name
Spectre
Generation
Sea Islands
Architecture
GCN 2.0
Foundry
GlobalFoundries
Process Size
28 nm
Transistors
2,410 million
Density
9.8M / mm²
Die Size
245 mm²

Graphics Features

DirectX
12 (12_0)
OpenGL
4.6
OpenCL
2.1
Vulkan
1.2.170
Shader Model
6.5
WDDM
2.7
Compute
GFX7 (gfx700)
DCE
8.1
UVD
4.2
VCE
2.0
CLRX
GCN 1.1.0

Render Config

Shading Units
512
TMUs
32
ROPs
8
Compute Units
8
Max. TDP
25 W

All GCN 2.0 GPUs

AMD GPU Architecture History

Graphics cards using the AMD Spectre GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
System Shared 512 32 8 720 MHz System Shared

Spectre GPU Notes

Generation: Sea Islands
Graphics/Compute: GFX7 (gfx700)
Display Core Engine: 8.1
Unified Video Decoder: 4.2
Video Compression Engine: 2.0
CLRX: GCN 1.1.0
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