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ATI Mach64 GT-B

3D Rage II
3D Rage II
ATI's Mach64 GT-B GPU uses the Mach architecture and is made using a 500 nm production process at SGS Microelettronica. With a die size of 86 mm² and a transistor count of 5 million it is a very small chip. Mach64 GT-B supports DirectX 5.0. Modern GPU compute technologies are not available. It features 1 pixel shaders and 0 vertex shaders, 1 texture mapping units and 1 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).

Graphics Processor

Released
Sep 5th, 1996
GPU Name
Mach64 GT-B
Architecture
Mach
Foundry
SGS Microelettronica
Process Size
500 nm
Transistors
5 million
Density
58.1K / mm²
Die Size
86 mm²

Graphics Features

DirectX
5.0
OpenGL
N/A
OpenCL
N/A
Vulkan
N/A
Pixel Shader
N/A
Vertex Shader
N/A

Render Config

Pixel Shaders
1
Vertex Shaders
0
TMUs
1
ROPs
1

All Mach GPUs

ATI GPU Architecture History

Graphics cards using the ATI Mach64 GT-B GPU

Name Chip Memory Shaders TMUs ROPs GPU Clock Memory Clock
3D Rage II 4 MB 1 / 0 1 1 60 MHz 83 MHz
Nov 15th, 2024 06:14 EST change timezone

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