The GeForce GT 330 OEM was a graphics card by NVIDIA, launched on February 2nd, 2010. Built on the 65 nm process, and based on the G92 graphics processor, the card supports DirectX 11.1. Even though it supports DirectX 11, the feature level is only 10_0, which can be problematic with many DirectX 11 & DirectX 12 titles. The G92 graphics processor is a large chip with a die area of 324 mm² and 754 million transistors. Unlike the fully unlocked GeForce 8800 GTS 512, which uses the same GPU but has all 128 shaders enabled, NVIDIA has disabled some shading units on the GeForce GT 330 OEM to reach the product's target shader count. It features 96 shading units, 48 texture mapping units, and 8 ROPs. NVIDIA has paired 1,024 MB GDDR3 memory with the GeForce GT 330 OEM, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 500 MHz, memory is running at 800 MHz. Being a single-slot card, the NVIDIA GeForce GT 330 OEM does not require any additional power connector, its power draw is rated at 75 W maximum. Display outputs include: 1x DVI, 1x HDMI, 1x VGA. GeForce GT 330 OEM is connected to the rest of the system using a PCI-Express 2.0 x16 interface. The card measures 175 mm in length, and features a single-slot cooling solution.