Matrox's Condor GPU uses the G500 architecture and is made using a 180 nm production process at UMC. Condor supports DirectX 8.0. For GPU compute applications, OpenCL version N/A can be used. It features 2 pixel shaders and 1 vertex shaders, 2 texture mapping units and 2 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support).