The Xbox 360 S GPU was a performance-segment gaming console graphics solution by ATI, launched on June 19th, 2010. Built on the 45 nm process, and based on the Xenos Vejle graphics processor, in its Crayola 6 variant, the device supports DirectX 9.0c. The Xenos Vejle graphics processor is an average sized chip with a die area of 168 mm² and 372 million transistors. It features 240 shading units, 16 texture mapping units, and 8 ROPs. ATI includes 512 MB GDDR3 memory, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 500 MHz, memory is running at 700 MHz. Its power draw is rated at 133 W maximum. The console's dimensions are 260 mm x 270 mm x 78 mm, and it features a igp cooling solution. Its price at launch was 299 US Dollars.
Peak Dot product operations:
24 billion per second
Support for a superset of
DirectX Xbox 360
10 MiB daughter embedded DRAM (at 256GB/s) framebuffer on
NEC designed eDRAM die includes additional logic
105 million transistors
(192 parallel pixel processors)
for color, alpha compositing, Z/stencil buffering, and anti-aliasing called “Intelligent Memory”, giving developers 4-sample anti-aliasing at very little performance cost.