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Fortnite and Anti-Cheat To Get Windows on Arm Support Despite Abysmal Adoption Rates

In something of a surprise, Epic Games today announced that it is working with Qualcomm to integrate support for the Qualcomm Snapdragon X CPUs into Easy Anti-Cheat, officially adding Fortnite to the list of games that are available for Windows on Arm. According to the post announcing the upcoming change to EAC, support for Windows on Arm in Fortnite will arrive before the end of 2025. Until the EAC update arrives, EAC will block Windows on Arm players from playing games like Fortnite because Windows on Arm devices use Prism emulation and translation to run x86 apps on Arm hardware. At the time of writing, the unofficial Windows on Arm app compatibility tracker lists a total of 675 apps as compatible with the Arm SoCs, 121 of which are games. This is compared to 17,955 games that are verified or playable on the Steam Deck via Valve's Proton translation layer, according to ProtonDB.

Expanding support for EAC to Windows on Arm could also allow games like Apex Legends and Fall Guys to run on Arm devices. This news comes in spite of the slow adoption of Windows on Arm devices, which Epic Games CEO, Tim Sweeney infamously quoted as the reason for not supporting the Steam Deck or Linux as a platform. "If we only had a few more programmers. It's the Linux problem. I love the Steam Deck hardware. Valve has done an amazing job there; I wish they would get to tens of millions of users, at which point it would actually make sense to support it." However, market share for Windows on Arm still appears to fall short of the market share Linux commands in the desktop OS space.

Ubisoft Summarizes Rainbow Six Siege X Showcase, Announces June 10 Release

The next evolution of Rainbow Six Siege was revealed today at the Siege X Showcase. Launching on June 10, Siege X will introduce Dual Front, a dynamic new 6v6 game mode, as well as deliver foundational upgrades to the core game (including visual enhancements, an audio overhaul, rappel upgrades, and more) alongside revamped player protection systems, and free access that will allow players to experience the unique tactical action of Rainbow Six Siege at no cost. Plus, from now through March 19, a free Dual Front closed beta is live on PC via Ubisoft Connect, PS5, and Xbox Series X|S, giving players a first chance to play the exciting new mode. Read on to find out how to get into the beta and try Dual Front for yourself.

Dual Front
Taking place on an entirely new map called District, Dual Front is a new mode that pits two teams of six Operators against each other in a fight to attack enemy sectors while defending their own. Players can choose from a curated roster of 35 Operators—both Attackers and Defenders - that will rotate twice per season. During each match, two objective points are live at all times, one in each team's lane; teams must plant a sabotage kit (akin to a defuser) in the opposing team's objective room and defend it in order to capture the sector and progress towards the final objective: the Base. Sabotage the Base to claim victory, but don't forget to defend your own sector, lest your foes progress faster than you and beat you to it.

Rockstar Reveals Free Upgrade for Grand Theft Auto V PC Version, Coming March 4

On March 4, Grand Theft Auto V on PC is getting a free upgrade with sought-after features previously only available in the PS5 and Xbox Series X|S versions of GTA Online—including all the latest vehicles and performance upgrades available at Hao's Special Works, animal encounters, and access to purchase a GTA+ Membership—along with improved graphics options, faster loading times, and more. All players who currently own GTAV on PC will be able to upgrade to this new version for free, with the ability to migrate your Story Mode and Online progress.

New Features on PC
Once upgraded, current PC players—along with anyone playing the game for the first time—will have access to a full suite of much-requested GTA Online upgrades previously only available on the latest consoles. This upgraded version of GTA V on PC also features all of our recent player experience improvements for GTA Online, including kernel-based anti-cheat protections and proactive voice chat moderation to help keep GTA Online fun for everyone.

Delta Force Security Team Highlights New Anti-cheat Measures

Dear Operator, to maintain a fair gaming environment and improve your experience, G.T.I. Security is committed to fighting every kind of cheat. We previously announced our efforts against DMA cheats. Now, we're introducing our measures against VT cheats.

How VT Cheats Differ from Traditional Cheats
Unlike DMA cheats, VT cheats operate at the hypervisor level and leverage virtualization technology, giving them higher privileges than the security systems. As a result, VT cheats can virtualize the operating system before the game even starts, thus leaving no traces in the computer's actual operating environment. With its built-in KernelBase anti-cheat toolkit, Delta Force is able to detect and neutralize VT cheats quickly and accurately.

Valve Addresses Rampant Cheaters in Deadlock With Unorthodox 'Frog Anti-Cheat' in Latest Update

Valve's latest third-person MOBA-like hero shooter, Deadlock, has had a pretty serious cheater problem, despite still being an invite-only public test. While the game has thus far operated on a player reporting system to identify and punish cheaters, a recent game patch has introduced a rather comical—and seemingly effective—anti-cheat system that can either ban cheating players or turn them into frogs until the end of the match.

Valve says that the new anti-cheat system is set up to be fairly conservative at the moment to avoid any false positives. Aside from the new anti-cheat, Deadlock's September 26 update introduced a new hero, Mirage, whose design and gameplay seem rooted in the jinn from Arabic myths (aka djinn or genie) and added a pretty vast collection of gameplay updates, balances, and quality-of-life improvements throughout the game.

Helldivers 2 Technical Director Addresses Anti-Cheat Concerns

Hi everyone, my name is Peter Lindgren and I'm the Technical Director of Helldivers 2. I've been making games at Arrowhead since the Magicka days and I've been involved in every game we've released to date. I will do my best in this post to address the concerns and confusion that's come up recently regarding the choice of Anti-Cheat software in Helldivers 2. So, let's start off with the more urgent questions:

Is GameGuard a kernel-level / administrator-priviledge anti-cheat?
Yes, GameGuard is a "kernel-level", aka rootkit, anti-cheat. Most anti-cheat run at "kernel-level", especially all of the popular ones. It's unfortunately one of the more effective ways to combat cheating. There are some anti-cheat systems that can run in "user-mode," but they are much less effective and tend to be cracked very quickly, resulting in widespread cheating.

Activision, Bungie and Ubisoft Cracking Down on Input Device Hardware Modifications

The Call of Duty RICOCHET Anti-Cheat team announced earlier this month that their newly updated system was capable of detecting "third-party hardware devices that alter the Call of Duty gameplay experience" - this makes reference to a plethora of gaming input modification devices including the Cronus Zen/Max, XIM Apex and FPS Boost Strike Pack. All readily available from direct stores, Amazon and various e-tailers. These hardware modules are hooked up to a gamepad or mouse plus keyboard combination, and allow the user to bypass the legitimate control input detection on the host hardware, be it a games console or PC. Stock scripts and macros can be utilized - for example - to boost in-game aim assist to unprecedented levels, mitigate weapon recoil, and add support for mouse and keyboard in otherwise non-compatible games. Anti-cheat software suites have been unable to detect the extra layer of code, since it runs on an external device - until now.

CoD's security team elaborates on their cheat spotter: "Since our previous progress report, TeamRICOCHET has developed and tested a detection for third-party hardware devices that alter the Call of Duty gameplay experience. These devices act as a passthrough for controllers on PC and console and, when used improperly or maliciously, can provide a player with the ability to gain an unfair gameplay advantage, such as reducing or eliminating recoil. Testing is complete: This detection is deployed globally on all platforms. Users across PC or console who are detected to be using third-party hardware devices to impact the Modern Warfare II or Warzone 2.0 gameplay experience will first see a warning about the improper use of these devices..."

Doom Eternal Review-Bombed on Steam After Denuvo Anti-Cheat Inclusion in Update 1

Doom Eternal has been review-bombed over the weekend, as disgruntled players took to Steam to show their thoughts on the the game's Update 1. The issue isn't in the update itself or it changing core gameplay functions; rather, it's based on the inclusion of Denuvo's Anti-cheat mechanism for the multiplayer component of the game, which is also running in the single-player campaign - considered to be the core of any Doom game.

Players are against the inclusion of Denuvo and its monitoring subroutines due to it having a a kernel-level service that monitors gameplay. Gamers are noting performance decreases, framerate drops, crashes, and deleted Saves after the game's latest update. Others are voicing their discontent at the fact that Denuvo has been added post-purchase of the game; players that might not choose to buy the game over that detail have already bought it, and refunds are apparently not being entertained. Doom Eternal's previous 90% user review score on Steam now stand at a measly 50%, which is absolutely undeserving of the game itself. Doom may be Eternal, but its community feedback sure isn't.

Anti-cheat Software Runs Amok Causing System Crashes in Windows 10 Insider Previews

In what is likely to cause some hand wringing or chuckles depending on upon your personality, Microsoft's Windows 10 Insider Preview Slow Ring (beta versions of the OS) has not seen a new release in months. This is due to a common Anti-cheat software running amok and causing GSODs (replacement for BSODs in preview builds). The problem itself has existed for a few months and needs to be fixed by the creators of the software as noted by Chief of the Windows Insider program, Dona Sarkar, on twitter. Apparently, this isn't something Microsoft can fix due to how the software itself functions. Essentially the unspecified anti-cheat software runs in kernel mode and tampers with various aspects of the OS that it is not supposed to tamper with. While it is possible, the software is using allowed hooks in order to function. It is also possible that in the process it is damaging kernel data structures and code. This situation is likely to stir up debate on how effective anti-cheat software is considering it seldom seems to stop determined cheaters and as of now is causing the OS crash and is proving to be a thorn in Microsoft's side.

Still, this has more ramifications than just some system crashes or a software company that needs to edit some code. It directly results in Microsoft having to delay Preview releases. Since these Slow Ring builds can't be tested or validated. Pair that with the fact Microsoft's testing of Windows 10 builds is already considered lackluster with many bugs and issues going unresolved and you end up with a rather grim situation. After all, it was only a few short months ago that the October 2018 update was released after suffering numerous problems and delays. If issues like that continue, it seems the April 2019 update could be delayed as well. To avoid this and to get something done, Microsoft will be pushing out a Slow Ring build to systems that do not have the offending anti-cheat software. Better late than never but you would have thought that this solution would have been implemented sooner.
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