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Avegant announces breakthrough Spotlight display technology for Augmented Reality

Avegant announces Spotlight display technology - the world's first adaptive LED illumination architecture for LCoS. By dynamically illuminating regions of a LCoS microdisplay, Avegant has enabled the benefits of APL (average pixel level) to achieve illumination power savings up to 90% while simultaneously improving contrast by over 10x. Spotlight display technology is integrated alongside Avegant's existing products, retaining the advantages of very small, mature light engines that deliver efficient, full color high-resolution, polarized output. Avegant is collaborating with Applied Materials, Inc. and Lumileds on advanced technologies for Augmented Reality.

"Building on the success of the AG-30L2, we are delighted to announce our new Spotlight display technology. This will usher in a new level of performance for LCoS light engines, enabling efficiency advantages of APL and higher contrast, while maintaining the manufacturability, small-size, and full color high resolution displays that we have come to know from LCoS." says Ed Tang, CEO and Founder of Avegant. "We're excited to be working alongside amazing partners to enable a new level of system performance for the ecosystem."

Meta Cancels Quest Pro 2 Development, Quest 3 to Take Over

Meta has invested heavily in Augmented Reality (AR) devices, such as its Quest and Quest Pro devices. However, it seems like the company has received mixed feedback from the community on its AR headsets, most notably on the higher end. Meta's Quest Pro device was launched on October 25, 2022. According to The Information, Quest Pro will be manufactured as long as the supplies last at manufacturing facilities, and Meta will not order any new material for it. Additionally, Quest Pro 2, the second-generation Quest Pro, will not be released as the company has canceled its development. This is not to be confused with the regular Quest, which is still in active development.

Meta's upcoming Quest 3 will even beat the Quest Pro with its specifications, targeting lower price points and a wider audience. Quest 3 will feature a higher resolution, depth sensor, and two 4MP cameras instead of the one on Quest Pro. Logically, Quest 3 is the obvious upgrade and will cost less than $1000, unlike Quest Pro, which debuted with a $1500 price tag.

Swave Photonics Secures €10M Seed Funding Round to Develop Holographic Augmented Reality

Swave Photonics, the forerunner in the implementation of true holography for augmented reality, today announced the successful closure of its seed round expansion. This additional investment of €3M catapults Swave's total funds raised to €10M.

Reinvestment from present investors imec.xpand, a venture capital fund centered around nanotechnology innovation, Flanders Future Techfund (FFTF), a Belgian/Flemish public investment fund, and QBIC, a Belgian inter-university venture capital fund, underscores investor trust in Swave's technology. Joining these investors are new US-based investors Acequia Capital, a leading venture investment firm based in Seattle, WA, and Luminate NY, the world's only optics, photonics, and imaging accelerator, which is based in Rochester, NY. Their participation, even amidst a challenging fundraising landscape, amplifies the significance and potential of Swave's groundbreaking holographic and photonics solutions. This seed round positions Swave well to execute on its augmented reality roadmap and engage future customers, partners and investors interested in driving true holography for spatial computing.

Apple Announces Apple Vision Pro AR Spatial Computer

Apple today unveiled Apple Vision Pro, a revolutionary spatial computer that seamlessly blends digital content with the physical world, while allowing users to stay present and connected to others. Vision Pro creates an infinite canvas for apps that scales beyond the boundaries of a traditional display and introduces a fully three-dimensional user interface controlled by the most natural and intuitive inputs possible—a user's eyes, hands, and voice. Featuring visionOS, the world's first spatial operating system, Vision Pro lets users interact with digital content in a way that feels like it is physically present in their space. The breakthrough design of Vision Pro features an ultra-high-resolution display system that packs 23 million pixels across two displays, and custom Apple silicon in a unique dual-chip design to ensure every experience feels like it's taking place in front of the user's eyes in real time.

"Today marks the beginning of a new era for computing," said Tim Cook, Apple's CEO. "Just as the Mac introduced us to personal computing, and iPhone introduced us to mobile computing, Apple Vision Pro introduces us to spatial computing. Built upon decades of Apple innovation, Vision Pro is years ahead and unlike anything created before—with a revolutionary new input system and thousands of groundbreaking innovations. It unlocks incredible experiences for our users and exciting new opportunities for our developers."

"Creating our first spatial computer required invention across nearly every facet of the system," said Mike Rockwell, Apple's vice president of the Technology Development Group. "Through a tight integration of hardware and software, we designed a standalone spatial computer in a compact wearable form factor that is the most advanced personal electronics device ever."

Alleged Apple Mixed Reality Headset Material Cost Leaks Out

Self-described mixed reality nerd, Brad Lynch, has tweeted out several interesting details about Apple's yet-to-be announced VR/AR headset. He has managed to compile information from several sources - mostly reports produced by hardware analysts based in China. His summation of the leaked info states: "The Apple HMD's Bill of Materials (BoM) cost to be about $1500-1600 (USD). This is about double the reported BoM for the (Meta) Quest Pro (which was 800 dollars including the controllers and charging pad)."

Minsheng Electronics's article suggests that 400,000 - 500,000 headset units are set for production in the second half of this year. An operating system with the codename "rOS" is reportedly clashing with Apple's traditional iOS mobile platform, but the author does not provide further information about these compatibility issues. The headset's operating system is supposedly capable of supporting a wide range of games, productivity applications and methods of video communication.

Meet Spacetop: The World's First Augmented Reality Laptop

Today, after nearly three years of development, Sightful unveiled Spacetop : the World's First Augmented Reality (AR) Laptop. Created by a team of more than 60 spatial computing experts, including veterans from Apple, Microsoft, and Magic Leap, Spacetop represents the next generation in personal computing and the first application of Augmented Reality that seamlessly fits into users' daily lives. With customized hardware and a proprietary spatial environment, Spacetop leverages AR to remove the physical constraints of standard laptops. The result is a first-of-its-kind product that allows users to carry with them a massive, private, virtual workspace designed and customized by the user to be their most creative self, no matter where they are—all in a familiar laptop form factor.

"Two worlds sit at a crossroads: Laptops are the centerpiece of our daily working lives, but the technology has not evolved with the modern, work from anywhere, privacy matters, 'road warrior' mentality. Meanwhile, Augmented Reality is full of potential and promise, but is yet to find its daily use case," said Tamir Berliner, CEO and co-founder of Sightful. "We are at the perfect moment for a significant paradigm shift in a device we all know and love, and Spacetop Early Access is the first step in that journey."

Apple's Mixed Reality Headset Faces Another Delay, Predicted to not Debut at WWDC 2023

Apple's yet to be announced hybrid VR/AR headset is facing another setback and industry insiders are reckoning that the first iteration of the device will not be unveiled at the WWDC 2023 keynote - starting June 5. An industry analyst has been posting their theories via social media, and based on insider information believes that Apple is delaying production of the hybrid headset to late 2023. Ming-Chi Kuo's proposes this situation: "Apple isn't very optimistic about the AR/MR headset announcement recreating the astounding "iPhone moment," the mass production schedule for assembly has been pushed back by another 1-2 months to mid-to-late 3Q23. The delay also adds uncertainty to whether the new device will appear at WWDC 2023, as the market widely expects. Furthermore, due to the delay in mass production for assembly, the shipment forecast this year is only 200,000 to 300,000 units, lower than the market consensus of 500,000 units or more."

Internal hands-on sessions at Apple HQ have apparently brought to light major user issues with the mixed reality headset, and that feedback has caused a loss in confidence in launching the product in a "ready enough" state, especially in time for summer. Kuo concludes his theory: "The main concerns for Apple not being very optimistic regarding the market feedback to the AR/MR headset announcement include the economic downturn, compromises on some hardware specifications for mass production (such as weight), the readiness of the ecosystem and applications, a high selling price (USD 3,000-4,000 or even higher)."

Apple CEO Approved Fast Track of Mixed Reality Headset, Ignored Design Team's Preferred Schedule

Apple CEO Tim Cook has reportedly set an ambitious end of the year launch window for the company's mixed reality headset. Operations Chief Jeff Williams has also pushed in favor of a late 2023 debut of the much delayed VR/AR hybrid product. According to anonymous insider sources who have divulged juicy details to the Financial Times, the decision to launch in 2023 has caused an internal clash with the Apple Design team at its Cupertino, California headquarters.

The Apple Park design team has called for additional development time, this would push the headset's launch back by several years. Insiders claim that the design team would prefer to have more time to refine the product's aesthetics and functionality, with emphasis on creating a sleek and more lightweight visor. Doubts about the efficacy of the headset's proposed internal technology were also expressed, the designers would prefer to delay until Augmented Reality development reaches a satisfying level of maturity.

AAEON Will Demo Augmented Reality Solutions at Embedded World 2023

To showcase its ever-expanding line of Industry 4.0 solutions, AAEON will present world-class augmented reality (AR) solutions at Embedded World 2023, with live demonstrations illustrating how its product lines have amplified AR realization for two of its Industry 4.0 partners. AAEON will be at Booth 306, Hall 1, at Embedded World 2023 in Nuremberg between 14 - 16 March 2023. Along with a number of product showcases, AAEON will present two live demos of AR applications that were developed with its partners, Seabery Augmented Technology and XYZ Reality. Demonstrating cutting-edge AR technology, AAEON will give attendees an insight into the AR revolution it is pioneering.

Vuzix Announces Vuzix Blade 2 Smart Glasses: High Performance AR Eyewear in a Stylish Form Factor for the Deskless Workforce

Vuzix Corporation, ("Vuzix" or, the "Company"), a leading supplier of Smart Glasses and Augmented Reality (AR) technology and products, today introduced Blade 2 smart glasses, its third generation Blade model. The Blade 2 is an AR workforce solution based on the popular Blade form factor that delivers a host of advanced features and high performance specifically designed to meet the needs of connected workers. Vuzix Blade 2 smart glasses list for $1299.99 and will be available for purchase on the Company's website in September for shipment within the US, EU, UK, Canada and Japan.

Configured primarily for commercial use, Vuzix Blade 2 smart glasses pack a power efficient high performance Qualcomm processor that now runs Android 11 in support of a large variety of enterprise-focused apps. The glasses offer simple integration with major mobile device management tools along with a robust 40 GB of integrated storage and enhanced security. Enhanced connectivity options through WiFi and Bluetooth now provide support for both 2.4 GHz and 5 GHz networks, enabling improved connectivity options. See-through waveguide optics provide a private, ultrabright virtual display that delivers crisp, 24-bit full-color images regardless of whether workers are using them indoors or in sunlight. Vuzix Blade 2's lightweight form factor still provides all-day comfort and protection, keeping front line workers collaborating safely with noise cancelling microphones, integrated in-temple stereo speakers, HD camera, and ANSI Z87.1 safety glasses certification. Prescription inserts for vision correction are also available.

LG Display Showcases Bendable 42-inch OLED Gaming Display at SID 2022

LG Display, the world's leading innovator of display technologies, announced today that it will bring its next-generation OLED solutions to the 2022 Society for Information Display (SID) held in San Jose, California from May 10 to 12. By introducing state-of-the-art OLED products ranging from its next-generation OLED.EX to Bendable and Foldable OLED panels, LG Display will highlight the evolution and versatility of OLED technology, aiming to solidify its OLED leadership. LG Display will unveil its 97-inch OLED.EX TV display, the biggest of its kind, for the first time to the public during SID 2022. The display leverages the company's EX technology to boost brightness by 30%, delivering enhanced picture quality with realistic details and colors to give users a captivating viewing experience.

Among the revolutionary products to be showcased is the company's 42-inch Bendable OLED Gaming display which boasts a curvature range of up to 1,000R, or a radius of 1,000 mm. This allows the screen to bend and straighten so users can optimize their screen to the game they are playing or the show they are watching to enjoy the most immersive experience. What's more, LG Display plans to unveil a completely new form of foldable OLED technology this year. Firstly, the company will showcase its 8-inch 360-degree Foldable OLED which freely folds in both inward and outward directions. The screen can be folded over 200,000 times without compromising its performance thanks to a stable module structure. It also uses a special folding structure to minimize creasing, providing a comfortable and cutting-edge user experience. The company will also introduce the world's largest 17-inch Foldable OLED Laptop which maximizes versatility to transform from tablet to laptop to portable monitor with ease.

Qualcomm Announces Snapdragon Spaces XR Developer Platform

Qualcomm. introduces Snapdragon Spaces XR Developer Platform, a headworn Augmented Reality (AR) developer kit to enable the creation of immersive experiences that seamlessly blur the lines between our physical and digital realities. With proven technology and an open, cross-device horizontal platform and ecosystem, Snapdragon Spaces delivers the tools to bring developers' ideas to life and revolutionize the possibilities of headworn AR. Snapdragon Spaces is in early access with select developers and is expected to be generally available in the Spring of 2022.

Qualcomm Technologies is a pioneer in Augmented Reality with over a decade of AR research and development. Utilizing these years of innovation and expertise, Snapdragon Spaces offers robust machine perception technology that is optimized for performance and low power for the next generation of AR glasses. The Snapdragon Spaces platform provides environmental and user understanding capabilities that give developers the tools to create headworn AR experiences that can sense and intelligently interact with the user and adapt to their physical indoor spaces. Some of the marquee environmental understanding features include spatial mapping and meshing, occlusion, plane detection, object and image recognition and tracking, local anchors and persistence, and scene understanding. The user understanding machine perception features include positional tracking and hand tracking.

Niantic Releases Lightship Augmented Reality Developer Kit Behind Pokemon Go

Niantic, developer of the world's first and only scaled AR platform, announced it's opening its Lightship Augmented Reality Developer Kit (ARDK) to developers that will make creating augmented reality experiences more accessible. The Lightship ARDK will present several of the tools used in Niantic's games, such as Pokémon GO and Pikmin Bloom. These tools will allow developers to create games using three features made popular by Niantic games: Real-time mapping, understanding (which helps AR objects interact with real-world places), and multiplayer sharing features.

On the light of the occasion Niantic CEO, John Hanke, said "At Niantic, we believe humans are the happiest when their virtual world leads them to a physical one. Transforming humanity's relationship with technology by merging the physical and virtual worlds will require the ideas and perspectives of as many people as possible. That's why we're so excited to open the vault of technology that powers our own games, so developers, creators and brands globally can build inclusive experiences that push the boundaries of what's possible in AR."

Lenovo Announces AR ThinkReality A3 Smart Glasses

Today, during the Consumer Electronics Show (CES ), Lenovo introduced the ThinkReality A3 lightweight smart glasses. One of the most advanced and versatile enterprise smart glasses to come to market, the ThinkReality A3 is part of a comprehensive digital solutions offering to deliver intelligent transformation in business and bring smarter technology to more people.

As increasingly distributed workforces and hybrid work models become the reality of a new normal, small and large businesses around the world are looking to adopt new technologies for smart collaboration, increased efficiency, and lower downtimes. From customized virtual monitors and 3D visualization to Augmented Reality (AR) assisted workflows and immersive training, the ThinkReality A3 helps transforms work across many levels of the enterprise.

Minecraft Earth Set to be Shut Down in June

Mojang has recently announced that they will be shutting down their Augmented Reality Minecraft Earth mobile free-to-play game on June 30th. This decision comes as a result of the COVID-19 pandemic limiting movement and collaborative play which are vital for the game. Mojang plans to re-allocate its resources and invest in areas more valuable for the Minecraft community. The game will receive one final update today which removes all in-app-purchases and reduces time requirements for in-game tasks. Players who made any purchase in the game will receive a free copy of Minecraft Bedrock Edition.
MojangMinecraft Earth was designed around free movement and collaborative play - two things that have become near impossible in the current global situation. As a result, we have made the difficult decision to re-allocate our resources to other areas that provide value to the Minecraft community and to end support for Minecraft Earth in June 2021.

Intel Showcases Intelligent Edge and Energy-efficient Performance Research

This week at the 2020 Symposia on VLSI Technology and Circuits, Intel will present a body of research and technical perspectives on the computing transformation driven by data that is increasingly distributed across the core, edge and endpoints. Chief Technology Officer Mike Mayberry will deliver a plenary keynote, "The Future of Compute: How Data Transformation is Reshaping VLSI," that highlights the importance of transitioning computing from a hardware/program-centric approach to a data/information-centric approach.

"The sheer volume of data flowing across distributed edge, network and cloud infrastructure demands energy-efficient, powerful processing to happen close to where the data is generated, but is often limited by bandwidth, memory and power resources. The research Intel Labs is showcasing at the VLSI Symposia highlights several novel approaches to more efficient computation that show promise for a range of applications - from robotics and augmented reality to machine vision and video analytics. This body of research is focused on addressing barriers to the movement and computation of data, which represent the biggest data challenges of the future," said Vivek K. De, Intel fellow and director of Circuit Technology Research, Intel Labs.

Qualcomm Dramatically Extends Wi-Fi Experiences to the 5G Era with 60GHz 802.11ay

(Editor's Note: This new wireless technology and particular frequency of operation make it especially interesting for VR scenarios, since the high data throughput within an enclosed space seems to be one of the ideal applications for this technology.)

Qualcomm Technologies today announced a family of 60GHz Wi-Fi chipsets, the QCA64x8 and QCA64x1, delivering 10+ gigabit-per-second (Gbps) network speeds and wire-equivalent latency, while setting the industry low-power benchmark for extended device battery life. As a new connectivity era dawns, reliance on high-bandwidth mmWave spectrum will increase, bringing powerful new wireless experiences like ultra-high-definition video streaming, Virtual/Augmented Reality (VR/AR), mobile screen casting and fixed wireless mesh backhaul.

Mozilla Releases Firefox Reality- A Web Browser Dedicated for Virtual Reality

The name of the product may sound ironic given the intended application, but the Mozilla Firefox Reality web browser is the first of its kind to be built dedicated to virtual reality (and also augmented-, and mixed-reality for that matter) portals. Mozilla had originally announced earlier this year this was in the making, and today we see availability at the usual VR suspects- Viveport, Oculus, and Daydream app stores. The Mixed Reality Team at Mozilla felt that VR took advantage of the so-called 3D immersive web, and that using existing 2D-centric browsers meant not being able to, in their words, "enjoy it".

This meant that Mozilla built Firefox Reality with a new approach to navigation, user input, searches and more. Features built into the browser include searching with one's voice, for example, taking advantage of microphones either integrated in headsets or as part of audio peripherals used in conjunction. Mozilla says they spent thousands of hours testing and collecting feedback from users to get to the release version of the browser, and this comes also in the form of a new home screen that adds interactive, immersive experiences right from the get go as seen below. More to follow past the break.

Qualcomm Reveals Snapdragon XR1 Platform for AR and VR

Qualcomm Technologies, Inc., a subsidiary of Qualcomm Incorporated, debuted the Qualcomm Snapdragon XR1 Platform, the world's first dedicated Extended Reality (XR) platform during a launch event leading up to the Augmented World Expo (AWE). XR1 is a next-generation platform offering mainstream users high-quality XR experiences while enabling OEMs to develop mainstream devices. The XR1 platform also has special optimizations for Augmented Reality (AR) experiences with Artificial Intelligence (AI) capabilities offering better interactivity, power consumption and thermal efficiency. Qualcomm Technologies also announced that Original Equipment Manufacturers (OEMs) Meta, VIVE, Vuzix and Picoare already developing on the first dedicated XR1 platform.

"As technology evolves and consumer demand grows, we envision XR devices playing a wider variety of roles in consumers' and workers' daily lives," said Alex Katouzian, senior vice president and general manager, Mobile Business Unit, Qualcomm Technologies, Inc. "By integrating powerful visuals, high-fidelity audio, and rich interactive experiences, XR1 will help create a new era of high-quality, mainstream XR devices for consumers."

Toshiba Announces Full Availability of dynaEdge AR Smart Glasses

Toshiba's Client Solutions Division (CSD), a division of Toshiba America Information Systems, Inc., today announced the full availability of its dynaEdge AR Smart Glasses solution. With a starting price point of $1,899.99, the company's dynaEdge AR Smart Glasses are Toshiba's first completely wearable AR solution to combine the power of a Windows 10 Pro PC with the robust feature set of industrial-grade smart glasses. Toshiba's new AR solution includes the dynaEdge DE-100 Mobile Mini PC, dynaEdge AR100 Head Mounted Display (HMD), Lens-Less Frame, USB-C Cable with Cable Clip and carrying case.

For customers or application developers looking to design specialized software for the smart glasses, Toshiba will offer Developer's Kits with two different configurations - Basic and Performance to best meet a variety of industrial applications. Pricing starts at $2,399.99.

Vuzix Begins Mass Producing the dynaEdge AR100 Smart Glasses for Toshiba

Vuzix Corporation, a leading supplier of Smart Glasses and Augmented Reality (AR) technologies and products for the consumer and enterprise markets, is pleased to announce that the company has begun mass production of the world's first Windows-based smart glasses. First production shipments are expected to be delivered within approximately 30 days.

Vuzix entered into a development agreement with Toshiba in February 2017 to create a customized Window-based USB-C Type C AR smart glasses for Toshiba, which is a derivative product of the Vuzix M300 Smart Glasses. Over the past year the team at Vuzix created an entirely new Vuzix product for Toshiba, has delivered hundreds of engineering and development units and has begun volume manufacturing for Toshiba to fulfill the initial purchase order received by Toshiba as part of 3-year supply agreement, that has an expected minimum of $5,000,000 in purchases in the first 12 months, and which was previously announced by Vuzix in December 2017.

Bose Introduces the World's First Audio Augmented Reality Platform

This week at SXSW, Bose introduces Bose AR, the world's first audio augmented reality platform, and glasses to hear- a Bose AR prototype that launches the future of mobile sound. Bose also announces its SDK schedule date for developers, manufacturers, and research institutions, along with collaborations currently under way, and venture funding for related start-ups.

Unlike other augmented reality products and platforms, Bose AR doesn't change what you see, but knows what you're looking at- without an integrated lens or phone camera. And rather than superimposing visual objects on the real world, Bose AR adds an audible layer of information and experiences, making every day better, easier, more meaningful, and more productive.
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