Monday, July 24th 2023

Meta Cancels Quest Pro 2 Development, Quest 3 to Take Over

Meta has invested heavily in Augmented Reality (AR) devices, such as its Quest and Quest Pro devices. However, it seems like the company has received mixed feedback from the community on its AR headsets, most notably on the higher end. Meta's Quest Pro device was launched on October 25, 2022. According to The Information, Quest Pro will be manufactured as long as the supplies last at manufacturing facilities, and Meta will not order any new material for it. Additionally, Quest Pro 2, the second-generation Quest Pro, will not be released as the company has canceled its development. This is not to be confused with the regular Quest, which is still in active development.

Meta's upcoming Quest 3 will even beat the Quest Pro with its specifications, targeting lower price points and a wider audience. Quest 3 will feature a higher resolution, depth sensor, and two 4MP cameras instead of the one on Quest Pro. Logically, Quest 3 is the obvious upgrade and will cost less than $1000, unlike Quest Pro, which debuted with a $1500 price tag.
Sources: The Information, via ZDNet
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1 Comment on Meta Cancels Quest Pro 2 Development, Quest 3 to Take Over

#1
farmertrue
The Quest Pro is filled with tons of "next gen" VR hardware and is a shame META completely messed up the advertising of this product. From day one they were pushing it towards businesses and work. They treated it more of a beta piece of equipment opposed to showing off it's great hardware and pushing developers to utilize it's top notch VR features. If they pushed this headset towards actual VR users, gamers, and showed the world the massive difference pancake optics make over the Quest 2 fresnel lenses, then the headset would've had a different story. Edge to edge clarity, much larger sweet spot, no glare or god rays, minimal to no screen door effect, lightweight and much better clarity are all big advantages of the pancake style lenses of the Quest Pro. I remember reading that META said there was a 20-30% increase in visuals on the Quest Pro over the Quest 2 but in reality it's a massive night and day difference. The eye tracking and face tracking was also ahead of it's time and poorly utilized. If META had their games utilize DFR for gaming, then we would've had an increase in performance and visuals in those games that had that feature. Yet META made a huge mistake by not advertising this headset as a gaming VR device and putting it in the hands of actual VR users, the gamers. Yet here we are, the Quest 3 without eye tracking and another step back in VR technology where DFR will once again be put on the backburner. I was really hoping more devs would be able to take advantage of that technology to improve VR even more.
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