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Basemark Releases Breaking Limit Cross-Platform Ray Tracing Benchmark

Basemark announced today the release of a groundbreaking cross-platform ray tracing benchmark, GPUScore: Breaking Limit. This new benchmark is designed to evaluate the performance of the full range of ray tracing capable devices, including smartphones, tablets, laptops and high-end desktops with discrete GPUs. With support for multiple operating systems and graphics APIs, Breaking Limit provides a comprehensive performance evaluation across various platforms and devices.

As ray tracing technology becomes increasingly prevalent in consumer electronics, from high-end desktops to portable devices like laptops and smartphones, there is a critical need for a benchmark that can accurately assess and compare performance across different devices and platforms. Breaking Limit addresses this gap, providing valuable insights into how various devices handle hardware-accelerated graphics rendering. The benchmark is an essential tool for developers, manufacturers, and consumers to measure and compare the performance of real-time ray tracing rendering across different hardware and software environments reliably.

Basemark Debuts a Unique Benchmark for Comparisons Between Android, iOS, Linux, MacOS and Windows Devices

Basemark launched today GPUScore Sacred Path. It is the world's only cross-platform GPU benchmark that includes the latest GPU technologies like Variable Rate Shading (VRS). Sacred Path supports all the relevant device categories - ranging from premium mobile phones to high-end gaming PCs and discrete graphics cards, including full support of the major operating systems, such as Android, iOS, Linux, macOS and Windows.

This benchmark is of great importance for application vendors, device manufacturers, GPU vendors and IT Media. Game developers need a thorough understanding of performance across the device range to optimize the use of the same assets across a maximum device range. GPU vendors and device manufacturers can compare their products with competitor products, which allows them to develop new product ranges with the correct targeting. In addition, Sacred Path is a true asset for media reviewing any GPU-equipped devices.

Basemark Debuts World's First Mobile Device Benchmark with Variable Rate Shading

Basemark launched today its second GPUScore graphics benchmark, called The Expedition. The Expedition targets high-end smartphones and other mobile devices running on Android or iOS. It utilizes the latest mobile GPU technologies, like Variable Rate Shading on supporting devices. As for graphics APIs, The Expedition supports Vulkan and Metal. The Expedition uses state-of-the-art rendering algorithms, similar to ones seen in the latest mobile games. Every run of GPUScore: The Expedition runs exactly the same content regardless of hardware and operating system. This combination makes the test results truly comparable with high accuracy and reliability.

The difference in graphics performance between desktops and mobile devices is getting narrower, as consumers want smartphones and other mobile devices with superior graphics performance. Consequently, graphics processors used in handheld devices are rapidly evolving. This raises the importance of new graphics performance benchmarks that test the latest devices correctly. Relevant measurements give the consumers an accurate understanding of the graphics performance, which is a major selling point.

Alleged 6-Core Ryzen 7000-Series Tested in Basemark's GPU Rendering Tests

An AMD engineering sample CPU with the model name 100-000000593-20_Y has appeared in a couple of graphics rendering tests, paired with an NVIDIA RTX A4000 GPU. The CPU appears to be a 6-core Ryzen 7000-series chip that was fitted to a Gigabyte X670E Aorus Master motherboard. Based on the leaked information that was dug up by @TUM_APISAK, it has a clock speed of 4.4 GHz, but little else is known about the CPU. Basemark might not be the most widely used test out there and both the tests that were run, were GPU rendering tests. However, courtesy of @harukaze5719, we have some graphs comparing the alleged Ryzen 7000-series CPU with a Ryzen 9 5950X which is using the same GPU.

The first test is an OpenGL test where the 6-core CPU beats the 16-core CPU by a not insignificant 9.5 percent overall, but by more than 11 percent when it comes to the minimum frame rate in the benchmark. This is a significant performance lead, although in the Vulcan test, the difference is somewhat smaller with a 7 percent lead for the 6-core CPU. It's unclear how well these tests scale with more CPU cores, so we wouldn't read too much into either of these benchmark results, but it seems like AMD's Zen 4 architecture will deliver on what AMD has promised based on these early tests. We've independently verified that the numbers are in the ballpark of the engineering samples that AMD's partners have today, which means that these numbers haven't been faked in any way. Keep in mind that AMD is still working on its AM5 platform and it's still early days. We understand that AMD has recently fixed a few platform bugs that would've been showstoppers if AMD had launched the AM5 platform with them still present.

AMD "Mero" Semi-custom SoC Powers Next-Gen Magic Leap AR Headset

Magic Leap's next-generation augmented reality (AR) headset could be AMD-powered according to a Basemark benchmark listing seen by _Rogame. The chip driving this headset is codenamed "Mero," and is a semi-custom SoC made by AMD. The SoC combines a CPU based on the "Zen 2" microarchitecture, with an iGPU based on RDNA2. Basemark reads this as 8 CPU cores, although it's possible this is 4-core/8-thread.

At this point, the RDNA2 compute unit (CU) count is unknown. Magic Leap uses an Android 10-derived OS for the x86-64 machine architecture, and the system name reads as "Magic Leap Demophon" to Basemark (which could just be the prototype's network machine name). The AR display-head is 720 x 920 pixels, and the memory available to the OS is 1 GB (not counting the memory shared to the iGPU).

Basemark Launches World's First Cross-Platform Raytracing Benchmark - GPUScore Relic of Life

Basemark launched today GPUScore, an all-new GPU (graphics processing unit) performance benchmarking suite for a wide device range from smartphones to high-end gaming PCs. GPUScore supports all modern graphics APIs, such as Vulkan, Metal and DirectX, and operating systems such as Windows, Linux, macOS, Android and iOS.

GPUScore will consist of three different testing suites. Today, the first one of these was launched, named Relic of Life. It is available immediately. Basemark will introduce the two other GPUScore testing suites during the following months. Relic of Life is ideal for benchmarking high-end gaming PCs' discrete graphics cards' GPUs. It requires hardware accelerated ray tracing, supports Vulkan and DirectX, and is available for both Windows and Linux. GPUScore: Relic of Life is an ideal benchmark for comparing Vulkan and DirectX accelerated ray tracing performance.

Basemark Launches GPUScore Relic of Life RayTracing Benchmark

Basemark is pioneer in GPU benchmarking. Our current product Basemark GPU has been improving the 3D graphics industry since 2016. After releasing GPU 1.2 in March Basemark development team has been really busy developing brand new benchmark - GPUScore. GPUScore benchmark will introduce hyper realistic, true gaming type of content in three different workloads: Relic of Life, Sacret Path and Expedition.

GPUScore Relic of Life is targeted to benchmark high end graphics cards. It is completely new benchmark with many new features. The key new feature is real-time ray traced reflections and reflections of reflections. The benchmark will not only support Windows & DirectX 12, but also Linux & Vulkan raytracing.

Basemark GPU will be the first benchmark for Apple Silicon based Macs

On Monday 22nd of June Apple announced Mac transition to Apple Silicon. Even though this transition was quite expected, the industry got very excited upon the announcement. Apple released quite a lot of information about their plans, but one key question remained unanswered: how fast are Apple's new ARM based Mac chips?

Apple said people should expect pure performance in one category in particular - graphical performance. What is the performance difference over the Intel integrated graphics that ship in a new MacBook Air? There is no public information available about it.
Basemark Benchmark Apple Silion

Basemark GPU 1.1 Update Released, Adds DirectX 12 Support

Today Basemark releases version 1.1 of its multi-platform graphics hardware evaluation tool Basemark GPU. Basemark GPU has been made available for free to download and use for personal users. Additionally, Basemark has provided professional versions for Benchmark Development Program members, corporate and commercial users.

Basemark GPU 1.1 Benchmark offers unparalleled, objective comparisons between Vulkan, OpenGL, OpenGL ES and now DirectX 12 for graphics performance analysis across both mobile and desktop platforms. Our desktop Linux version of Basemark GPU 1.1 will be available in the next few days utilizing the easily installable universal Flatpak delivery format.

Basemark GPU is available for download now.

Basemark Launches Free Multiplatform GPU Benchmark

Basemark launched today Basemark GPU, a new graphics performance evaluation tool for systems with Vulkan 1.0, OpenGL 4.5 or OpenGL ES 3.1 graphics APIs. This tool enables the industry to objectively and reliably quantify and compare graphics performance of next generation mobile, automotive and desktop processors.

"We have poured all of our soul and expertise in making this product. The work started two and half years ago and this massive project has culminated in today's launch of a true state-of-the-art product," said Arto Ruotsalainen, CEO of Basemark. "We believe Basemark GPU will become an essential tool for anyone tasked to evaluate graphics performance in systems ranging from smart phones, smart TVs and cars to PCs."
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