Tuesday, November 27th 2018

Basemark GPU 1.1 Update Released, Adds DirectX 12 Support

Today Basemark releases version 1.1 of its multi-platform graphics hardware evaluation tool Basemark GPU. Basemark GPU has been made available for free to download and use for personal users. Additionally, Basemark has provided professional versions for Benchmark Development Program members, corporate and commercial users.

Basemark GPU 1.1 Benchmark offers unparalleled, objective comparisons between Vulkan, OpenGL, OpenGL ES and now DirectX 12 for graphics performance analysis across both mobile and desktop platforms. Our desktop Linux version of Basemark GPU 1.1 will be available in the next few days utilizing the easily installable universal Flatpak delivery format.

Basemark GPU is available for download now.
BASEMARK GPU AT A GLANCE
Basemark GPU is the first truly platform-agnostic graphics performance evaluation tool for systems supporting Vulkan 1.0, OpenGL 4.5, DX12, and OpenGL ES 3.1 graphics APIs.

With desktop Linux support in addition to Windows and Android support, our performance measurement tool enables industry players and consumers alike the ability to objectively and meaningfully compare graphics performance of next-generation mobile, desktop, and even automotive processors.

BENCHMARK NEUTRALITY
The Basemark GPU benchmarking tool has been developed in close cooperation with a group of the world's leading semiconductor companies. These companies include Imagination Technologies, Intel, NVIDIA, Qualcomm, and Renesas, all of whom participate in Basemark's Benchmark Development Program (BDP). In addition, Basemark works with the largest non-BDP members and their hardware, including AMD, to ensure an unbiased benchmark built to industry standards.

Basemark's tight-knit collaboration with competing GPU and CPU development companies ensures that the Basemark GPU benchmark offers optimal reliability and maintains objectivity through adherence to group standards. Our benchmarks are built strictly to meet the specifications set by the industry. Neutrality and unbiased analytics are core to our philosophy, and we base our reputation on a lack of favoritism towards any specific manufacturer's products.

SUMMARY OF THE LAST RELEASES
Basemark GPU 1.0 and hotfix 1.02 were released in June 2018 to an overwhelmingly warm reception from the community.

With around 40,000 publicly submitted official results - 33,000 of which were from desktop platforms and around 7,000 from mobile devices - in the weeks after the launch, we easily surpassed our adoption expectations. Added to these figures are several 100,000 custom, corporate and media runs which are not counted in our public results.

There were, of course, some hiccups as well: we underestimated the server capacity and bandwidth quotas our server needed to meet the demand for downloads and submitting results. Also, we required a GPU 1.0.2 hotfix to solve an issue where creative users with certain driver versions could alter their score by resizing the window on their device. Needless to say, we have taken these lessons into consideration and hope to be prepared for our community members in this Basemark GPU 1.1 release!

High-Level Change Log
  • DX12 Graphics API support added
  • New Launcher design with better usability
  • Flatpak delivery for Linux users
  • Tested with the latest official drivers for AMD and NVIDIA
  • Better support for the community through active post-release community management
  • Lots of minor compatibility updates
Work in progress for future releases
  • Ray Tracing Support
  • Multi GPU Support
  • Vulkan 1.1 Support
  • Metal / iOS Support
  • Updated Power Board 2.0 Results page
BASEMARK POWER BOARD FOR VIEW RESULTS AND TOP PERFORMANCE LISTS

Our team is working hard to build a radically overhauled new Power Board for displaying top performers, which will include proper comparisons for different devices, components, and operating systems. Usability has been our major focus during development.
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11 Comments on Basemark GPU 1.1 Update Released, Adds DirectX 12 Support

#1
xkm1948
Well, @T4C Fantasy gonna need to start a new thread then to keep track of DX12 vs Vulkan and 1.02 vs 1.1 then.
Posted on Reply
#2
T4C Fantasy
CPU & GPU DB Maintainer
xkm1948Well, @T4C Fantasy gonna need to start a new thread then to keep track of DX12 vs Vulkan and 1.02 vs 1.1 then.
Or i can just add to the old benchmark xD
Posted on Reply
#5
Prima.Vera
crazyeyesreaperWork in progress for future releases
  • Ray Tracing Support
  • Multi GPU Support
  • Vulkan 1.1 Support
  • Metal / iOS Support
  • Updated Power Board 2.0 Results page
Seriously?? What kind of benchmark tool doesn't have this option BY DEFAULT??
Posted on Reply
#6
Vayra86
Prima.VeraSeriously?? What kind of benchmark tool doesn't have this option BY DEFAULT??
The kind that gets released in a world where mGPU is dying...

The priority here is different: multiplatform over multi GPU on one platform, upon which that is only a tiny niche. It simply doesn't serve the purpose of this app. Who cares your quad SLI rig is faster than a phone? Nobody develops for quad SLI.
Posted on Reply
#7
jabbadap
Prima.VeraSeriously?? What kind of benchmark tool doesn't have this option BY DEFAULT??
Well what kind of multiGPU will it be? DX12/vulkan mgpu support or IHV:s own solution. I would guess the former just because dx12 and vulkan 1.1 brings both APIs own mgpu support.
Posted on Reply
#8
Vya Domus
Prima.VeraWhat kind of benchmark tool doesn't have this option BY DEFAULT??
One that focuses on relevant real world scenarios, as they should. Multi GPU is dead/dying.
Posted on Reply
#9
john_
davidenecoUnbiased ?
So Vega 64> 2080 ?
This is a funny post considering that AMD is NOT part of the companies that participate in Basemark's Benchmark Development Program (BDP).
This benchmark is probably biased AGAINST AMD hardware, not in favor.
Posted on Reply
#10
Athlonite
john_This is a funny post considering that AMD is NOT part of the companies that participate in Basemark's Benchmark Development Program (BDP).
This benchmark is probably biased AGAINST AMD hardware, not in favor.
Hence why it works fine on any nVidia driver version but packs a snot on anything over 18.9.3 for AMD even with the 1.1 update
Posted on Reply
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