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VR as a Coping Mechanism for Loss: Meet Nayeon

VR has been hailed as the next coming of truly ingenious, engrossing, enveloping experiences, and to some extent, it already does offer those. There are still limitations to the technology and the level of realism it can impart (there is a whole slew of senses we need to trigger for truly enveloping experiences, of course), but I feel we sometimes get somewhat limited in the way we look at VR. Of course, we can all imagine video games built in VR - and when we do, we likely imagine them as they were presented to us in Steven Spielberg's Ready Player One.

Then there are other use-cases, such as real-estate experiences that place you right inside your future home and allow you to see the changes you'd make. Architecture design, engineering, game world design, even strolls through museums, your mind a subatomic particle able to instantly travel to foreign countries and explore their marvels. All for this, mind you, without ever leaving the comfort of our home, without the required expenses and no wasted time with travelling or passport checks - all, however, simulated. But what if VR could go even further? What if VR could be used as a coping mechanism? What if you could meet your dead parents, siblings... Or children? This is the story I bring to you today: of how VR was used to reunite a mother with her deceased seven-year-old girl. This is the story of Ji-sung and her daughter Nayeon.

Black Mirror Out Now on PC & Consoles

The tragic story of the Gordon family gets a new chapter: Today, KING Art Games and THQ Nordic are releasing Black Mirror; a modern re-imagining of the acclaimed gothic-horror adventure series. The new protagonist, David Gordon, must deal with the mysteries of Black Mirror castle as well as trying to find out if there is an ongoing curse on his family.

Like in the original graphic adventure trilogy, the Gothic Horror genre and its unique atmosphere of madness and psychological distress remains at the heart of Black Mirror. The point-and-click gameplay of the original trilogy served as the basis for the re-imagined gameplay, which focuses on close-up investigation and interaction with nightmarish visions that plague the protagonist of the game David Gordon.
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